so, how does it work? you may ask.
well right now, i have the map editor
and you can do this:
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but why?
because im bored
Hello,
I'm posting my second pico-8 game here! Note that it's still a work in progress.
This is a revival of a small game that some friends and I have made in 2009 for an assignment, in our first year as undergraduate students. A video of the original version can be found here.
The idea is that the player controls a polygon and has to hit the side of enemy polygons using their (the player's) vertexes, that is, their "tips", while protecting their own sides. The polygon is moved using arrow keys, and rotated using face buttons.
The force of impact plays a role on the damage, and when a side has received enough damage, it is destroyed and the polygon devolves into a polygon with one fewer side. For example, if it were a pentagon, then it becomes a square. However, if it was a triangle, then it's completly destroyed and dies. Damaged sides recover with time.
Edit: here's a gif to illustrate the damage
Demake of the classic 16k jetpac for the zx spectrum.
Collect your ship parts and drop them over the base to reassemble, then pickup and drop fuel to refuel.
There are 16 levels to complete.
What is this?
This is a short cute lil' game about a tiny cat visiting its dream(z). This game has three quick mini-games to play, from math problems, to a chase sequence. This was made for the GW Game Jam #2, and was made in Pico - 8 under 7 days. The music was made by Gruber Music and the dialogue system used was DTB made by Oli414.
How do I play?
The game is incredibly simple. The controls are:
Left / Right / Up / Down Arrow Keys -> Move
X / V / N -> Do action
Z / C / M -> Hold while moving to move faster. Press to advance through text.
(Also, Itch.io link)
Quiet Helix
You are agent Casey Quiet of the Office of Unbordered Nations (OUN). The OUN has sent you to an unregistered base in the Arctic circle which has been rumored to be performing genetic tests on human subjects. These subjects have been taken against their will by Leader Bank, a former scientist in the United States Navy.
Your mission consists of 3 main tasks.
1: Recover all genetic vial samples of Bank's tests.
2: Rescue or dispose of any living test subjects.
3: Eliminate Leader Bank by any means necessary.
Be careful while exploring the base. Intel suggests Bank has installed electric fences and security cameras to defend against exactly what you are doing, and our infrared scanners have also detected a number of landmines in the vicinity.
Golf Escape
In this 2D platformer with golf controls, you must aim, charge, then launch yourself around a dangerous abandoned power plant in order to save the worms!
Keyboard recommended.
Big thanks to Rory for contributing to sfx and art, to Polly for supporting me making this and to Connor, Ethan, Joe, Lasse, Polly, Rory and Ruri for play testing.
Also on itch.io:
https://davbo.itch.io/golf-escape
Davbo~
"Help Monty the explorer rescue his pal Gerts from the clutches of the evil Py. An action adventure game with dangerous enemies, tricky boss fights, perplexing puzzles and a few fun characters to meet along the way."
The main aim of creating this was to simply finish writing a game!
I was helped by my 2 kids so BE WARNED that it contains some 'humour' that is slightly crude but I take the blame for the snake...
Enjoy!
Little traffic game.
Try to pass a certain number of cars within a certain time.
2 game modes:
- normal mode --> 20 levels
- custom mode --> create and play your own level
Custom level is stored at 0x1000. It's also saved to the clipboard, so if you have made a fun level, you can share it here and I will add it to the game.
Credits: car sprite based on car of r/PixelArt
My first 3D game with pico-8.
How to play
1.) collect badges
2.) once 4 badges are collected you can prestige and unlock an additional 4 harder badges.
3.) go through rings to collect points and ammo
4.) if you miss a ring you lose points and time
version 2.0
old version
I'm making a little physics engine nowadays. This test stage (unlike pinball games, the balls usually jam in the end, between randomly generated walls) is pretty hard one to handle. There still are a lot of unpredictable behaviors...
OH GOD
In this mod, madeline has had one too many drinks and is having trouble... living. "play" this "celeste" "classic" "mod" and "try" to make it to the "top" of the "mountain" as you "progress" through "levels" and the "game" until you "win"!!
This mod is 100% playable,
Thats it.
Good luck if you try playing this, as i couldn't get past 500m in testing. may the hangover gods be in your favor.
A very basic game I am working on to help me learn pico 8 and some of the concepts. It ballooned a little bit...
I can feel that the code is very inefficient, any specific feedback with examples from my code would be welcome.
also... i'm bad at math, and you can see that with my randomize futzing...
My daughter did all of the end game art, so kudos to her for being great!
Enjoy!!!
My first post. I'm beginning this blog to document my progress in pursuing a passion project, the creation of my first game. The existence of Pico-8 and 'mini metroid-vanias' such as Metroid Crimson, The Ascent, and Subsurface have inspired me. I grew up with an NES and my finest childhood memories involved exploring the game worlds of Zelda and Metroid. My goal is to create a game with a focus on exploration and environmental puzzle solving with progression through an ability-gated game world. I lack programming experience and have a general aversion to math. I'm hopeful the community here will share its wisdom if I'm earnest in my attempt to understand conceptually all the code and math and I refrain from making a million requests for information.
My progress so far: With the assistance of a set of super helpful youtube tutorials, I've created a player sprite capable of running and jumping using platformer controls. I've also managed to alter existing camera code to track the player character room by room.
Hi-Steaks!
I suggest to whoever sees this, please give me feedback! It would be very helpful in my pico-8 progression.
GitHub Page
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