Henry Jr and the Satchel of Doom
You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.
Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.
Update 1
Fixed an issue where players could get stuck in a bonus game loop. Hopefully π€
How to play
Avoid falling and flying blocks: β¬ οΈβ‘οΈβ¬οΈβ¬οΈ
This is an animated version of a procedural dungeon generator. It was inspired by a blog post (details below), which included a number of animated demo's which I found quite hypnotic to watch. So I built this to emulate the demo. I also have a cut-down version which runs straight through and generates a full dungeon in one hit. In hindsight I should have probably built the run-through version first and then expanded it out to animate it as I think that would have made for more efficient code.
The generated 'dungeon' is a 2D array of cells, each of which has a type of either wall, passage, door or room (represented by number constants). It could potentially be translated to a simple grid of numbers representing colours or a tilemap, or used as the map for a raycasting 3D game.
A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)
V1.3: Fixed a bug where objects stop working after about 3000 score
A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
Start
after you satrt the game you can enjoy the game
It took about 2 years to make this game.
Controls:
-
x to use the ultra dash
-
c to sprint
-
use the arrow-keys to move left and right
- after finishing the first boss you get to use the new ability: walljump
About
this game contains alot of content...
- 8 Bosses
- 16 mini-bosses
- 8 uniqe worlds
- Over 242 abilits
- A Inventory
- 46 brand new never-befor seen enemies
- Smooth 120 fps
- Ultra 4k Nasa resolution
- Over 1.56 Quantillion polygons rendered every frame
- A in-build Calculator
- 6 other games
- A cd-player
- not 128-128 resulution
Hello! (Again...) I am working on a 2D platformer, based off of the Nerdy Teachers tutorial. In my previous post, I asked for assistance coding enemies, and you guys really helped! (Thank you jasondelaat!)
I have since ran into more problems. I'm wondering how I could implement multiple enemies, as my code now only has one frog enemy that can be moved around; Is there a way that I can have multiple frogs that piggy-back off of the same code? Or is the only way is to have separate tabs of code for each individual enemy? I'd love to hear your guy's solutions to this problem! Feel free to look under the hood and check out the code for yourself!
Another problem I have encountered is the "run button" as of now, it just increases the speed of the character (shown by the counter above the player) I would like to implement a system similar to most platformers, where the longer you hold down the run button while moving, the faster you go, with a max speed cap. I tried to attempt this earlier, but it was buggy, and you could build up speed by standing still and holding the button. I'm sure you guys can come up with better code than me.
srviv
Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!
Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io
Reload the page to try again. I ran out of characters for a more elegant ending.
Code below...