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Cart #honorius-2 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Memory game about Honorius III, a medival pope summoning demons to save humanity.

Made for Ludum Dare 55.

1 comment


Cart #summercrush-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO PLAY:

Use the right arrow to advance through dialogue. When it's time to make a choice, use the up and down arrows to choose carefully. You need as much Confidence as possible in the final scene! But, if you run out of Cool, you die, so be careful.

NOTES:

I had this idea many years ago, for a dating game where if you get too embarrassed, you instantly die. Unfortunately, a lot of the drama of that idea was lost in making the game less funny and more "it works".

That said, in the end, it works. I don't recommend making a dating game unless you have a great story idea, because I spent a LOT of time shrinking the story down into something that fit in one pico-8 cart. One cart or die. That's my motto.

[ Continue Reading.. ]

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1 comment


Cart #hm118_bailout_v1-4 | 2024-04-16 | Code ▽ | Embed ▽ | No License
6

You have been summoned to make an appearance at court before noon and pay a fine for the crime of skateboarding. Except you don’t have any money and noon is only a couple of minutes away! Skateboard around the city gathering as much loose change as you can find and make it to the courthouse in time. Just don't get caught skating again by the cops!


Controls

Arrow Keys - Move
X - Get on and off your board
C - Drop a doughnut to distract the cops chasing you


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3 comments


Cart #preserve_v1-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game jam game from a while ago. It's a little buggy but I'm happy with it.

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0 comments


Cart #stag21-1 | 2024-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Changelog:

  • made the spikes look goofier and more represent their hitboxes
  • added more particles to orbs and made them jump automatically
  • made changes to level 4
  • made a message when you collect enough tokens for level 4

Prev Version:
V1:

Cart #kudigimina-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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V2:
[hidden]
Cart #kudigimina-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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2 comments


Cart #adventure_island_wip-2 | 2024-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little Adventure Island (or Wonder Boy for some of you) -like that I have been working on. I want to test it easily on my Rg353, and its just easier to grab it from SPLORE than to do the whole song and dance with an sd card.

It might be buggy! And no sound yet! Lemme know what you think.

July 20, 2024: So, life has been quite busy! New job! Baby coming in two months! My new job has been very intellectually fulfilling, so, sadly, I have not been doing a lot of gamedev. But I really want to finish this game! Uploading a new version:

  • soundtrack!
  • tons of sound effects!
  • new name! Cobb's Adventure!
  • lots of little tweaks here and there.

At this point, all i really want to to is spiff up the boss and maybe add some scoreboards. I think it's pretty fun.

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3 comments


Cart #popcorn_beasties-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Popcorn Beasties is a button masher game. Try to mash the button to keep beasties in the room. Beastie sprites and names are procgened, so don't expect to play the same game twice!

If you're bored, you can switch or move the active beastie too.

The beasties procgen algorithm was originally created without a game a few months ago: https://tilde.zone/@alanxoc3/111673852422942696

This was made for the Trijam #265.

Gamefreakfatty worked with me on the code.

Tigerwolf181 was responsible for the popcorn machine sprite.

And I made the annoying song... Enjoy! (or don't)

Also available on itch.io: https://alanxoc3.itch.io/popcorn-beasties

0 comments


Cart #welcometobulletheck-3 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome To BulletHeck

Welcome To BulletHeck is a small Rougelike game focused on randomized items and conserving energy. Energy is consumed by both shooting (x) and sprinting (z) and running out will cause the player to slow down for a short time. New guns and items can be discovered as you progress as well as stat upgrades that can be bought from shops. The only objective is to reach floor 10 and fight the boss.

Weapons

Weapons can be found in chests scattered around the map. Each gun has perks and disadvantages so there isn't really a best option. Each run you could be given different guns so try and experiment!

[ Continue Reading.. ]

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10 comments


Cart #walkeste-0 | 2024-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

i'll post solutions for harder levels later ):

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4 comments


Cart #lnlybrand-0 | 2024-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

EVERY WEEK FOR THE MONTH OF MAY I WILL BE CHOOSING A WINNER WITH
THE HIGHEST SCORE SUMBITED EVERY FRIDAY
PERSON WITH THE HIGHEST SCORE WINS A FREE SHIRT FROM LNLYBRAND.COM
SEND A SCREEN SHOT OF YOUR SCORE TO
[email protected]
YOU WILL BE EMAILED A CODE THAT CAN BE USED AT CHECK OUT
FIRST WINNNER WILL BE PICKED MAY 3RD

MADE THIS IN 2 HOURS. NOT PERFECT

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1 comment


PROBLEM>>>
I purchased Pico8 for Windows and Raspberry Pi. I am having trouble getting my Powkiddy Q36 mini to run the Raspberry Pi version of Pico8.

WHAT I'VE TRIED>>>
It shows up in the Gmenu2x Launcher but just returns a 'can't execute this file' error. Any help is appreciated.

Thank you for your time and have a great day!

4 comments


What is the reload() function or how do I load a .P8 file into a game. Or can I not do that?

5 comments


a prototype for a Rain World inspired procedurally animated ecosystem

explore the ecosystem ive made as a spirit that can possess (X) and unpossess (X + Z held) creatures to control them

CONTROLS

  • X | spirit - possess | spider - swipe (pick up objects/attack) | fly - attach/detach
  • Z | spider - drop held object
  • Z (held) | spider - spin web (use X to place ends of the web)
  • X + Z (held) | spirit - unpossess

Cart #pig_iron_demo-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #zejufimadu-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use the up and down arrow keys to move across the center line.

Cross the moving line for bonus points.

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3 comments


Cart #yuwonabare-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #wormhole_cd-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Important:
This game is very fast and contains fullscreen flashing effects. Flashes can be disabled by turning on the "reduce flash" option in the pause menu (-/enter).

The only way out

is through...

Blast your path to freedom and high scores measured in lightyears! Inspired by classic F-Zero games and Pico-8 bangers like BAS.

Features:

  • Incredible speed!
  • An evolving wormhole generated by multiple cross-modulating oscillators.
  • Probably more control schemes than are necessary.
  • The most metal soundtrack I could squeeze out of Pico-8. 🀘

[ Continue Reading.. ]

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9 comments


Hello everyone, how are you doing? I'm trying to do something here and if you guys could help me somehow it'd be nice, I'm already grateful for your attention.

The thing is I was able to achieve the "rotation around a point" for Sprites ( in this case a circle ), but the issue is that I want to have multiple objects rotating around a point while starting at different "steps" of the rotation itself ( I'm attaching a image to explain it in more detail).

The code I'm using is the following:

MAIN.LUA

--sincos math

timer=0

scr={
	w=128,
	h=128
}

opt={
	spd=.5
}

pix={
	c=12,
	x=0,
	y=0
}

cir={
	timer=0,
	a=false,
	spd=.5,
	init=3,
	o=20,
	c=12,
	x=0,
	y=0,
	r=6
}

function _init()
	cir.x=scr.w/2
	cir.y=scr.h/2
	pix.x=scr.w/2
	pix.y=scr.h/2
end

function _draw()
	cls(1)
	pset(pix.x,pix.y,pix.c)
	print("speed "..opt.spd)
	for entry in all(circles) do
		circ(entry.x,entry.y,entry.r,entry.c)
	end
end

function _update60()

	update_keys()

	for entry in all(circles) do
			entry.timer+= entry.spd/60
			entry.x= pix.x+cos(entry.timer)*entry.o
			entry.y= pix.y-sin(entry.timer)*entry.o
	end

	if(keys.down) then opt.spd-=.1
	elseif(keys.up) then opt.spd+=.1	end

	if(keys.right) then pix.x+=1 end
	if(keys.left) then pix.x-=1 end

		if(keys.activate) then
			make_circle(pix.x,pix.y,opt.spd,15,12)
		end

		if(keys.delete) then
			circles={}
		end
end

-- methods --

-- make_circle(x,y,s,o,c)

UTILS.LUA

--utils

circles={}

function make_circle(x,y,s,o,c)
	local obj={
		timer=0,
		a=false,
		spd=s,
		o=o,
		c=c,
		x=x,
		y=y,
		r=6
	}

	add(circles,obj)
end

function update_keys()
 keys={
		activate=btnp(πŸ…ΎοΈ),
		delete=btnp(❎),
		right=btn(1),
		down=btnp(3),
		left=btn(0),
		up=btnp(2),
	}
end

Thanks in advance for any help and have a good day!

3 comments


Cart #bunbomb-0 | 2024-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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2 comments


A screensaver featuring 20 coloured rectangles wiggling around the screen.
Controls are shown on startup.

Cart #madepiyura-0 | 2024-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Cart #truemirroreste-0 | 2024-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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why

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3 comments




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