Add Town
Add Town is a sliding tile puzzle game with funny graphics.
Combine same tiles to create new ones.
Don't run out of space and get as far as you can.
Controls:
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Up,Down,Left,Right - slide tiles
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Z - exit to title
- Enter - Menu
Features:
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Game is saved automatically every turn, so feel free to leave it anytime. All the progress including your score will be saved.
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If you want to capture your progress you can make a screenshot from the menu.
- You can change wiggle amount of tiles or add camera shake in the menu.
Special Thanks:
This is my first ever actual game and I'm pretty exited about it! I would like to thank all the wonderful people who made so many youtube tutorials and articles on game development and especially Pico-8! You're making an incredible job and It's been a great help for me in this journey of learning game development!
this is just some unimportant cart.. only here for testing whether pico 8 actually applied a copy screen overlay when printing to clip and wether that could be disabled as the intention is to not overwrite the actual clip.. and just use stat 4. to recall the data back when the correct cart has been loaded.
I know it's summer rn.
Anyway, Hi!
This is the first installment of a series of 5 mods in total. It's loosely inspired by Glyph but it has lore. wait I think Glyph has lore. Oh well.
Content
There are 12 berries for you to collect, and the gameplay is very easy, beginner-level even. It will ramp up slightly in the mod but the difficulty will spike more in the later installments.
Credits
I made all the music, grass tiles (with some help from howf) and gameplay. i may upload an orchestral version of the first track heard during gameplay too, so look out for that.
Shoutouts to Howf (formerly known as Cannon) for helping me install the background and letting me use his wooden tiles. Also, thanks to
Beam is a top down puzzle adventure and is meant to be mysterious, relaxing and pretty. If you get stuck read the signs around you! It is inspired by the Zelda series, Myst, The Witness, Tunic, Hyper Light Drifter,etc and is my first attempt at coding/game development. Feedback is very welcome!
Controls
Arrow keys move the player
O (z on the keyboard) various actions
X (x on the keyboard) run if unlocked
New additions in Beam2.0
Graphics updates
- Altered some sprites and effects
- Beams now continue to glow in lightning land
- Beam colors are similar in day and night
Hey! Here is my new game, The Crab Boss. There are still things to work on, so please tell me if you see any glitches or bugs in my cartridge. The Crab Boss is a small game with a boss that zooms around the screen and shoots bullets at you. Dodge the bullets and collect bombs to defeat the Crab. Hope you have fun playing my game, and tell me about anything you think could make it better!
Hello everyone, I'm doing a project based on backrooms with the aim of having at least 8 levels, but I'm having problems getting the drawn maps collision to work, if anyone has an idea on how to fix it, could you please help me!
I recommend someone with experience download the p8 project and tell me what I should do (and also tell me if there is any bad optimization in the project)
ps:I'm not good at speaking or understanding English, so sorry for the mistake in understanding
Variations: The Stafford Gambit
Credits
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These variations come from the Eric Rosen youtube channel.
(watch the link while practicing with this cart for maximum understanding) - Big thank you to @Heracleum for kindly going through one of my previous variation carts and teaching me how to properly make a data table. Its made more variations possible.
About
The Stafford Gambit is an objectively bad opening for black. But white has to play accurately which is very hard to do, giving lots of attacking chances, pins, traps, and nasty mates. Natural moves for white lead to certain doom. If you learn these 20 variations inside and out you will confuse many opponents and have a blast doing it. If your opponent really knows what they are doing, you may be in serious trouble!
Recently saw an awsome idea for displaying lightweight "3D" graphics in pico-8 by ioil13 :D
I edited the code a little to allow for making an 8x8x8 cube where each Z layer of the cube is a different sprite essentially allowing the creation of derpy voxel art in 8x8x8 size (black pixels are transparent)
original code by ioil13 go check them out they make cool stuff :)
feel free to use or edit this code as much as you like :)
I will see if I continiue work on this depending on how much motivation I have lol.
I think my game, Nybble Quest, might be feature complete. I still need to add more monsters, NPCs, loot, and the like, but all the features are there.
In the final release, there will be enough NPCs to explain what you need to do, but they're not there yet. So here's what the player needs to do:
- Find all the loot (currently 119), so you can bribe the guards to let you onto the dragon's island.
- Kill all the wee monsters (currently 9), which will award you with a gold sword. You need this because the normal sword can't hurt the dragon.
- Kill the dragon.
- Return to the king, who will abdicate.
- Sit on the throne.
Here's the full map, as it currently stands:
SONIC BLAST ON PICO-8?
I have been just getting into PICO-8 recently, and since I'm a fan of the blue hedgehog, I decided to try and make a de-make of sonic blast on to it.
Controlls
left and right arrow is to move, and x is to jump.
Credits
This is a fan game distributed for free and is not endorsed by Sega. Sega Games Co., Ltd owns the Sonic the Hedgehog trademark, and copyrights on the original assets.