kladblok
Kladblok is a collection of small experiments that more often then not, don't look at all how I initially intended.
Maybe I will revisit it someday to add more, maybe I don't.
It's just a cart I add stuff to when I don't have the energy to work on something bigger. Or am just messing around.
And it might work as a bit of a draft library for background and particle effects.
Also some animations might be a bit flickery for some people.
Edit: Forgot to mention that aside from Flipping through the animations, you can also change the color palet using the up and down keys.
For the animations with a water-reflection, I may have stolen @drakeblue's code.
function box(_x,_y,_w,_h) return{ x=_x, y=_y, w=_w, h=_h } end function get_cols(a) local gx,gy=flr(a.x/8),flr(a.y/8) local ex,ey=flr((a.x+a.w-1)/8),flr((a.y+a.h-1)/8) local list={} for i=gx-1,ex+1 do for ii=gy-1,ey+1 do if fget(mget(i,ii),0) then add(list,box(i*8,ii*8,8,8)) end end end return list end function collide(a,_dx,_dy,list,side) local ca={ x=flr(a.x), y=flr(a.y), w=a.w, h=a.h } for i=1,#list do local v=list[i] if col(v,ca) then if _dx>0 then a.x=v.x-a.w side["right"]=true elseif _dx<0 then a.x=v.x+v.w side["left"]=true end if _dy>0 then a.y=v.y-a.h side["down"]=true elseif _dy<0 then a.y=v.y+v.h side["up"]=true end end end end --diss code expects that "a" have a --dx and dy function move(a) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=141827#p) |
Hi! This is Space Basher, a game about clearing space debris using a tool that has way too much recoil.
How to play
Move around using the D-pad and grab a debris by holding X. While grabbing, you can adjust the angle of your slice with Left and Right. Releasing X slices the debris in two, and sends you flying in the opposite direction.
Slicing depletes your ship's battery, leaving it unresponsive and without a shield. Hitting a debris without your shield up damages your ship. Three hits without a shield will destroy your ship.
Moving or grabbing a debris for too long will also deplete your ship's energy
Hey @zep since you're testing version 0.2.6 on BBS I assume you could be interested in these weird bugs/glitches that are breaking a grand total of 4 out of my 6 game carts.
I immediately downloaded version 0.2.6 of the desktop app to bugfix them but they run perfectly fine on app!?!?
Links to carts having issues (unplayable):
Dinky Kong (featured)
Jungle Ping (featured)
Head-8n
Legend of Kuna
I think you can tell the intended vs broken behaviour as well comparing how they run on App vs on BBS.
As you can see the main issue (especially for the first 3) is that starting the actual game (⭕️ button) the _update seems to behave correctly, you can hear game sounds, while _draw shows the main screen (although they basically rely on the same conditions). The first two also show blank during title screen and it appears during the game. Jungle ping after losing a few lives starts showing something of the actual gameplay.
Greetings dudes and dudettes,
this is a super small game I've written for a small tech talk for my colleagues. It's not polished and its' entire purpose is to have something to show while I talk 5 minutes about pico 8 and its core features.
Have a nice day!
controls
X to shoot,
arrow to steer and de/accelerate
After seeing LokiStriker's and Achie's shmups made in 1024 compressed bytes, I wanted to give it a go.
Here's the uncompressed source code.
--1k shmup --werxzy -- enemy data ty=split("⁶:425affffe7662400,0.01,0,7,0,0.3,0,-0.0001,2,5,5`⁶:425affffe7662400,0.01,0,7,0,1.1,0,-0.01,1,3,3`⁶:22227f7f2a361c08,0,0,9,0,0.3,0,0.02,4,1,3`⁶:425affffe7662400,0,0,13,0,0.1,0,0,3,30,20`⁶:3c42bdbdbda5423c,0,0,5,0,0.25,0,-0.0005,5,20,25","`") -- bullet data bty=split("●,1,0,0,0.8,1,60`✽,1,-15,15,0.4,3,200`✽,0,-120,10,0.4,7,100`\feミ,0,0,180,1,2,20`✽,1,0,36,1,10,30","`") cartdata"shm1k_werx" function _init() [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=141804#p) |
Welcome to Little Chemist!
Based on the game "Little Alchemy 2"
---Still in beta mode---
Couple issues I have to fix: (Please let me know if any other issues to fix)
1.When first loading the game for the first time ever, do not press "resume" otherwise you
get an error. Resume is only if you have save the game.
2.Also for now when saving, delete the elements from the 'mix elements' before saving.
--Here is the "Hint Enabled" version--
This version his the hint enabled. This means that all the elements/items are shown and your goal is to find what elements are needed to create the grayed out elements/items.
Alien Fighter
Description
You have a spaceship. Use it to valiantly fight waves of enemies of increasing number. Collect health powerups to keep going. Dodge enemy shots. Fight bosses!
Controls
❎: Shoot.
➡️: Turn right.
⬅️: Turn left.
⬆️: Go forwards.
⬇️: Stop
Menu
music on/off: turns music on/off
sfx on/off: turns sound effects on/off
Goals
Enemy spawns.Waves.Pickups.Different screens (i.e., start and game over)Bosses.- More enemy variation.
Thanks to https://www.lexaloffle.com/bbs/?pid=22756#p for the ship rotation!
Updates
PICO-8 will gladly accept export("sfx_%x_%d.wav")
because the string argument contains %d
, but the format string is not sanitised and the SFX index will be caught by %x
, and %d
will then pick who knows what memory location.
Funny things can also happen with %s
, %*s
etc.; export("%s%s%s%s%s%s%s%s%s%s%s%s%d")
is almost a guaranteed crash.
My first cart release. Ever. Just a little tool I built for myself, because I thought all of the desktop clocks and stopwatches I found for Windows were ugly. Therefore, meet Retro Clock, a nixie-inspired desktop clock and stopwatch for the PICO-8 fantasy console:
It shows the time in a pleasant, retro-futuristic way. It shows your current system time and the corresponding offset to UTC, as well as the current date. If you press the UP
button, you can toggle between daylight saving time (DST) or normal time.
Pressing X
will bring up stopwatch mode. You can start and stop the stopwatch by pressing X
. Pressing X
again will resume where the stopwatch left off. Pressing O
resets the stopwatch. You can return to the simpler clock-only view by pressing LEFT
.
Playtest and proof of concept for upcoming roguelike, made with @Krystman 's LazyDevs Porklike tutorial.
MEDIUM-SIZED UPDATE 24 MAR 24
More graphics, sounds, and quality of life juice!
CHARACTERS:
LoRA: Has a good base strength, but no stealth. Repels enemies, who get damaged if they collide with something.
V1p3R: Has great stealth but no strength. Dashes through enemies.
CONTROLS:
O(C/Z) to bring up menu and confirm.
X ( X ) to use your special ability or to cancel.
ERROR CODES
If you flatline, you'll receive an error code, and the name of the data construct that caused it. The parts of the error code are, in order,
This is the first game I made to learn PICO-8. It has been sitting on my hard disk for a couple of months now, so I've decided it's best to share it as a WIP and gather feedback to further develop it.
The game is a prototype for a fixed-screen action platformer, featuring a various types of enemies, moving platforms, power-ups and a will be NPC.