MOTION●REC
It is an action puzzle game with the concept of "recording and replaying movements."
Playtime: 5-10 minutes.
STEAM → https://store.steampowered.com/app/2602230/MOTIONREC/?beta=0
control
Press ↑+ ◯ (Z) to start motion recording. Moving during the recording will store the coordinates.
Press ◯ (Z) to play back the recorded motion.
Press ↓+ ◯ (Z) to play back the motion in reverse.
Features
Motion recording
Motion playback
this allows you to make an image in pico-8, it also allows you to use the tools in the sprite editor to make a new image, just make sure to save!
--image details w=16 h=16 palette={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15} --init image for i=0,15 do pal(i,palette[i+1],1) end cls() spr(0,0,0,w,h) --disable console controll (untill esc is pressed) function _update() flip() end |
The "first graphic adventure" (according to itself), and the title that launched the game development careers of Roberta and Ken Williams (and launched Sierra On-Line), is now available on the Pico-8. Do YOU have what it takes to become "a guru wizard?"
All text, graphics, and bugs of the game that launched the game development careers of Ken and Roberta Williams have been lovingly ported to your favorite virtual console. Yes, the entire 140K original has been crunched down to a single 60K cart, including save state, with all new hand-drawn images (see "Tools Used" below). The construction of the game is essentially broken down into engine and data, meaning it could be modified or remixed or rebuilt into a new game (detailed blog posts are in the works).
This is a little mod I made, teaching and demonstrating some of the cool speedrun tech and glitches celeste has to offer.
If you get really stuck on any level, I have a GIF of the completion of some of the harder levels in the first reply.
More info on some of this tech can be found here: https://celesteclassic.github.io/glossary/
Have fun and game on :3
Unsudoku
In Unsudoku, you play as a number moving around on a sudoku board. If you move into a different number, you become that number. If you are seen (by sudoku rules) by the same number as yourself, you lose! Can you get all the numbers off the board?
Additional credits:
OOP project structure mostly based on Kevin Thompson's Void Protocol implementation.
Shuffle function by kittenm4ster taken from here.
Made as a submission for GMTK 2023.
This cart is a barebones Forth implementation in 279 tokens. It could be smaller, it could be more usable, but I haven't really touched it in weeks, so here you go. Probably full of bugs.
Features
eval()
function- Interpret and compile modes - extend syntax in Forth!
if
/then
(implemented in Forth)- A few useful comments, including some commented-out utility functions and basic smoke test.
Non-features / shortcomings
else
(you can add this in Forth)- Arithmetic (you can add this for 11 tokens per binop, or 9 tokens if you're willing to use valid Lua identifiers as operator names)
- Looping (you can probably add this for the cost of a few arithmetic/comparison operators, then add the syntax in Forth for no token cost)
- Passing args or returning values when calling Lua functions from Forth (depending on how fancy you want to get, probably takes 20-50 tokens for a reasonable wrapper)
[
and]
are spelled_lb
and_rb
for some reason.
Hello 👋
Welcome to CrabLife - my take on Fishy, but with more crabs and no fish.
Run around, eat things which are your size or smaller, try not to be eaten by anything bigger than you, and always avoid the octopus.
Become the biggest crab for the greatest intrinsic sense of satisfaction 💪
All feedback is most welcome 😊
Version 1.1 Changelog:
- Added a way to restart after you win
- Now records your best time
- Goal number will no longer be right by the start
- Paper now has slightly rounded edges
- Changed "1 seconds" to "1 second" and "1 moves" to "1 move"
- Added page turning sound effect
Controls:
- Right Arrow - Turn 1 page right
- Left Arrow - Turn 1 page left
- Z / X - Hold down while turning to turn more
- Up / Down Arrows - Turn to middle
My entry for this year's (2023) GMTK Game Jam, which theme was "Roles Reversed".
What happens when the space rocks from the classic Asteroids strike back? Click on the asteroids to stir them into those pesky ships, earn experience and improve!
Made in 48 hours, this is my first jam and I'm quite happy with the result. Probably will come back to it to continue working on it. Let me know what you think!
the game me and awesometurtle70 made for the gmtk game jam!!!
It's time for you to playtest your game that you've been working very hard on! But um, seems the playtesters aren't the brightest. Have these people even seen a game before? No matter, because you patched in some dev tools to help them along.
Controls:
Mouse: move cursor
Hold Left Click/M1: Grab object
X: Kill player
Greetings, your Royal Majesty!
I write you at this most troublesome hour - diplomacy has failed, and our noble Kingdom is under attack from all sides by every single surrounding nation. Our soldiers are outnumbered and outgunned, and the Kingdom's only hope for survival is your tactical ability and acumen. Command the troops yourself, and lead us to victory!
My only advice to you would be about using terrain to your advantage - troops stationed on mountains shoot farther; troops in forests are shielded from enemy fire, to a degree; and troops in lakes and rivers move much slower.
In battle, kill or rout all enemy troops to win. Make sure to keep your camp safe, try to sack the enemy general's camp, and try to not lose any troops, if you can - these additional objectives are optional, and exist for bragging rights only.
Helloooo! New and probably final update to Will The Man Get Frog.
Quite a few new things:
- Mouse support! Composing is now comfier than ever!
- A brand-new background and music themed around new year's eve!
- A not-so brand-new background and music with a big frog in it!
- A LOT more season words (more than twice as much)!
- the "..." punctuation mark, more mysterious than ever.
- "-ed" and "-es" suffixes. Add past tenses and plurals to anything.
- A delicate sprinkle of handpicked new words in almost every category.
- A few bug fixes and quality of life improvements
This is basically a Wolfenstein-3D style ray-caster with floor tiles.
There's no gameplay or even collision detection so far.
The top right of the Pico-8 map region is used to layout the game, using the sprites in tab 3.
The sprites correspond to 8x8 regions in the top left of the map area, which represent the "texture" to draw.