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Cart #brandgnume-1 | 2023-10-01 | Code ▽ | Embed ▽ | No License
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A little music cart I made for a game jam. Enjoy!

You can get free high quality renders of the songs here: https://dogsplusplus.bandcamp.com/album/brand-gnu-me

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Cart #crossgunrdplus-0 | 2023-10-01 | Code ▽ | Embed ▽ | No License
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-- CROSSGUNR D PLUS -- ANOTHER FREE UPDATE!!! --

So I took the code from CrossGunr: Infinite, and I....

  • New Graphics and Adjusted Music

  • Less slowdown, smoother gameplay ( sorry cave fans! )

  • New EX mechanic ( bubbles ) - no bar gained during EX's ... will make it a bit harder but still tuned to perfection!

  • Repair Locator (for when you're busy dodging hellfire!)

  • Boss Healthbars (yay!)

  • Score differential (how close are you to beating your high score?)

  • 5 Scores saved on cart - PERMANENTLY!

  • Restart Run in Menu (For when the run is forfeit.. :( )

  • Reset Scores in Menu (For no reason at all)
    Enjoy
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Cart #floodwater-0 | 2023-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A flooding cave is a terrible place to find yourself - especially if you happen to be water-soluble.

In Floodwater - my entry to the Ludum Dare 54 Compo - you must ascend through a series of eight floors, solving puzzles to clear a path as you race against an ever-expanding pool of deadly water.

The game can be played entirely with the directional buttons. If you need to, you can restart a level with X.

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10 comments


Cart #pico1karena-0 | 2023-10-01 | Code ▽ | Embed ▽ | No License
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1K ARENA is a basic "Survivors-like" top-down shoot 'em up created for the PICO-1K Jam 2023. It uses 1023 compressed bytes of code for graphics, sound and game logic.

Features include:

  • Animated player, enemies and background
  • Multiple weapons with different behaviors
  • XP/level-up system
  • Persistent splatter effect!
  • Sound

Instructions

The goal is simple: Survive as long as possible! You control the player using the directional buttons/arrow keys. When you die, press the X button/key to retry.

The top bar is your HP. The bottom bar is your level progression. Pick up experience from defeated enemies to level-up and gain additional weapons.

[ Continue Reading.. ]

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Cart #lv-2 | 2023-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X to accelerate -- try to stay on the ground to maintain speed!

This is a 1022 byte cartridge made for the pico-1k jam, but while I was commenting it I found a bunch of unused junk, so now it is 999 bytes compressed :) (see the code in tab 1, minified by @thisismypassword's excellent Shrinko8 )

pico1k entry page: https://itch.io/jam/pico-1k-2023/rate/2289420

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Hi @zep, found a parser bug for ya:

for --[[a]]e=0,1 do print(e) end
print(fore)

expected: 0 1 [nil] (this is what lua 5.4 outputs)
observed: [nil] 0

pico-8's highlighting works correctly, but the runtime seems to see this somehow:

fore=0,1

do
  print(e)
end

system: linux / pico8 0.2.5g


I ran into this while using shrinko8's annotations (for --[[preserve]]e=0,1 do)

Workaround: add an extra space (for --[[preserve]] e=0,1 do)


edit: ah! this thread has more cases / info: https://www.lexaloffle.com/bbs/?tid=51618

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Cart #isomine-0 | 2023-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I was inspired by The Science Elf on YouTube creating Minecraft on a calculator so I thought I'd make my own little version for pico-8, it is completely playable using the base pico-8 controls so it does suffer slightly as limited on buttons and didn't want too many complex button combos.

I don't see this as much more than a little time waster game but I hope you enjoy it and I'd love to see any builds made in it. Redstone does work although it most likely will have issues, pistons work too although same deal expect issues.

I did make sure basic circuitry would be doable with the Redstone, so there are Redstone torches exclusively for NOT gates, there should be enough there for some cool logic things such as binary adders but it will probably be a bit annoying to place.

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Cart #flyuntildie-0 | 2023-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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fly until you die.

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@zep if you open this cart in pico8 and save it, pico8 inserts an extra byte at the end (0xff) (this is wrong, but additionally it is very confusing because my text editor thinks the text encoding has changed and starts displaying weird unicode everywhere)

pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
?'hi'
__meta:title__
cooltitle

After some minimal testing, the conditions necessary seem to be:

  1. the file ends with a __meta__ section (__gfx__ doesn't trigger the bug)
  2. the file does not have a trailing newline (the last byte of this particular file is 'e', not '\n')

platform: linux / pico8: 0.2.5g

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A simple way to break Pico-8's palette.

Changing the screen palette using poke(0x5f2e, 1) and then changing the red or dark red / purple colours, then running, exiting, and going to the sprite tab results in the above image. The red and dark red colours get paled in by Pico-8.

Thought it would be an interesting first topic. Have a good day!

0 comments


Cart #brams-0 | 2023-09-30 | Code ▽ | Embed ▽ | No License
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Little Boo Games
Bram’s Daydreams

Goblins have stolen the marshmallow skulls from candy lake! You must find them!

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2 comments


Cart #robolutionproto-0 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a game I think I want to continue making.
You're a robot with a gun.
I'll leave out the story details for now..

Press X to shoot
Press O to interact with things (like doors)

Let me know what you think and if you have any cool ideas!

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Cart #sehizopoje-0 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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first game using pico8, just snake.
remember to like, comment, and subscribe.

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Cart #bizinasowi-1 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Will not answer questions about the variable names

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Hello, I accidentally deleted my thread that had my main menu from a multi-cart game, and now my game doesn't function as intended. Is there any way to get the thread back?

https://www.lexaloffle.com/bbs/cart_info.php?cid=brams

1 comment


Cart #mocecpcl-0 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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MOCE//CPCL bur celeste classic

A Claustrophobic Nightmare in classic ver.

verified by me

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19 comments


Cart #physics_attempt-0 | 2023-09-30 | Code ▽ | Embed ▽ | No License
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i'm prepared for explanations that may contain math.
i have been working on this for too long over many attempts. it kinda works but there are definitely still issues.

i'm having problems with...

  • normal calculations being off only some of the time
  • when a shape returns to it's normal size, another the shape it collided with previously will get stuck inside
  • shapes hovering 1 pixel over the ground???
  • shapes are very bouncy
  • shapes will not stay on other shapes (line segments can't collide with singular points)
  • jiggle (i'll implement damping later on.)
  • and cpu (not a priority yet, AABB tree later)

there are some comments that will hopefully help you find the issues in constrain() and shape_collision()

[ Continue Reading.. ]

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Cart #buttlander-1 | 2023-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #nuhososuba-0 | 2023-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game in general, and the first time I try PICO8.
I am planning to make it more unique in the future, for now its basically snake.

PS: the text is in Portuguese for now

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1 comment


Cart #blockbuster-2 | 2023-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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