A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)
V1.3: Fixed a bug where objects stop working after about 3000 score
A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
Scavengers
Controls:
> x to drop loot
> z to dash (temp i frames)
Goal:
> Get to the ship before with as much loot before time runs out
> Don't let "him" get you
About:
> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running
Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud
This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.
v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.
v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.
There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.
Hello, this is my first Pico-8 cartridge.
It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.
Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)
This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile
You can check out more of my games here:
https://davidprograma.itch.io/
Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)
Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?
An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)
How to play
- Drag your mouse to select groups of numbers that add up to 10.
- I recommend playing in fullscreen; it's easier to click on larger numbers.
- In the original game, you're awarded one point per number removed,
- Get the highest score you can within 2 minutes. Good luck!
This was my submission for TweetTweetJam 9, written in 490 characters of code:
z={}c=-8s=0g='⁶!5f58⁵d8"'::_::?"⁶1⁶c0⁶!5f2d3" [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148268#p) |
Helpful Links
Little Scoundrel (V1.0)
Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!
Little Scoundrel (V1.1)
Added discard visuals as well as a tool tip for skipping a room!
Little Scoundrel (V1.2)
Added card animation, audio thanks to @Gruber and @Krystman, credits section you can access from the pause menu, and the original Scoundrel Rules which you can find above.