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Cart #pleasedontpressx-1 | 2024-05-01 | Code ▽ | Embed ▽ | No License
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19 comments


Cart #ccga-34 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CC GENETIC ALGORITHM

If runs are taking too long, Consider disabling FLIP? on page 3 of the settings (READ SETTINGS REFERENCE BELOW)

This is a mod of Celeste classic where you get to watch a genetic algorithm learn how to play Celeste classic.

Wiki page for the Genetic Algorithm

SETTINGS REFERENCE

CELESTE CLASSIC GENETIC ALGORITHM [CCGA]
MOD BY ANTIBRAIN

[SETTINGS REFERENCE]

`FPS` : Simulation FPS. The timer in the corner will not be affected. 
You do not need to set it to a normal number. framerates like 22 and 46 are just fine.

`# OF PLAYERS` : How many players to simulate at once. 

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=147618#p)
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Cart #tid_p8-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
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Welcome to the dungeon,

The goal: Survive as long as you can.

Dev Notes:
It should be known that right now it’s only one level.
Mostly as a test bed before I wrap it all together with level generation.

There are bugs I am working out but the next up will be figuring out how to generate floors and so on.

Thanks for checking it out <3

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2 comments


Cart #man3d-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hello

This is my absolute first attempt at making anything 3d or 3d looking.

I want to learn the math behind 3d graphics in Pico 8, not the crazy ones, but the very simple ones, I am thinking of making a game kinda like in voxatron, with a static camera and a platform. I dont even want voxels, just 2d sprites. I tried using tline, and I just messed arount until it got to something.
I would be very happy if someone showed me any sources for basic Pico 8 3d, or cool things done with tline.

Thanks for checking this out :)

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7 comments


Cart #guntower-1 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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z/o: dash
x: shoot/select

3 stages
lack of sound and musics

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1 comment


Cart #wreck_1_2-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
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Intermediate Celeste Classic mod.
Requires no tech.
May feature funny penguins and janky platforms, be warned.

v1.2 : Fixed a crash occuring when the player got crushed
v1.1 : Fixed an OOB glitch, added a secret penguin
v1.0 : Initial release

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4 comments


Cart #lifesabeach-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
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Fun little project i hacked together on a weekend. It's my first "real" pico-8 cart.
Feedback and/or ideas are appreciated.

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1 comment


Cart #plasma8-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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INTO THE INFINITUM

Hi there, hello! I'm Olórin, and Plasma-8 is my first attempt at creating a video game.

This game takes place in my science-fantasy, Horizon Nexus campaign setting; one of the many Realms in my tabletop RPG, Fable Spark. Our story begins when the evil Dr. Malicode conjures up a legion of awful pixel phantoms. From the bowels of the Super-Möbius galaxy, he now means to invade the Astraeus Beanstalk directly! What danger, what mayhem, what a whacky turn of events! Will you save this timeline from sure destruction, or will it be lost to the endless Infinitum?

Best score I've managed to get in testing is 1,284.

[ Continue Reading.. ]

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Cart #aerostar-2 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-1 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi! Just finished my first game.
Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


I discovered the Pico-8 a few months ago, and have absolutely fallen in love with this project! I realize the intentions of the creator were to make a simple and comforting console for people to enjoy, but I can't help thinking that Lexaloffle doesn't really understand how important a Pico-16 would be to the gaming community as a whole.

Having the ability to create new games with slightly better capabilities would be absolutely game-changing (pun intended). I can just imagine how many designers would build amazing new games and even bring classic games back to life with a tasteful remaster. Unfortunately I don't think that would ever happen with a standard Pico-8, because the specs simply don't allow for this to happen. Don't get me wrong, I absolutely love the games that are available on the Pico-8 (as well as the limitations), but I can only imagine what a 16 bit version might look like! I think I speak for a lot of people when I say that a Pico 16 would make for the perfect fantasy console of all time!

6 comments


Cart #jigglethan-3 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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picocade: The PICO-8 Arcade Controller

I designed and build an Arcade Controller to play PICO-8 games!

As many, I also dream of playing PICO-8 with real hardware. And, as a first step, I designed the picocade. It is also Open Source, so you can build your own!

The list of parts, circuit design and code are here: See on GitHub

Features:

  • An esc and splore button to find and select PICO-8 games from the controller (no keyboard needed)!
  • O and X buttons for gameplay (can be customize with Python)
  • USB-C connection (can be replace with a different type of USB port)
  • Power LED that indicates the controllers is on/off

The controller connects to the computer to play the games. Plug and play, no configuration needed!

If you like the project, please give it a star on GitHub. :)

Hope someone builds it and finds it fun!

~isaac

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4 comments


Cart #xanshot_0-0 | 2024-04-28 | Code ▽ | Embed ▽ | No License
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XanShot is a mod of Stray Shot that adds some new features and modifies gameplay. I tinkered with this a long time ago when I was first learning pico8 but decided to update and release it!

Features:

  • A turbo button (X) which adds a speed boost and faster shooting, but quickly drains score. Useful for getting out of dangerous situations!
  • Gain an extra 15 seconds of time per 500 points
  • Diagonal player movement
  • A new 'DASHR' enemy is added which dashes forward quickly in short bursts.
  • Green Squid enemy: it shoots faster but has a shorter bullet range. No shield, less HP.
  • Orange Guard enemy: less shield
  • Enemies spawn in a semi-ordered and proportional fashion with some randomization.

[ Continue Reading.. ]

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0 comments


Cart #map_perf_tests-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A performance test for showing different ways of rendering the map to the screen

Fork Link

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Cart #meeeeep-0 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi, so im trying to make a platfomer, but when you jump into a wall, a glitch happens, i slide into it and telepoet to the top, how do i make it better and more polished?

3 comments


Cart #triple_jump-0 | 2024-04-27 | Code ▽ | Embed ▽ | No License
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Hop, step, and jump your way to gold in this Track & Field inspired game.

Controls

Alternate S and F to or the left and right arrow keys to run.

Press X to jump.

Rules

You must start your jump before the foul line and then jump two more times before landing in the sand pit. Running across the foul line, in between jumps, or into the sand pit will result in a foul.

Credits

Programming, music, and art by me.

Playtesting by szunami and Liam.

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Hello, I need some help with an error that I have been encountering in my code. I started coding a few days ago but I have been working on someone else's game. For some weird reason when I call cartdata() in the init function and later in the update60() function I get a error "DGET CALLED BEFORE CARTDATA() IN _INIT LINE 287 (TAB 0) AT LINE 1 (TAB 3) you can see it for yourself if you run the game and chose "TIMED" and collect 25 flowers.

Cart #kuba_mt_1-0 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Credit to Lucatron for creating the base game: https://www.lexaloffle.com/bbs/?tid=36520

The cartdata() function is in init so I do not get why the error is occuring.

2 comments


Cart #picoball-1 | 2024-04-28 | Code ▽ | Embed ▽ | No License
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🏐 PICOBALL 🏐

Play against a bot 🤖 or your friend 👴🏼!

Controls
Player 1 ⬅/⬆/➡
Player 2 S/E/F

Thanks a lot to @cheesemug 🧀☕️ for remaking the game!
Go follow him

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10 comments


Cart #raidous-5 | 2024-04-27 | Code ▽ | Embed ▽ | No License
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RAIDOUZ

Raidouz is a really simple shoot-em-up type game, you can shoot, you can upgrade and you can even change weapon, but for now not everything is balanced as all things should be. It is a work in progress ! There is still some little bugs but the game is playable and you can get fun with it !

Controls

Z to shoot.
X to change between two weapons.
Arrow keys to move.

The Goal

Have fun, kill everyone and try to score as much as possible !

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1 comment


Cart #solar_collection-0 | 2024-04-26 | Code ▽ | Embed ▽ | No License
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Controls

◀ ▲ ▼ ▶: to move.
z/o: make selection.

Orion CORP. General Pilot Contract:
You will be using a rental Star Catcher vessel. You are welcome to choose whichever craft that suits you from the ship-lot. This document binds you until completion of a full tour of duty. you will be billed for any towing services if you run out of fuel. you will be responsible for the maintenance of your craft. Awards will be given to those who meet the assigned quota. Sign below if you agree.

ORION CORPORATION ltd.

....................

[ Continue Reading.. ]

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