You have to impress your date by laughing at their jokes.... except you can't understand them! Listen and look for clues to give the appropriate response in order to win their heart!
Made in 48h for Global Game Jam 2024
Jam theme: Make Me Laugh
Controls:
Right arrow: laugh
Left arrow: laugh loudly
X: slam the table
If you skip the tutorial, slam the table to start.
Try to solve the maze >:)
Arrow keys to look around
ESDF/up and down arrow keys to move
--Comments in code explain how everything works, so feel free to take it apart, but ill explain here again:
the player has "raycasts" which are lines that can hit certain objects and return data, sent in front of them at different angles. When these rays hit a wall, they draw a line at a height of the reciprocal of the distance to the point that was hit. The reciprocal is used so it creates perspective (far stuff is small close stuff is big).
--IMPORTANT NOTE--
This engine is not the most effective way of doing it, as it does not store map data in strings. It is, however, easier to create maps with this one as you can simply use the built in map editor. If you are willing to lose some efficiency for an easier time, this engine is perfect for you.
--Ps. you can use this in whatever you want, just credit me (also if you don't read any of the other notes in the code at least read the last tab, that one is important)
--Version history
--1.0
--Old version with reverse fisheye effect and sprite overlapping
--Thanks to @freds72 for pointing these bugs out
--2.0 reverse fisheye fixed and sprite overlapping fixed
--2.1 minor optimizations
Surely, You Jest!
A game made by Team Black Bear Roll for Global Game Jam 2024!!
Gameplay
Keep juggling the objects in the air, but dodge the bombs and poops! Try and collect a potion to speed up :)
Controls
Left and Right arrows to move.
X and O (z
and x
) to rotate the trampoline.
Play Now!
Screenshots
Credits
- Xenoix - Character design, sound, and music
- BoxArt - Backgrounds, writing, and... drumroll... box art :)
ONLY THE STRONG SURVIVE
Controls (Player 1):
- X: Jump
- Z: Fire
- Arrow Keys: Move
Controls (Player 2):
- Q: Jump
- W: Fire
- ESDF: Move
Picontra is a demake of Contra. However, this game is not a remake. The game has different level layouts and enemy behavior, as well as a stage based off of Super C.
Additionally, this game features full multiplayer support!
This was a game made in the course of about 3 weeks. I made it because I wanted to gain experience working on a game until it was complete, as well as improve my Pico-8 skills. That being said, I intended to make the game bigger than it was, but had to rush due to my upcoming semester of college. However, I'm still proud of how the game turned out. I'm going to be quite busy soon, but if you encounter any bugs, please comment about them, and I'll take a look.
https://github.com/malltshik/heartshooter
This game is a clone of kevin's game with small adjustments.
I highly recommend to watch kevin's video on YouTube about it.
In my version player must shoot hearts instead of collecting them.
I have recently learned to program on the NES, please keep the scope lower, I have 4 3-color palletes to work with here, so some may look worse than the original game, if you have your own idea, please don't post it here, this place is for me to learn the ins and outs of the NES, and I figured Id post it here because its easy for people to think of 8-bit style games, and I'm okay with not making my own stuff for a while, and then after I learn more, Ill try to make more of my own games!
bye for a line!
A small cart with mouse cursors.
- Pretty cursor
-
Metal cursor (props to tetris mino)
- Added debug+change cursor feature
-
Added some help text
- Dropped the out of bound check
Jack and Casie Demake
Also available at itch.io.
Controls
- Left mouse button: Pick up/Put down item
- Middle mouse button: Flip item
- Right mouse button: Rotate item
- The pause/info button lets you inspect items in your inventory while the game is paused
- The fast forward button lets you go double speed
How to play
You are a robot with a huge inventory space, helping Casie with travels accross a post-apocalyptic wasteland. This is a mouse controlled real-time inventory management game, think of it as Attache Case from Resident Evil but things are happening at the same time as you're trying organize it.
Hello!
I have three students I'd I'd like to set loose on Pico-8 but splore has been giving us a "could not connect to BBS" message. I'm pretty sure it is our school's content filter catching it.
Also the whole lexaloffle.com domain is blocked which I have a ticket in to whitelist.
Is there any else I need to request from our tech team to whitelist or open to get things working?
This is my very first post so I'm hoping it is aimed at the right place.
BreaKIT:
Im not exactly sure what this will be, but its fun to play around with it
Also the Code is very messey :(
Controls:
- Use X to launch a rocket
- Use C plus any direction to hit
- You can break anything and will automatically fill in correctly
- Left Click to Remove tiles
- Right Click to add tiles
Other info:
- Go into the Code to change things like rocketamount etc.
- You can use the the auto-tile function for anything you want.
- You can play around with the explosion too
Thanks for checking it out :)
Hi folks,
there it is, the very first release of my very first video game : Gold digger. (better name to come, if it appears ^^).
The goal is to dig earth as deep as you can, and making money in the process.
For the collectibles fans, you may discover hidden gems during your adventure.
Thanks a lot to all the explorers, and happy to discuss !
CHANGELOG :
- 0.2 : Damages & collectibles
- 0.1 : Title screen & high score
Have fun !
A space shoot-em-up RPG where you play a daring pilot trying to earn your fortune, or die trying. Take on missions, trade goods or just shoot up some space pirates while flying between planets. Features:
- Open world with 8 planets to explore
- Space combat between 4 opposing factions
- 5 mission types, such as bounty hunting or protecting cargo ships
Controls:
Left/right = turn, up/down = accelerate/decelerate, z = fire
Objective:
Earn 10000 credits to win. -5000 credits and you lose the game.
About me:
This is my very first game! Ever! Thanks to Pico-8 for such a great platform to learn on, and also LazyDevs and SpaceCat for some great tutorials.