I went onto splore and was looking at another games code and I went into a game and started mucking around with the code and messed some stuff up. Did I wreck the game for the guy? I changed some sprites and stuff, I was trying to learn movement coding etc.
Other question, how to change the png. for the screen of the game in Splore and how would I go about coding a splash screen?
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I am trying to create a script that will run Pico-8 natively on my Anbernic RG35XX Plus.
When I try to get it to run using the pico8_dyn raspi binary I am getting the following error:
SDL Error: SDL not built with haptic (force feedback) support ** FATAL ERROR: Unable to initialize SDL |
I've been able to get it to boot, albeit without video, but this is requiring me to build my own version of SDL2, since haptic support is being required by Pico-8 and is not available in the RG35XX native SDL2 system files.
I'd like to avoid having to compile a new version of SDL2 just to "provide haptic support". Is there anything I can do do bypass this requirement in my native SDL2?
Here's my script so far:
#!/bin/bash # Define variables SCRIPT_DIR="$(dirname "$0")" PICO_DIR="$SCRIPT_DIR/pico-8" # Navigate to the script directory cd "$SCRIPT_DIR" # Function to check if a package is installed is_package_installed() { dpkg -l "$1" &> /dev/null } # Install dependencies if they are not already installed if ! is_package_installed wget; then apt-get update apt-get install -y wget fi if ! is_package_installed unzip; then apt-get update apt-get install -y unzip fi # Check if PICO_DIR exists, if not, download and extract Pico-8 if [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=140769#p) |
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bug: roundelie can kill the player if it is against the left screen edge and the player tries to push it further. if roundelie is on that edge, try not to push it any more or else you will die.
Bugfix in progress but its complicated due to the nature of the bug.
Roundelie Rescue (READ BELOW)
Welcome to Adelie Rescue Team, or ART for short. Here at ART we make it our mission to save as many penguins in need as we can. That is why you're here! There have been reports of ice caps melting around the arctic, more specifically ones home to the rare Adelie penguin variant, "Roundelie" (scientific name "Pygoscelis adeliae Sphericallus"). Roundelie penguins are known for their mobility, or lack thereof. They cant move on their own anymore due to the climate changes in their natural habitat, and we worry they might go extinct. Thats why we called YOU here! Weve sent you to their home to rescue as many as you can. there sadly should only be four or five of them left here, but thats still more then none! good luck out there adventurer! May meep be on your side!
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You have to impress your date by laughing at their jokes.... except you can't understand them! Listen and look for clues to give the appropriate response in order to win their heart!
Made in 48h for Global Game Jam 2024
Jam theme: Make Me Laugh
Controls:
Right arrow: laugh
Left arrow: laugh loudly
X: slam the table
If you skip the tutorial, slam the table to start.
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Hi,
I am probably quite late to the party, but since discovering pico-8 recently I've been really impressed with the platform.
Like many others have done I am working on my own Pi Zero based arcade console to play Pico-8 games, mainly for the fun
and challenge of building one.
I've been able to use Pico-8 via Retropie (using the paid pico-8 executables) and get it fully working, although I don't like the slow boot-up and slow performance on a Pi Zero.
I found that using PicoPi (after finding posts on it like https://www.lexaloffle.com/bbs/?tid=35926) is much faster to boot and the games run better (with Retropie some pico-8 games are stuttery).
However I can't work out yet how to get my audio via USB working with PicoPi & Pi Zero. It seems to have HDMI audio by default which isn't what I need.
Many thanks in advance for any pointers!
Surely, You Jest!
A game made by Team Black Bear Roll for Global Game Jam 2024!!
Gameplay
Keep juggling the objects in the air, but dodge the bombs and poops! Try and collect a potion to speed up :)
Controls
Left and Right arrows to move.
X and O (z
and x
) to rotate the trampoline.
Play Now!
Screenshots
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Credits
- Xenoix - Character design, sound, and music
- BoxArt - Backgrounds, writing, and... drumroll... box art :)
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ONLY THE STRONG SURVIVE
Controls (Player 1):
- X: Jump
- Z: Fire
- Arrow Keys: Move
Controls (Player 2):
- Q: Jump
- W: Fire
- ESDF: Move
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Picontra is a demake of Contra. However, this game is not a remake. The game has different level layouts and enemy behavior, as well as a stage based off of Super C.
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Additionally, this game features full multiplayer support!
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This was a game made in the course of about 3 weeks. I made it because I wanted to gain experience working on a game until it was complete, as well as improve my Pico-8 skills. That being said, I intended to make the game bigger than it was, but had to rush due to my upcoming semester of college. However, I'm still proud of how the game turned out. I'm going to be quite busy soon, but if you encounter any bugs, please comment about them, and I'll take a look.
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https://github.com/malltshik/heartshooter
This game is a clone of kevin's game with small adjustments.
I highly recommend to watch kevin's video on YouTube about it.
In my version player must shoot hearts instead of collecting them.
I have recently learned to program on the NES, please keep the scope lower, I have 4 3-color palletes to work with here, so some may look worse than the original game, if you have your own idea, please don't post it here, this place is for me to learn the ins and outs of the NES, and I figured Id post it here because its easy for people to think of 8-bit style games, and I'm okay with not making my own stuff for a while, and then after I learn more, Ill try to make more of my own games!
bye for a line!
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A small cart with mouse cursors.
- Pretty cursor
-
Metal cursor (props to tetris mino)
- Added debug+change cursor feature
-
Added some help text
- Dropped the out of bound check
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Jack and Casie Demake
Also available at itch.io.
Controls
- Left mouse button: Pick up/Put down item
- Middle mouse button: Flip item
- Right mouse button: Rotate item
- The pause/info button lets you inspect items in your inventory while the game is paused
- The fast forward button lets you go double speed
How to play
You are a robot with a huge inventory space, helping Casie with travels accross a post-apocalyptic wasteland. This is a mouse controlled real-time inventory management game, think of it as Attache Case from Resident Evil but things are happening at the same time as you're trying organize it.
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Risk of rain demake in the celeste classic engine
This is a in-progress mod i am currently working on. Here are some gifs of items working, mechanics.
Ukulele + Wisp in a jar + Gasoline (WIP Visual effects)
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Molotov Cocktail Utility
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Health System
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Killing enemies
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I dont know how long this mod will take, but armed with aseprite and everhorn, im sure it wont take that long.
For anyone wondering where CORE went, Its fully moved over to n.p8, and was fully rewritten for the new codebase.
The switch from hex to base256 level loading and the addition of bg tiles has forced me to abandon my levels, but i was going to do that anyways.
Look forward to both Risk Of Snow and CORE, coming (hopefully) soon.
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