This is a version of the Snake game that came on old Nokia phones, complete with simulated phone bezel and greenscale display. To fit within the 500 character jam limit, I had to change a couple mechanics to save space, which made it play a bit more like the later Snake II, so I guess you could think of this as a a late 90's missing link. The name's also a reference to an awesomely funky 70's sci-fi show. https://www.imdb.com/title/tt0072564/ Hope you enjoy playing it!
Controls
Dpad----Move
Menu----Restart
Sourcecode:
c={}n=5k=20h=9p=85::_::o=ovalfill?"⁶1⁶c6⁶!5f10+⬅️5✽●6⌂3" for j=0,1do for i=1,#c do z=i%4if(btn(z))➡️=(z+(z+1)%3)/4 camera(j,j)?"□⁶!5f34²",p%k*5+16,p\k*5+41,j*7 s=c [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148603#p) |
God Save The Cakes!
This is a remake of God Save The Queen a simple but very fun game I played a long time ago on itch.io, for PICO-8!
I made it in around two days, mostly to practice making games, and with pico-8 the whole process was really fun. I love it so far.
A lot of stuff still needs polish (like the round over screen) / the animations, but I deemed it finished enough to be playable right now.
This is my first ever public cart, so lmk where I could improve on things :]
Game rules
The game is for two players (Either two pico8 joysticks or 1 joystick + mouse (select 'Lock joysticks' to prevent the game from swapping controls between joystick 1 and 2).
Both players start with 5 minutes of time as spy,
and take turns as a sniper and a spy.
As a spy, you have blend in the crowd of npcs and poison all the cakes by walking into them.
It makes an audible sound that the sniper has to listen for.
The role of the sniper is to find which one of the party guests is the spy and shoot them.
Points get awarded for every cake the spy managed to poison (or 6 if sniper misses all their shots)
The game goes on until both players are out of time.
You've crushed the Wolf Triad and tracked the Commander to his sky base. Turn his bombs against him and bury him in a lunch box!
⬅️&➡️ Hold to run left or right ⬆️&⬇️ Hold to climb up or down chain 🅾️ Tap to jump ❎or⬆️ Tap to catch falling bomb (you cannot be hanging on a chain) |
A late Toy Box Jam 2023 game
- Concept, design, program: Iori Branford
- Graphics, sound: Tom Hall, Lafolie, Toby Hefflin
- Music: Gruber
This is my entry to TweetTweetJam 9, a game jam where games had to be written with at most 500 characters of code. I ended up using 484 characters.
Billabong is a two player strategy game. Players take turns to flood the maze with coloured liquid. One player fills the maze with red liquid, the other with blue. The player who fills the most of the screen with their colour wins.
To start flooding a channel, tap the screen if playing on a mobile device, or click with the mouse if playing on a desktop machine. The game works best on a mobile device so that the players don't have to share a single mouse.
The stats display at the bottom of the screen shows the players' scores and who has the next turn.
cart A: (broken)
msg="havent pressed test yet" menuitem(1,"★test",function() msg="pressed test!" end) ::_:: ?"\^1\^c" --https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Control_Codes print(time(),0,0,7) print(msg) goto _ |
cart B: (working)
msg="havent pressed test yet" menuitem(1,"★test",function() msg="pressed test!" end) ::_:: flip()?"\^c" --this line is the only difference print(time(),0,0,7) print(msg) goto _ |
These two carts should behave the same, but the menuitem function in cart A never runs -- after opening the menu and selecting the menuitem, it still says "havent pressed test yet"
cart B works as expected -- it says "pressed test!"
My system is linux / pico8 0.2.6b
Parascute
Parascute is a 2D game about turtle eggs that have been snatched by an evil eagle. The player is a tortoise that must catch the falling eggs and save them from a fatal fall.
Controls
- Left and Right arrow keys to move around
Rules
The rules are simple: save as many eggs as you can!
To do so, follow along with the flying eagle and catch the eggs it drops. But be careful, sometimes the eagle will drop rocks to break the eggs you have already caught in your basket.
About
The project is meant to be a learning project. The main focuses for this game are to improve my competence in basic music composition and learning to implement an Entity Component System pattern.
I wat to give a shoutout to the amazing
Blue and green disagree, only one way to solve this problem. Dropping rocks on each other's heads. The first person to drop a rock on the other's head three times wins the game.
Only one controller is required to play. new update : the first player will be the green player on the left and presses either the buttons or the arrows the other player will be the blue player.
This game is very freely inspired (copied) on Dong dong a two-player mini game present on WarioWare Inc on GBA. Thanks to them.
How To Play
- Z - Shoot
- X - Rockets
- Arrow keys - Move
Some enemies have a blue outline - when they die, collect their ghost for a large score bonus. Each ghost is worth 50 points times the number of ghosts collected so far - so the key to a high score is to not miss any of the ghosts.
After you've used your rockets 3 times, they take 10 seconds to reload. Save your rockets for difficult situations or blue enemies.
Inertia is on by default, which makes the player's helicopter move smoothly. If you prefer more responsive controls without acceleration and deceleration you can turn inertia off.
Play as the Special Teams HOLDER in this high stakes, pulse pounding simulation.
Phase 1 - Press O (keyboard Z) to snap the ball, use the direction pad to catch the ball and move on to phase 2.
Phase 2 - Use left and right to align the laces perfectly in the center, ensuring the kicker has a perfect setup.
Press X (keyboard X) at any time to restart. Being a Special Teams HOLDER requires lightning reflexes- arrows on the keyboard will work but it is best played with a controller.
Do you have what it takes to be a Special Teams HOLDER?
Made for the 21st Eggjam. Special thanks to Simon Wittmann for the inspiration and technical consulting.
Please help with the code
I would also like to add 2th High score next to in the pannel
Now I only have the Highscore
hiscore=dget(0)
input={}
newhiscore=false
if player and player.score>hiscore then
hiscore=player.score
newhiscore=true
dset(0,hiscore)
end
print(pad0(player.displayscore,5).."0",10,0,7)
if flash and player.score>hiscore then
else
print(pad0(hiscore,5).."0",57,0,7)
end
Simple Background Editor!
NOTE - "tile" mode is just for debugging how it will look against a tilemap, its not saved to the background
controls are explained inside the tool, you can also right click to copy the color the cursor is over!
once you save the background, it will be copied to your clipboard as a string to use.
Background Usage Example!
open this project in pico-8 to see how to implement these backgrounds, theyre fast n' cheap!