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Cart #jack_and_casie_demake-0 | 2024-01-26 | Code ▽ | Embed ▽ | No License
6

Jack and Casie Demake

Also available at itch.io.

Controls

  • Left mouse button: Pick up/Put down item
  • Middle mouse button: Flip item
  • Right mouse button: Rotate item
  • The pause/info button lets you inspect items in your inventory while the game is paused
  • The fast forward button lets you go double speed

How to play

You are a robot with a huge inventory space, helping Casie with travels accross a post-apocalyptic wasteland. This is a mouse controlled real-time inventory management game, think of it as Attache Case from Resident Evil but things are happening at the same time as you're trying organize it.

[ Continue Reading.. ]

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3 comments


Hello!

I have three students I'd I'd like to set loose on Pico-8 but splore has been giving us a "could not connect to BBS" message. I'm pretty sure it is our school's content filter catching it.

Also the whole lexaloffle.com domain is blocked which I have a ticket in to whitelist.

Is there any else I need to request from our tech team to whitelist or open to get things working?

This is my very first post so I'm hoping it is aimed at the right place.

0 comments


Cart #multinet-0 | 2024-01-26 | Code ▽ | Embed ▽ | No License
7

Cool particle system net...

  • Use Your mouse to place Dots,
  • and button c to clear the screen.
  • X to place randomly

Have Fun :)

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0 comments


Cart #breakit_-0 | 2024-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

BreaKIT:

Im not exactly sure what this will be, but its fun to play around with it
Also the Code is very messey :(

Controls:

  • Use X to launch a rocket
  • Use C plus any direction to hit
  • You can break anything and will automatically fill in correctly
  • Left Click to Remove tiles
  • Right Click to add tiles

Other info:

  • Go into the Code to change things like rocketamount etc.
  • You can use the the auto-tile function for anything you want.
  • You can play around with the explosion too

Thanks for checking it out :)

9
2 comments


Circle thing

Controls:

  • You can use your Mouse to Control it.
  • Use The C button to switch colors
  • Use The X button to activate ditter
  • Use The Scrollwheel to change the Size of the thing

Enjoy :)

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3 comments


Hi folks,

there it is, the very first release of my very first video game : Gold digger. (better name to come, if it appears ^^).

The goal is to dig earth as deep as you can, and making money in the process.
For the collectibles fans, you may discover hidden gems during your adventure.

Thanks a lot to all the explorers, and happy to discuss !

CHANGELOG :

  • 0.2 : Damages & collectibles
  • 0.1 : Title screen & high score

Have fun !

Cart #golddigger0-3 | 2024-02-16 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #space_corsair-5 | 2024-01-29 | Code ▽ | Embed ▽ | No License
17

A space shoot-em-up RPG where you play a daring pilot trying to earn your fortune, or die trying. Take on missions, trade goods or just shoot up some space pirates while flying between planets. Features:

  • Open world with 8 planets to explore
  • Space combat between 4 opposing factions
  • 5 mission types, such as bounty hunting or protecting cargo ships

Controls:
Left/right = turn, up/down = accelerate/decelerate, z = fire

Objective:
Earn 10000 credits to win. -5000 credits and you lose the game.

About me:
This is my very first game! Ever! Thanks to Pico-8 for such a great platform to learn on, and also LazyDevs and SpaceCat for some great tutorials.

[ Continue Reading.. ]

17
10 comments


I've updated the Gameforce Chi to 4.6 and updated pico-8 to 0.2.5g.

Now I am unable to launch any games (including splore): it attempts to load the game and exits immediately.

I wonder if anyone has seen something like this?

1 comment


Cart #newjeritower-0 | 2024-02-04 | Code ▽ | Embed ▽ | No License
12


EDIT: Newgrounds version is out, with medals and leaderboards! It got front paged too :)
https://www.newgrounds.com/portal/view/915352

Hey everyone! I've returned with a chunky little update :)

My awesome friend OwlBag learned how to use PICO-8 and made music for the game! We got those few songs in and didn't have to compromise on the sound effects at all. I'm very happy with how it all turned out.

I added some new effects to make the game more satisfying. Sparkles, chunks, crumbles, sparks, and more. And I also cleaned up some level design and code that really needed it. There's now another ending if you can complete the game without dying. If you can do that, you're officially awesome!

[ Continue Reading.. ]

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4 comments


Cart #lwizadv-0 | 2024-02-01 | Code ▽ | Embed ▽ | No License
4

Still in development

-12 enemies
-3 bosses
-7 items
-6 types of projectiles

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5 comments


Cart #catfacts-0 | 2024-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20


Catfacts!
50 weird but true cats about facts

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11 comments


Hi all, I recently started tinkering with PICO-8 which is amazing, but coming from a Unity background, I'm still wrapping my head around it. I've been trying to put together a little ecs framework for me to use in prototypes which is more Unity-like than some of the ecs snippets I've seen on this forum (I'm sure those are better once you're used to the way PICO-8 does things, I'm just trying to make a stepping stone). I thought for the purposes of devs like me wanting to learn things in a bit more of a familiar way, I might as well share what I've learned. Unlike the ecs frameworks I've seen so far which use pattern matching for running methods, I've tried to make the "components" here self contained, and then adding that functionality to the entity table. With no custom components (which need to be made to actually use this) it comes to 108 tokens

Very rough library code below:

-- all the entities in the game
entities = {}

-- entity "constructor" - returns an entity which is really just a table of components with 

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=140595#p)
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0 comments


This was my submission to Mini Jam 150, made in a weekend then augmented with some slight additions based on community feedback. A strategy game, combining chesslike action with roguelite progression, it features

  • A complete achievement system
  • Unlockable items tied to achievements
  • Several battles of varying difficulty
  • Six unit types
  • Multiple save files

Cart #bubibajori-0 | 2024-01-25 | Code ▽ | Embed ▽ | No License
7

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0 comments


Cart #yyatuweda-0 | 2024-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is my first game I made mostly from scratch on PICO-8. The only code that isn't mine is a collision detection function made by ztiromoritz on github.

The only thing this game includes is a controllable ship and coins that you can collect.

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0 comments


Cart #pico_dodge-6 | 2024-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Pico-Dodge

A small Pico-8 game, based on an android game I coded in university during a 48h hackathon.

Changelog

2024-01-29

  • Fix pause / jump simultaneously bug

2024-01-26

  • Switched to button press for pause and gameover
  • small cloud sprite adjustment

2024-01-25

  • Adjusted ducking sprites to better fit with hitbox
  • Changed color design
  • Added mountains background
  • Shadow now also animated while jumping
  • Some code refactoring on player movement
  • Improved collision detection (hitbox feels more precise)

2024-01-24

  • Added clouds
  • Added highscore incl. saving & loading

2024-01-20

  • Added birds

[ Continue Reading.. ]

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7 comments


Floating island Blocks

I dont know why but I really CANT stop watching this

  • One is smaller because The Cpu could not handel the houses, Trees etc..
  • I like both.
  • To enjoy them correctly use your eyes to watch the pixels change color.
  • The smaller one has a random terrain, so reset the cart to get a new island

Thanks for checking it out :)

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5 comments


Cart #kaido-4 | 2024-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Music by @Gruber, from Pico-8 Tunes Vol. 2 <3

5 comments


Cart #lights_zavale-0 | 2024-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

LIGHTS

my first pico game

menu:

puzzle generation

gameplay

Controls

pretty straight forward, use the arrows to choose a node and X or O to rotate it

Rules

in relax mode, just choose the size of the puzzle and get to it, at your own pace, every puzzle is virtually unique so keep playing the same size if you enjoy it

for the competitive people, record mode will let you play all the puzzle sizes from smallest to largest and time you, once you finished all of them you get to save your time in the leaderboard (I managed to finish in around 350 seconds, but I think I can do better)

Behind the Scenes

runs a bfs algorithm way too many times, but it works so...

Credits

we'll get someone for the music and sound fx soon,,
based on a game I had to make for school around 4 years ago (which was based on older games),
enjoy!

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12 comments


A simple maze exploration game I made. The goal is to find your way out of the forest maze before time runs out.

Cart #bandit_escape-0 | 2024-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


The main purpose of this was to make some slightly more complex music, and draw slightly better cartridge art (though it's still pretty bad). I also wanted to try out a multi-screen game that used the map editor and had actual map collisions. My previous games just had the player stop once they reached a certain x value. Code is kind of messy and the collisions aren't working exactly how I want, but I'll fix that with future games. Probably.

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4 comments


screen={{},{}}

for y = 1,18 do
for x = 1,18 do
screen[x][y] = 1
end
end

Trying to create a 2 dimensional array and fill the grid with a value of 1. But I'm getting and error.

Can anyone help me with this please?

3 comments




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