pov youre playing a celeste mod that hasnt removed screen shake
@Infinite86 yes. yes we can.
slightly less cursed version where the current screen shake amount is added to the next and shake decreases a lot faster
! IMPORTANT !
It appears this might be a Windows specific solution, in order to launch it in the 3:1 aspect ratio it is intended for, you either have to type the following into a command line, have it in a batch file or as the target on a Windows Shortcut:
"cd C:\Program Files (x86) (*) \PICO-8\pico8.exe -displays_x 3 -displays_y 1"
(*) Part before star symbol dependent on your install location.
You cannot play the game on here (screen is limited to 1/3rd) and I sadly do not have a Linux machine to test out alternatives. You can play it straight from your browser at the itch.io page.
Hello,
I'm playing around with a Le Potato, which is very similar to a Raspberry Pi 3b. I downloaded the RPi version of P8 and tried to run it on the Le Potato (running Raspbian 11), but nothing happens. No error, nothing. No execution at all.
Am I doing something wrong? Or is it just not supported on this hardware?
Thanks!
Stobe
Isocraft
Controls
Arrow Keys - Horizontal Movement
E and D - Vertical Movement
S - Place or destroy selected block
F - Open or close Block Menu
Z - Debug Menu (Coordinates and Name of Block)
X (Hold) - Quit
Description
This game is a very stripped down version of Minecraft, removing everything that is not essential to get to the very core: building. There are no mobs, no survival, not even a player character. Instead you are given 9 blocks, a 20x20x10 area and a few songs to listen to while you create.
Creator's Comment
While it might not be an impressive length for others, this is my first project I've finished after working on it for over a week. I've always struggled with staying on one project for even more than a few days. I came really close to achieving this with my last project, "Ashes", but burnt out at the very tail end of development. For finally achieving this feat, I'd like to thank some of my friends for showing interest in this project and helping me with ideas/bug fixes, especially "Luigi" (not his real name).
In Sorted Inc. you are in charge of a fully automated robot assembly line. But is there even such a thing as "fully automated"? With every completed robot, the factory's pace quickens, and your precision is put to the test. Make a wrong move, and the factory's efficiency will plummet!
Can you keep up with the relentless pace of the factory floor and prove your worth as the ultimate sorting robot?
Sorted Inc. was created as an entry to Cre8 Jam. See the submission here
Features:
- Three modes: Normal, Endless (without time limit) and Chill (pace of the factory is restricted),
The Yokohama Coffee Shop ☕️
Welcome to Yokohama! The year is 2121. Mankind is dead. Robots still work in certain facilities to maintain the power supply. Between shifts, they visit coffee shops to experience what humans called a 'coffee break'. You are an android barista and your job is to serve your customers quickly.
This is my entry for the Cre8 Jam. I struggled for a few days after the theme was announced, but luckily I was reading Yokohama Kaidashi Kikou at the time, and this really beautiful solar punk manga is about a robot barista in a post-apocalyptic world serving coffee to the few humans (and robots) left in the area. It seemed like a good fit, so I decided to make a Tapper-like game with robots and coffee, and added some flickering neon signs for good measure.
The peasants are revolting!
Protect the king and shoots the balloons before they can capture the king and carry him away.
You have infinite player bows but only 3 chances to save the king (extra life at 10,000 points).
Controls
[X] - Fire
Thanks To
- Finn for testing
- @bikibird for the excellent speako8 library
- @IndieGamerChick for her inspiring review of the original (that I'd never heard of):
Version History
- 0.80 - 16-Sep-2023 - Released
- 0.81 - 16-Sep-2023 - Balloons no longer all return home when player hit
- 0.82 - 20-Sep-2023 - Fixed crash with overlapping speech
EDIT 09-22-2023: This morning, Lucky Draw worked briefly and then stopped working again, so I've changed this to a bug since it seems more like a glitch than an intentional change now.
A while back, Zep added a "Lucky Draw" sort to the BBS cart mode view that would pull in a not quite random assortment of cartridges based on a behind-the-scenes algorithm. You could get to it using this link: https://www.lexaloffle.com/bbs/?cat=7#sub=0&page=1&mode=carts&orderby=lucky or in SPLORE by switching to Lucky Draw.
I'm not sure how popular or even well-known it was, but it's been my go-to cart discovery method since it was created. I check it a few times a week to find interesting looking carts I haven't seen or played before. As of this morning though, it seems to be either gone or broken (it just returns a blank content area - if you change "lucky" to "ts" in the link above, you get cart view sorted by new as usual). It also doesn't work in SPLORE in PICO-8 0.2.5g, with an error saying "Could Not Connect To BBS" if you try to update the list.
Floeste
The terrain has shifted, flora has grown, music has changed a new Mountain awaits to be overcome.
Jeff Walter have been trying for ages now, and yet you will pass him on your journey.
This mod includes:
- New Levels
- lemons?
- New Music
- New Character?
- New Madeline
- New Tiles
- New plants
- New clouds
- Better Transitions
- Secret Ending?
- Gemskip
- overall improved art
more info
- You will need advanced tech ( check out Labeste for help )
- Some levels are very easy and are meant to be a break, same with the lemons
- Slmost every level doesnt have a straightforward solution, but rather multiple possible ways
- 3 endings
Want sfx fast? sfxp can help! Adjust the sliders for new sounds, or click "random" for instant inspiration.
Controls:
- click/drag sliders and buttons
- right click the random button to mutate the current sound instead of fully randomizing it
- z/x to replay the current sound
- left arrow to undo
- right arrow to redo
You can export either to sfxp format (to share, or to edit more later) or to PICO-8 sfx format (to paste into the PICO-8 sfx editor and use in your PICO-8 games). Export works via the clipboard, which can be kind of weird on the web version of PICO-8. I highly recommend running sfxp on desktop PICO-8 if you have it.
You can also find sfxp on Itch.