I work at the moment on a jump'n'run-Game. One of my goals are to have a better camera-control than simple center the player in the middle, the camera should "look ahead".
Don't expect any game here, it is more a "prove of concept"-demo.
Control:
X for jump
o for grabing things
down+jump - fall down on "half-tiles"
stand+up - look up
stand+down - look down.
there is a coyote-time, that you can jump for a short time, when you run over a "cliff".
up - run on "half-tiles-slopes" (the green on the right side, behind the "secret"-Wall
Hi everyone,
I tried to re-create a Mode-7 style pseudo-3D effect in PICO-8 and ended up making a little minigolf game out of it. It has 9 holes with a steady increase in difficulty, including some nasty sand bunkers and tricky slopes. If you don't like the courses, you can simply create your own using PICO's map editor. Have fun!
---Controls---
Left/Right: Rotate camera
Up: Charge up shot
Cheers!
I found this website (https://tic80.com/) witch is pretty much just Pico-8 with fewer limitations and a cheaper cost, Pico-8 already has an education edition for free so this is not really needed and seems to be just a knock-off.
Introducing Pirouette
Pirouette is an animated, explorable, generative art toy. So named for the dancing, twirling shapes the algorithm generates, I was inspired to make this after seeing a RISC assembly version that debuted recently.
https://youtu.be/VxGOBxy6oAY?feature=shared
A note from the creator of that implementation pointed me to a message board with a version running in Sinclair BASIC, whose author says he's not sure where he obtained the original algorithm. My hunt continues. Other ports to BBC BASIC, Owlet, and Processing (Java edition) are available at the board posting.
https://stardot.org.uk/forums/viewtopic.php?f=54&t=25833
The port
This Pico-8 implementation tries its best to present the beauty of the 20-line (!) original within the 16-color limits of our beloved fantasy console. I tried to match a 15-color (need black for background) palette from Pico-8's 32-color extended colors to the original 32-bit color gamut and was happy (and a little surprised) to see expected shapes and swirls emerging from the void.
Hey everyone!
I've been messing around with picotron, and some people keep saying (including myself) that they hope for more buttons to work with or more input methods, but i've discovered something interesting that anyone can use! (until api changes)
I've made a keyboard tester that is fully commented out, and explains how it works and how get_key works and how to use it. to run the cart, click "show" below and copypaste code into picotron, then run it.
info below description (pls read im interesting i think)
Dig To China
A game about digging.. to china!
arrow keys to move
x to bomb
-- upgrade info --
- Bomb -> gives the player 1 bomb
- Pickaxe -> Increases mining power (price and effectiveness per upgrade scales)
- Timer -> Increases starting time, along with max time (max time is 10+startingtime) (price and effectiveness scales per upgrade)
- Hat -> Not really something to work to.. but it increases speed 2x
v0.35c
The China update
-- CHANGES --
Added final layers
Added china
tried to fix a bug (didnt)
Dig To China was originally a flash game on coolmath and gamesbutler
However, flash died
All attempts to revive it with emulators crash
So I decided to remake it so I can play it in school like I did all those years ago.
The game is no longer infdev !! yay :D
So far I'm pretty proud of the game, having only been on pico for 3 weeks.
If you're going to read the code, I'm sorry...
I'll improve it later I swear
Please give me feedback in the comments, I want this game to be the best it can be!
-- KNOWN BUGS --
Upgrade buttons have random positions each time
Only 1 bug :D
An arcade style side scrolling beat 'em up in the style of Double Dragon or Bad Dudes. This is based on a game idea we had way way back in 6th grade, and decades later it's finally real!
Update Notes
V1.1 adds the following:
- Bug fix: Game would stick if starting a new game after winning
V1.1 adds the following:
- Improved enemy combat AI
- Block Stun technique
- Tutorial texts
- More enemy variety
- Logo animation
- Additional fixes
Controls
O to punch
X to block
Credits
Designed by:
Tim Stevens & Kevin Hammer
Thanks to:
Kathy Hammer & L0rdEsedess
New updated Version ^^
Changes
List:
-Buffed/nerfed some enemies and Bosses
-Fixed a bug where you can clip into the void forcing a reset
-Fixed the Alchemist Skip
Welcome to the forgotten world, a curse has befallen the lands and travelers from across the lands seek to venture into the depths of the crystal mines to find the sleeper, its name Etsyelep.
It is said that this very beeing dreams up the soul that animates the living.
But as the sickness spreads living things begin to mutate and change, their souls seem to wither away as only an essence of their former selves remain.
You are one of such Travelers, afflicted by the sickness that has taken the world.
Weirdly enough you have retained your sanity ?
[hidden]Lore is hidden all around the world, it can be interpreted and needs to be puzzled together, the villagers give hints to what has happend and the death/spawn dialog of bosses also reveals deeper truths of what transpired.
Controls:
Left,Right↔️ - A,D
Shoot🎯- X
Hello,
This is my first game made in Pico. Because Halloween is coming, I decided to make something little bit spooky👻🎃. I hope you will enjoy it.
I will be also very glad for any feedback.
Thank you❤️
PS.: There is secret ending if you collect all 3 candies 🍬🤫🤐