Star Trader's Luck
A digital dice game for 1-4 players
Hi all, I discovered Pico-8 about a week ago and after trying it out decided it was best to just develop something as I learn... So I took an old dice game I created way back and programmed a digital version with some animations and music to accompany.
It uses your "typical" roll and re-roll dice mechanic, keeping at least one die each roll. In this case dice represent goods on a planet and the price for each good depends on the amount (supply) in that planet. You can travel to different sized planets and using the optional (and experimental) "Economy" rules, you can also choose between different types of planets that have different sets of dice. These new rules I came up with just now and might need to be adjusted...
Birds and Saws
Experience a nostalgic throwback with this Pico-8 demake of my classic iOS game. Dive into the retro charm and challenge yourself as you guide a bird, skillfully avoiding menacing circular saws to rack up high scores.
Check out the project on GitHub.
Gameplay
Blades ascending from below prompt the player to move upward swiftly, requiring nimble maneuvers to avoid a perilous demise.
- You can initiate a new jump without having to wait for the current one to land.
- The lower blades progressively increase in speed over time.
- The saws' velocity is limited, reaching a challenging top speed that demands swift maneuvers to escape.
A demake of the arcade game from Stardew Valley.
Play through three unique levels with a variety of enemies and power-ups, and two unique bosses.
UPDATE: Prairie King Demade is now fully playable in @taxicomics demake of Stardew Valley 'Pico Valley'! Click here to check it out!
Controls:
Automatically Shoot
Move / Aim - ⬆️⬇️⬅️➡️
Lock Movement - ❎
Reverse Aim - ⓩ
Use Power-Up - ❎+ⓩ
Available for download at itch.io.
Version 1.1:
-Added a info screen with descriptions of all the power-ups and upgrades
Finally the sequel to the already cult “I’m afraid” from PBeS Studio. Find your favorite heroine, years later, still haunted by her memories. Help her fight her monsters by defeating them all until the final boss. Develop your skills before the final clash.
Two ways to play :
Keyboard and mouse / move with the arrows and aim with the mouse, you can also roll with the right mouse button. Fire is automatic.
Only keyboard / move with the arrows and shoot automatically while fleeing, a button to lock your shot in the desired direction and a button for rolling.
Hi,
I have built a handheld console with a Raspberry Pi3, a 3,5" screen and a little bluetooth keyboard. I call it "PICO8 Real Console". I want to use it in spare time playing and editing code to learn and improve my coding skills.
If you want a complete tutorial it is in Instructables and Hackaday.
https://www.instructables.com/PICO8-Real-Console/
https://hackaday.io/project/193505-pico8-real-console
Enjoy!
Finally decided to take a crack at making pico8 games!
Decided to start with an adaptation of one of my favorite board games.
Controls:
- Move cursor with up,down,left,right
- Place pieces on legal tiles with X
- Change cpu opponents in pause menu (3 available!)
- Enable 2 player in pause menu (play alternates between players on same controls)
My first computer (Fujitsu FM-7, in the early 80s) had a BASIC command called 'symbol()', which allowed drawing text as graphics instead of print() to character RAM. It was incredibly slow (I could watch it draw from the top to the bottom) and could only do integer ratio zoom, but we absolutely loved the command...
This small snippet is my attempt to revive it in PICO-8.
EDIT: I've added 'scale_x' and 'scale_y' parameters. When given negative values, the text is flipped.
Maaaaaaagic
this cart can detect if you are on bbs/SPLORE or on pico-8 editors.
Basically, it detects if you've loaded the cart from online, or have it locally saved. the only way to load from online is from bbs/splore, so its easy to assume its one of the two.
How this works:
Pico-8 carts can use ls()
to get a list of files in the current directory. online-loaded carts have no access to the filesystem and bbs has no filesystem, so in those cases ls is returned as NIL. when the cart is saved, only possible on a pico-8 editor, ls() returns as " " or whatever files you have in your carts dir. this cart detects what platform you are on by checking if ls()
is equal to nil or not nil, then doing something accordingly.
An arcade style psudo-3D space sim shooter.
Explore space, protect the galaxy, and take down cosmic terrorists in this thrilling sci-fi adventure!
Updates:
Update 1.06
Game balancing
Update 1.05
Added ship to title screen
Update 1.04
Fixed bug allowing continue without save state, resulting in crash
Update 1.03
Minor UI updates
Update 1.02
Added Logo
Update 1.01
Minor UI formatting.
Hello all, newbie here.
This is a flappy bird clone with some added spices.
It's my first attempt at pico 8 development and learning about pico 8.
while making this game, I had in mind the targeted audience to be someone
running a retro emulation machine with Retro-pie, batocera, etc... with
controllers for multi-player experience.
nonetheless, thanks for checking out my game!
Controls:
(1 or 2 player mode)
x : Normal Hop
o or "up" : Quicker upward Leap (energy consumption)
"down" : Quick dive (energy consumption)
(pvp)
x : fly - boost, speeds up movements (drains energy bar quickly)
I made this as game #1 of The 20 Games Challenge. It's my first PICO-8 game and I'm not really a retro gamer/coder. I'm sure it could be better, but like...
It's Pong, you know? If you have feedback on doing things better I'd love to hear it! Or better yet, a link to a really well executed Pong that I can learn from :D