A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
Start
after you satrt the game you can enjoy the game
It took about 2 years to make this game.
Controls:
-
x to use the ultra dash
-
c to sprint
-
use the arrow-keys to move left and right
- after finishing the first boss you get to use the new ability: walljump
About
this game contains alot of content...
- 8 Bosses
- 16 mini-bosses
- 8 uniqe worlds
- Over 242 abilits
- A Inventory
- 46 brand new never-befor seen enemies
- Smooth 120 fps
- Ultra 4k Nasa resolution
- Over 1.56 Quantillion polygons rendered every frame
- A in-build Calculator
- 6 other games
- A cd-player
- not 128-128 resulution
Hello! (Again...) I am working on a 2D platformer, based off of the Nerdy Teachers tutorial. In my previous post, I asked for assistance coding enemies, and you guys really helped! (Thank you jasondelaat!)
I have since ran into more problems. I'm wondering how I could implement multiple enemies, as my code now only has one frog enemy that can be moved around; Is there a way that I can have multiple frogs that piggy-back off of the same code? Or is the only way is to have separate tabs of code for each individual enemy? I'd love to hear your guy's solutions to this problem! Feel free to look under the hood and check out the code for yourself!
Another problem I have encountered is the "run button" as of now, it just increases the speed of the character (shown by the counter above the player) I would like to implement a system similar to most platformers, where the longer you hold down the run button while moving, the faster you go, with a max speed cap. I tried to attempt this earlier, but it was buggy, and you could build up speed by standing still and holding the button. I'm sure you guys can come up with better code than me.
srviv
Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!
Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io
Reload the page to try again. I ran out of characters for a more elegant ending.
Code below...
Scavengers
Controls:
> x to drop loot
> z to dash (temp i frames)
Goal:
> Get to the ship before with as much loot before time runs out
> Don't let "him" get you
About:
> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running
Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud
PicoCalendar (work in progress)
This is PicoCalendar - a minimalistic calendar with annotation features. Just click a date and let your thoughts flow!
You can try it with load #picocalendar
. Enjoy!
> At time of writing, day numbers are off and text editing doesn't work in the web version :(
Technical thoughts
- This app creates a
.txt
file for each clicked date, and then opens the default text editor withopen.lua
- To make footprint smaller, I should clean empty files at some point...
- Working with dates is way harder than I thought. Code is not clean and sometimes awkward. I feel it would have been easier with
os.time
to work with numeric timestamps rather than with strings.
This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.
v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.
v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.
There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.
https://www.lexaloffle.com/bbs/?tid=141408
The music from previous posts has been combined into one cart.
Update history
- v0.3:
- New songs have been added.
- Display title.
- Adjustment of UI and New Font.
- Font adjustment.(v0.3a)
- v0.2:
- New songs have been added.
- v0.1:
- first release.
Hello, this is my first Pico-8 cartridge.
It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.
Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)
This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile
You can check out more of my games here:
https://davidprograma.itch.io/
Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)