Compressed Jelpi
For modders' sake, I have compressed the Jelpi demo using Shrinko8 (https://www.lexaloffle.com/bbs/?tid=48591), and the result of the compression is this:
There isn't anything different visually or auditorily (I hope), but the code is compressed ~1000 tokens (I think). Hope this helps, in some way.
Also, all credits to Zep, Jelpi was all made by Zep.
Okay I installed a demos folder I went into a game by loading the game from SPLORE, and then exiting back to SPLORE.
Then, exiting SPLORE. Then I got into the editor. Am I missing steps because I still try to export the game to html and js but the problem is that I can't find it on my computer still.
I just need a step-by-step instructions somehow or I'm missing something.
![](/media/41031/avapourwok.png)
![](/bimg/pi/pi5.png)
![](/gfx/play80.png)
![](/bbs/thumbs/pico8_bacon-9.png)
Quick loader for picowesome v1.5. Place games in carts/picowesome/[genre]/name.p8.png. The square brackets around the genre directory are necessary.
The previous version was working with an older pico-8 version's limitation with the ls system command. At that time, the ls called from a cart could only look at the root directory. This was changed in v0.2.5 I believe.
This is Celestial. It is a fun, challenging mod that requires some knowledge of tech(celesteclassic0.github.io/glossary). I hop that you have fun playing the game and also in the menu there is a practice mod option to get better at a level. Enjoy! :). btw to get to practice mod dash left on the first screen
I'm a bit of a beginner in Pico 8 programming and I wanted to know how to implement a gravity system that doesn't activate the collision function.
(I saw some tutorials on YouTube and I think I will have to change a large part of my code)
Could anyone tell me how to fix this? (ps: typos due to Google Translate)
player code (related only to movement):
![](/media/45608/2_rgbg_avatar.png)
![](https://www.lexaloffle.com/bbs/files/32759/comovic.gif)