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Cart #mohedogite-0 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hagokiwego-0 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #boom_v0_1-0 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An unfinished remake of the shareware game Boom, which was a bizarre combination of Bomberman and Doom.

Arrows to move, x to drop a bomb.

If you're interested in playing an extremely faithful fan remake of BOOM, check out Silverweed's awesome BOOM remake!

Full code on Github if you want to see it broken up into multiple files.

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Small circuit sim I made inspired by Virtual Circuit Board.
Includes wires, lights, switches, and gates and not gates.
Everything should feel intuitive.

If you find any bugs, please let me know!

Version 1.1 is here!

Changelog:


Added latches and delays.
Latches are dark orange when off and yellow when on.
They can store current.
E.g.:
If the grey part of the latch is powered by a wire, the latch will output what is on the purple part. However, if the purple and grey parts are on, and then the grey is turned off, the latch will still output what was on the purple part.
Delays are dark-grey when off and grey when on. They will, as the name suggests, delay the current from passing by one "visual tick".

Cart #circuitsim-5 | 2023-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #cerealbunny1-0 | 2023-08-28 | Code ▽ | Embed ▽ | No License
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pico-8 cartridge // http://www.pico-8.com
version 39
lua
-- terra character creator
-- by cubee 🐱

function _init()
t=0
dark=split"0,1,2,3,4,1,6,12,8,9,7,0,12,13,1"
sel=1

-- shirt,pants,hair,shoes
colours={0,15,1,3,2}
hairstyle=0
phurt=0

music(0)

cols=split"pitch black,black,brown,light brown,orange,yellow,grey,no shoes,dark green,green,lime,white,dark blue,blue,sky,red"
labels={
split"starter,sticker,gangster,coat",
cols,
cols,
cols,
split"pitch black,black,brown,red-orange,blond,yellow,grey,light grey,dark green,green,lime,white,dark blue,blue,sky,red",
split"terra guy standard,rectangular,long,obscured,curly,cereal bowl,shaved,wavy,craftian,clothier,ponytail,curl-around,pointy,pigtails,tassels,bald",
split"medium,high,low",
}

end

function _update60()

if btnp(0) then
sel-=1
sfx(1)
end
if btnp(1) then
sel+=1
sfx(1)
end

if(sel<1)sel=9
if(sel>9)sel=1

if sel==7 then
if btnp(3) then
phurt-=12
if(phurt<0)phurt=24
end
if btnp(2) then
phurt+=12
if(phurt>24)phurt=0
end
if(btnp(4) or btnp(2) or btnp(3))sfx(0,-1,phurt,10)
colours

[ Continue Reading.. ]

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a large thank you to BoneVault for making the original Sonic 2.5 Demo, which I edited

so basically i was bored

thats it

i did this because i was bored lol

Cart #sonic2point5edit-0 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #terra_edit-0 | 2023-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A world editor for Terra - A Terraria Demake.
This is an early version, there are a few bugs here and there, but I'm uploading it now so people have access to it. Post your creations!

Controls

You need a keyboard and mouse to use Terra-Edit.

Move view - Arrow Keys or ESDF
Tile palette - Tab
Tool action - Left click
Tool alt action - Right click
System menu - Enter

Editing

Terra-Edit starts with a world selection screen. Navigate this with the arrow keys and Z/X.
You can drop an existing world file to edit, or generate a new world using one of the other options. Once you have a world open, you can move the camera around with the arrow keys.

[ Continue Reading.. ]

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2 comments


Cart #breaker4-1 | 2024-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to Play
Hit the ball with the paddle (using the arrow keys) to stop the blocks from touching the bottom or you will lose a life. Press the circle button to slow time.

Post-Mortem
This game started as a weekend project in august 2023 as a learning experience, it took a bit longer to complete than expected...

the goal of the practice was to make a simple game (breakout) play around with its design and add as much flash and spectacle as possible, as I noticed this lack of flash as being a weak point of my last game <a href="https://www.lexaloffle.com/bbs/?tid=53307">Tiny Bomber</a>.

there are some elements of this I think worked out really well, it looks super cool, with loads of subtle effects to really make the whole thing pop. This can make the game a little hard to follow at times but i think overall it works in the game's favor. I also really love some of the changes I made to breakout to make it feel more dynamic, with lives instead being lost when the blocks (which are now descending) touch the bottom. There is some lovely dynamic difficulty with the speed of the blocks there and it has a really nice ping pong between chill and tense, though the lack of precise control can make that frustrating at times.

[ Continue Reading.. ]

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1 comment


Cart #treefella-0 | 2023-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Treefella

About

Treefella is a Pico-8 game inspired by the mechanics of the NES side-scrolling brawler, Kung Fu.

Development log

Treefella's development was documented in a series of YouTube videos, which can be viewed in this playlist.

You can also just watch the summary / retrospective video below!

Controls

←→ - Walk left or right

- Crouch

- Toggle overdrive mode

O (Z/C keys)- Punch, or throw a wide fireball when in overdrive mode

[ Continue Reading.. ]

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Cart #neguwayare-1 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #neguwayare-0 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #apollojusticev1-0 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Apollo Justice: Ace Attorney Demake demo.
This is my first project, hope you enjoy.
Has first dialogue but I am planning to implement court and continue the project

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Cart #jumpandslide-2 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Double-Jump, wall-slide/bounce, dodge-roll + angle-based shots implemented. Just gotta get to the graphics + smooth out the spaghetti code.

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Credits:
Jelpi (shape) from @zep

and

A bunch of Pico-8 Glyphs

*Note: while it explains to say 6:1-ish or so, obviously it hardly fits on most devices depending on your screen size.

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Cart #no_lifeguard_on_duty-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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A game I made for a game jam at work. Theme is "What's this button do?".
There was an optional restriction of "60 Seconds to Win".

You need to try to rescue a drowning swimmer by chaining together the items in the correct order.

Main inspiration were the old GROW flash games by eyemaze.

Thanks for trying it out :)

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7 comments


Cart #parallax_desert-0 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a Port of Parallax Desert Animation.

Check out TIC-80 Port here: TIC-80 Link

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Cart #nightwave-1 | 2023-08-20 | Code ▽ | Embed ▽ | No License
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Cart #yegogitipa-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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Cart #yegogitipa-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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this is a test game for me to get back into coding

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Cart #nhujapw-0 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #labeste-0 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Labeste

This is a Celeste tutorial where important
stuff is being taught.
Basically you find yourself in a lab, and
your goal is to get the certification document.

there are only 16 rooms so don´t worry.

-- some of the solutions --







[hidden]

[ Continue Reading.. ]

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