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Cart #jujozahike-0 | 2023-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Multiplayer frogger game with guns.

https://impossible.itch.io/frooter

Controls

Press ⬅️⬇️➡️⬆️ to move.

Press ❎ to shoot

Press 🅾️ to aim (shoot without moving)

The first player to make it to the opposite side of the level three times wins.

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0 comments


Cart #raquermete-6 | 2023-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello!

This is my first post here in this forum, and I'm bringing a game with me!

It's yet another clone for Hack*Match, a game made by Zachtronics that first appeared as a minigame inside Exapunks. I'm aware that there are a couple clones here already, but I really love this game, so the more the merrier. Besides, they really do not play identically.

The objective of the game is to make groups with at least four of the same type of blocks to make them disappear.
To that end, you can perform two actions:

  1. Swap the last two blocks in a column
  2. Grab/replace the last block in a column

Bonus points are awarded for addicional blocks after the fourth in a matching group, and for all blocks in combos (groups that are formed after the first matching group disappeared).

[ Continue Reading.. ]

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4 comments


After years of joking, it's finally here.

Adelie Golf has you putting a round penguin (Roundelie) through the 30 levels of Celeste Classic!

Made in two days as a part of the 12 Days of CChristmas mod jam and releasing on the last day of CChanukah, I hope you enjoy this meme come to life.

  • Click on the ball and drag to aim your shot, release to putt.
  • Press C or Z to restart the level if you get stuck.
  • Press S and F to go back or forward a level respectively (must be enabled in the pause menu).

Cart #adelie_golf-1 | 2024-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • Version 1.1 fixes some bugs with balloon physics, graphical issues, and a missing music trigger.

If you get stuck or a level seems impossible, try playing in full screen mode.

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4 comments


Cart #mademaker-0 | 2023-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My 12 Days Of CChristmas jam submission!

In this mod, the mountain has changed. you play as the aspiring contractor madeline, armed with a hammer and a whimsical magic mouse cursor that can manipulate the world at her whim! normal contractor equipment. Progress threw the mountain and take advantage of the wacky new gimick! ooooor just build a path to the top and win every level... the choice is yours! i cant take it from you, my lawyer advised against it.

Link to CChristmas jam page!

https://evergreengames.github.io/cchristmas/

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1 comment


Cart #thepitjrv01-6 | 2024-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Pit Jr.

A Pico-8 remake of the little known, seldom remembered 1982 coin-op game "The Pit". This simple game is often cited as the inspiration for Boulderdash and other digging games, and features a careful descent into a rock-strewn cavern, the daring acquisition of precious gems, and a heart-stopping escape through the terrifying pit, where lurks the ravenous monster... at least, that's how it must have seemed to early-80s kids.

You can see gameplay from the original here: YouTube

Controls: directions to move, x to fire laser.

I've tried to recreate the distinct features of the arcade original, warts and all, including the unique movement, the simple graphics and the enemy behaviour. It also includes a lot of janky luck-based gameplay that will have you tearing your hair out - just like the original!

[ Continue Reading.. ]

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2 comments


Cart #picopic-2 | 2023-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, I created PICOPIC, a minimum picross game. It has only 9 levels for now but with 25x25 size which I believe the maximum we can create on Pico-8.

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Hello,
I love all the demakes/remakes.
This one of my favorite games from the 80's and it would be cool to see this on the Pico 8.
https://forums.overclockers.com.au/threads/retro-lets-play-bruce-lee-datasoft-1984.1310249/
I don't have the skill or I would try.
Just throwing it out there. :)
I only played it for the PC but sounds like it came out for the C64 as well.

-Montana

3 comments


Cart #manicminer-3 | 2023-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Manic Miner

A throw back to the 1983 game released on the beloved ZX Spectrum. Original by Matthew Smith.

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10 comments


Cart #naftgij-1 | 2023-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old version:


Cart #naftgij-0 | 2023-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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At the moment, we have 6 native functions to peek and poke the memory :
v=peek(addr, [n] ) you also have v=@addr that is equivalent to peek(addr,1) and peek(addr)
v=peek2(addr, [n] ) and v=%addr
v=peek4(addr, [n] ) and v=$addr
poke ( addr, [value,] [...] )
poke2( addr, [value,] [...] )
poke4( addr, [value,] [...] )

What could be a good extension of this ? The problem is not really the coding part, but rather coming up with conventions that fit well withing the pico8 universe...

poke3 seems like a simple addition, but what three bytes should be copied from the value ?

Pico8 is a little endian universe

XXXX  read from value
..... ignored

       [ pico8 numeric value ]
       [fraction ] [integer  ]
       Byte0 Byte1 Byte2 Byte3
poke   ..... ..... XXXXX ..... 
poke2  ..... ..... XXXXX XXXXX
poke3  ????? XXXXX XXXXX ?????
poke4  XXXXX XXXXX XXXXX XXXXX

Since our standard pico8 numbers are 16.16 bits, we can't go further, poke5 wouldn't make sense.

[ Continue Reading.. ]

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3 comments


Cart #athosmod-0 | 2023-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #towervoid-0 | 2023-12-13 | Code ▽ | Embed ▽ | No License

0 comments


So with my game, I want to add a title screen and in it would be a start button and controls button.
After the title screen, I publish it.
Edit: I also need to add charming music.

1 comment


Hi! I'm new here, and want to experience a new type of coding! Or should I say old,hehe. I'm just interested in the coding community, I have some friends over on scratch, MugmanSans_456, HappySans123, TheDerbyKodeer, Demo_of_life, SonicDuhFastGuy, MajorFuego, and Heymugsy! I'm not very keen on coding, but I like learning about it! I'm excited to see what's in store for me! That's all from me, luv y'all!

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I'm hoping someone out there can help me solve the ever increasing speed of my bird animation. The goal is to have the ability to put these bird sprites (spr 39 is the static resting bird sprite) all over the map and as the player gets close to them they are disturbed and fly away. A counter ("birds") counts them and this counter is used to alter states later in the game. Everything is working except that every bird that is disturbed flaps it's wings faster than the previous bird. Any attempt to reset this just results in the bird not animating at all and floating away motionless which is kind of comical. :P

My update and draw code for these bad bois are below. Any ideas as to how I could get them to fly away at the same animation speed regardless of how many have been disturbed? Newish to coding in general here so I'm probably going about this the wrong way. FYI, sprite 39 and 19 are both static versions of the bird depending on the background they sit in front of.

[ Continue Reading.. ]

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3 comments


Cart #gridbeans-1 | 2023-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small grid based match puzzle game I made with pico-8.

Controls:

Press the o button to enter swap mode, then press a direction to swap.

You lose if a tower of beans touches the top.

Enjoy !

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1 comment


Cart #sc2-0 | 2023-12-12 | Code ▽ | Embed ▽ | No License

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Cart #wigmdiro-0 | 2023-12-12 | Code ▽ | Embed ▽ | No License
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Cart #midirepozo-0 | 2023-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I purchased Pico8 before the pandemic but started to deepdive in May2023. I'm bad at math and coding, but have experience in Illustrations and Graphic Design. The way I approach learning Pico8 is by editing others' code and numbers and see how it goes. In this case is Christian(Lazy Dev). I followed all the old tutorials and faced many obstacles in terms of debugging and still learning and started to understand abit the Lua language. Sometimes I got lost between making games to exploring the particle system that I used for motion graphics on my instagram. Currently even coding a 16x16 sprite player making me want to pull my hair off but slowly learning. I'm wandering If all the Pico8 game dev are fluent in Lua first before Pico8 it seems..Inspired by the 80s aesthetics or so it seems especially the cartoon Transformers G1 character design. to be continued...

[ Continue Reading.. ]

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So I'm making a game that cycles through colors the sprite can turn into and I'm having a bit of trouble.

And this is the messy code:
if btn(4) then pal(12,2)
end
if btn(4) then pal(2,8)
end
if btn(4) then pal(8,12)
end
if btn(5) then pal(5,2)
end
if btn(5) then pal(2,8)
end
if btn(5) then pal(8,12)
end
if btn(5) then pal(12,5)
end

4 comments




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