While we know Celeste Golden Ridge is kind of breezy,
what if there're also some breezes in the WHOLE Celeste Mountain?
Controls
⬅️➡️: move
⬇️: crouch (prevent from blowing away!!)
🅾️: jump
❎ + Arrows: dash
Features
- Apply slightly mild breezes!!!
- Adjusted map layout
- A few tricky berries
- Tabbed codes
Description
Celeste Breeze is the first Celeste Mod I've made, within 1.5 hour's time in total.
Feel free climbing away!
And, beware of the wind!
Warm Tips
Repuzzle hint & solution cart
("Resolution")
What's Repuzzle?
Sounds like you're here by mistake.
Head over to Repuzzle's page in the BBS and don't come back unless and until you're well and truly stuck.
What does this cart contain?
All hints and solutions for Repuzzle - revealable in gradual order.
Whether you need a small pointer for a level or five you're stuck on, or whether you want to see all the solutions - this cart has you covered.
Though it won't make getting to the solutions too pleasant!
Controls?
You can use the standard pico8 controls, or you can use the mouse (Mouse wheel and buttons only. The mouse wheel also works inside popups)
A Rapidly Expanding Sun
1.1 Update (21st March 2024):
- Fixed minor syntax errors
- Changed ugly yellow border to white
- Version number included in-game
This game was my entry into the 'Seven Day Goodbye Summer Horror' Game Jam.
My first attempt at a 'story' based game. Fairly short and simple, but I'm happy with how it turned out (Despite the messy spaghetti code :D). Hope you enjoy playing it!
Itch.io Page -> https://stadam.itch.io/the-red-giant
Game Jam Page -> https://itch.io/jam/7-day-goodbye-summer-horror-jam
Controls
❎ hold to release particles
🅾️ toggle/untoggle auto-release
⬅️➡️ toggle particle types
⬆️⬇️ enable/disable full view mode
Descriptions
A small yet splendid particle generator based on NerdyTeachers' spawn system.
Feature:
- multiple sets of changeable colors
- multiple drawing types: circle, line, string, sprites
- responsive HUD
- gently-commented codes for read assistance
The cart is modable within easy read.
Feel free to have a shot, explore the cart a bit, post some suggestions, and make your own mod on your own splendid particles!
History
v0.2.0
Nori
A fishing game.
Seek the golden anchovy!
Catch fish and clean the four oceans, turning junk into useful items! Can you catch the golden anchovy?
Controls
🅾️ -> Cast/Retrieve; Interact; Accept (Menu)
❎ -> Open/Close Backpack; Close Menu
⬅️/➡️/⬆️/⬇️ -> Move; Menu Select
Enter -> Open Menu
- If you'd like to play without music, there's a "Toggle Music" selection
Fishing Tips
An unfinished remake of the shareware game Boom, which was a bizarre combination of Bomberman and Doom.
Arrows to move, x to drop a bomb.
If you're interested in playing an extremely faithful fan remake of BOOM, check out Silverweed's awesome BOOM remake!
Full code on Github if you want to see it broken up into multiple files.
pico-8 cartridge // http://www.pico-8.com
version 39
lua
-- terra character creator
-- by cubee 🐱
function _init()
t=0
dark=split"0,1,2,3,4,1,6,12,8,9,7,0,12,13,1"
sel=1
-- shirt,pants,hair,shoes
colours={0,15,1,3,2}
hairstyle=0
phurt=0
music(0)
cols=split"pitch black,black,brown,light brown,orange,yellow,grey,no shoes,dark green,green,lime,white,dark blue,blue,sky,red"
labels={
split"starter,sticker,gangster,coat",
cols,
cols,
cols,
split"pitch black,black,brown,red-orange,blond,yellow,grey,light grey,dark green,green,lime,white,dark blue,blue,sky,red",
split"terra guy standard,rectangular,long,obscured,curly,cereal bowl,shaved,wavy,craftian,clothier,ponytail,curl-around,pointy,pigtails,tassels,bald",
split"medium,high,low",
}
end
function _update60()
if btnp(0) then
sel-=1
sfx(1)
end
if btnp(1) then
sel+=1
sfx(1)
end
if(sel<1)sel=9
if(sel>9)sel=1
if sel==7 then
if btnp(3) then
phurt-=12
if(phurt<0)phurt=24
end
if btnp(2) then
phurt+=12
if(phurt>24)phurt=0
end
if(btnp(4) or btnp(2) or btnp(3))sfx(0,-1,phurt,10)
colours
a large thank you to BoneVault for making the original Sonic 2.5 Demo, which I edited
so basically i was bored
thats it
i did this because i was bored lol
A world editor for Terra - A Terraria Demake.
This is an early version, there are a few bugs here and there, but I'm uploading it now so people have access to it. Post your creations!
Controls
You need a keyboard and mouse to use Terra-Edit.
Move view - Arrow Keys or ESDF
Tile palette - Tab
Tool action - Left click
Tool alt action - Right click
System menu - Enter
Editing
Terra-Edit starts with a world selection screen. Navigate this with the arrow keys and Z/X.
You can drop an existing world file to edit, or generate a new world using one of the other options. Once you have a world open, you can move the camera around with the arrow keys.
How to Play
Hit the ball with the paddle (using the arrow keys) to stop the blocks from touching the bottom or you will lose a life. Press the circle button to slow time.
Post-Mortem
This game started as a weekend project in august 2023 as a learning experience, it took a bit longer to complete than expected...
the goal of the practice was to make a simple game (breakout) play around with its design and add as much flash and spectacle as possible, as I noticed this lack of flash as being a weak point of my last game <a href="https://www.lexaloffle.com/bbs/?tid=53307">Tiny Bomber</a>.
there are some elements of this I think worked out really well, it looks super cool, with loads of subtle effects to really make the whole thing pop. This can make the game a little hard to follow at times but i think overall it works in the game's favor. I also really love some of the changes I made to breakout to make it feel more dynamic, with lives instead being lost when the blocks (which are now descending) touch the bottom. There is some lovely dynamic difficulty with the speed of the blocks there and it has a really nice ping pong between chill and tense, though the lack of precise control can make that frustrating at times.
Treefella
About
Treefella is a Pico-8 game inspired by the mechanics of the NES side-scrolling brawler, Kung Fu.
Development log
Treefella's development was documented in a series of YouTube videos, which can be viewed in this playlist.
You can also just watch the summary / retrospective video below!
Controls
←→
- Walk left or right
↓
- Crouch
↑
- Toggle overdrive mode
O
(Z/C keys)- Punch, or throw a wide fireball when in overdrive mode