OH GOD
In this mod, madeline has had one too many drinks and is having trouble... living. "play" this "celeste" "classic" "mod" and "try" to make it to the "top" of the "mountain" as you "progress" through "levels" and the "game" until you "win"!!
This mod is 100% playable,
Thats it.
Good luck if you try playing this, as i couldn't get past 500m in testing. may the hangover gods be in your favor.
A very basic game I am working on to help me learn pico 8 and some of the concepts. It ballooned a little bit...
I can feel that the code is very inefficient, any specific feedback with examples from my code would be welcome.
also... i'm bad at math, and you can see that with my randomize futzing...
My daughter did all of the end game art, so kudos to her for being great!
Enjoy!!!
My first post. I'm beginning this blog to document my progress in pursuing a passion project, the creation of my first game. The existence of Pico-8 and 'mini metroid-vanias' such as Metroid Crimson, The Ascent, and Subsurface have inspired me. I grew up with an NES and my finest childhood memories involved exploring the game worlds of Zelda and Metroid. My goal is to create a game with a focus on exploration and environmental puzzle solving with progression through an ability-gated game world. I lack programming experience and have a general aversion to math. I'm hopeful the community here will share its wisdom if I'm earnest in my attempt to understand conceptually all the code and math and I refrain from making a million requests for information.
My progress so far: With the assistance of a set of super helpful youtube tutorials, I've created a player sprite capable of running and jumping using platformer controls. I've also managed to alter existing camera code to track the player character room by room.
Hi-Steaks!
I suggest to whoever sees this, please give me feedback! It would be very helpful in my pico-8 progression.
GitHub Page
[8x8] | |
[8x8] | |
manmon
So basically manmon just really wants to go back to his little house
manmon is his name, and he is a simple guy, all he really wants right now, is to get to his house...
But on the way he lost all his coins, even his special gem. You have to help him to get back and collect all his coins.
Controls
- C or up to jump
- Down to crouch
- Up to use the ladders
- nothing to use the bouncy slime blocks
More info and stuff:
- So basically I made this game in just a few days, using @Caspians platformer Engine, because I really liked the feeling of the jump
- The code is really messy, because I didnt really need any compression, and I wanted to finish it quickly.
About the Mod
Hi! This is my first mod (with some help from cannon). Originally this was meant to be a part of the "12 Days of CCristmas" mod jam, but we missed the deadline. Oh well.
CannonWuff made the sprites and did all the coding, while I did level design and decoration.
Speedrunning
Levels were designed with speedrunning in mind. Keeping with that, I'd like to have a sort of competetion to encourage runs! There aren't any rewards, just a thanks from me :)
There will be 4 main categories:
- Any% - Beat the game as fast as possible
- 100% - Beat the game as fast as possible while collecting all 16 berries.
This is a naive port of particle life.
Press Z to cycle through draw modes.
Press X to toggle stats.
Background: https://www.youtube.com/watch?v=0Kx4Y9TVMGg
Code based on https://github.com/ravener/love-life/ which is MIT license.
TODO:
- interface for changing the rules.
This is a koan more than anything, it needs more processing power than Pico-8 will give it - not suited to this environment. But still interesting to experiment with.
Tweak any of the numeric literals to alter behaviour.
The rule arguments determine the attraction/repulsion between two groups.
In the rain (Working title)
Find your way through an unforgiving world
Background
This is my first pico title, and also my first game ever. I discovered pico-8 a little earlier this year and was immediately excited by it. Loved the community and was inspired by all of the great carts out there. Over the last month, I've been able to work on this concept and learned a ton.
Community help
Like many others, I was able to learn faster due to all the great carts out there. In particular, I got a ton of value from this post by shy, the lazy dev shmups content, and more recently this cart on fractal trees from bjornkri