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Cart #sokolike-0 | 2023-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

This month's prototype is named "Sokolike". It is a template for building your own Sokoban-like game.

If you are not familiar with Sokoban, meaning "warehouse worker" in Japanese, it is an MS DOS puzzle game from 1982 where you must push blocks around walls and other blocks to get them all to designated locations.

We have included a level building function that will read each pixel in a 16x16 sprite and use that to place appropriate tiles on the map. This means that you can draw and edit your level designs easily using the sprite sheet! There are 16 example levels and 52 total levels available to be made.

[ Continue Reading.. ]

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Cart #yayyijiha-0 | 2023-06-26 | Code ▽ | Embed ▽ | No License
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SEE LESS -- a celeste mod, it replaces your world with checkerboard tiling!

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Cart #lofi_pc-0 | 2023-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


^^^
that's me

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there's a big storm and the power went out.
these might be my last words for a while

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multicarts are cool, so im gonna make one

i have no information on how to do this, so im just gonna make the simplest type of multicart, literaly just loading different carts for different levels, i dont know why multicart games like poom dont use this! although, i may be wrong about how cart loading works... hopefully i dont need to worry though! ill try to push through and make the best cart ever!

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[24x24]

the pico-8 large font (made by me) is quite cool, it allows more detailed letters and much more! i will soon make a "larger font", hopefully, it wont take up too much more space!

[128x32]

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Cart #alienshootout-0 | 2023-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Welcome to Alien Shootout!

Shoot the aliens and get the highest score!

  • Controls -
    Arrow Keys (<^v>) to move around
    Button "X" to shoot

Made by Adam101

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basic collision functions

Cart #jenijudaga-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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Cart #wdujursi-4 | 2023-03-23 | Code ▽ | Embed ▽ | No License

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Old Post here!

What changed?

There were some misplacements with the diagonal resize and the look of the horizzontal and vertical design was terrible; the text icon didn't match with the text.
Here's the showcase:

I woke up one day and I said "I wanna make a pico-8 styled cursor!" and so this piece of concept art came to life!
I took pico-8's cursor as a reference and the other ones are made by me. This is my first cursor and I'm very pround of it. (It was really fun btw)
Hope you enjoy my work! ヽ(・∀・)ノ

UPDATED Download: https://www.mediafire.com/file/bxvjghvkghgaofw/Pico-8_Cursor_Updated.zip/file

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this might be the cutest image ever taken

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i changed my pfp to squiddy

Play Squiddy


Cart #squiddy-0 | 2021-09-28 | Code ▽ | Embed ▽ | No License
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Cart #ffdemo-0 | 2023-06-07 | Code ▽ | Embed ▽ | No License
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This is a demo of Food Fight, the game I've been working on for the last few months.

Arrow keys to move
X to shoot
Z to use bomb

Shoot down the food in four different waves, the last of which is a boss fight.
Occasionally defeated enemies will drop powerups. Collect these to use your bomb attack.
The more you collect, the bigger the attack. Collecting 10 will give you an extra life, but will reset the counter to zero.

It's playable up to the first boss. Basically this is here to give people the opportunity to playtest it and offer feedback. I am not a programmer and this is all brand new to me.

Big thank you to Lazy Devs "Making a Shmup" course. Any errors in the code are mine and not Krystian's.

[ Continue Reading.. ]

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In order to experiment with the Picotron v10 Gui library, I made this simple 4 op (more like 6 op) calculator! Just copy and paste the following code into a blank Picotron project and press ctrl+r!

gui = Gui()
set_window(79,73)
buttons = {}
state = 0
a = 0.0
b = 0.0
op = nil
buffer = ""

function _init()
    for i=1,9,3 do
        for j=0,2 do
            add(buttons, gui:attach_button({label=tostr(i+j),x=j*16,y=(abs(i-9)/3)*14+8,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(i+j)end}))
        end
    end
    add(buttons, gui:attach_button({label="0",x=0,y=59,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(0)end}))
    add(buttons, gui:attach_button({label=".",x=16,y=59,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(".")end}))
    add(buttons, gui:attach_button({label="=",x=32,y=59,bgcol=0x0902,fgcol=0x0209,tap=function()eval()end}))
    add(buttons, gui:attach_button({label="+",x=48,y=17,bgcol=0x0b03,fgcol=0x030b,tap=function()set_op("+")end}))

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=130565#p)
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Bad Apple on Pico8

Link to github here
Note this works by dragging and dropping a frameData.bin onto the running cart so it dose not work on BBS.

Drawing Function Used by Cart:

--main
print("dropfile")
repeat
until stat(120)
cls()
polys={{}}
i=0
p = 1
size=0
function _update()	
	byte=0
	while byte!=0xff do
	if i>=size then
		size = serial(0x800,0x4300,1000)
		if size==0 then
			stop("done")
		end
		i=0
	end
		byte = peek(0x4300+i)
		if byte!=0xff and byte!=0xfe then
			add(polys[p],byte)
		end
		if byte==0xfe then
			p+=1
			add(polys,{})
		end
		i+=1
	end

end

function _draw()
	cls()
	for poly in all(polys) do
		line(poly[1],poly[2],poly[1],poly[2])
		for i=1,#poly,2 do
			if poly[i]==0xff then
				stop("here")
			end
			line(poly[i],poly[i+1],7)

		end
	end
	polys={{}}
	p=1
end

[ Continue Reading.. ]

1 comment


I can't get my custom font with variable width to work

the font maker tool

Cart #my_font-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a cart that uses the result code

Cart #turnbased_demo-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

and also the output code:

poke(0x5600,unpack(split"5,8,8,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63,63,63,63,63,63,63,0,0,0,63,63,63,0,0,0,0,0,63,51,63,0,0,0,0,0,51,12,51,0,0,0,0,0,51,0,51,0,0,0,0,0,51,51,51,0,0,0,0,48,60,63,60,48,0,0,0,3,15,63,15,3,0,0,60,6,6,6,6,0,0,0,0,0,48,48,48,48,30,0,99,54,28,62,8,62,8,0,0,0,0,24,0,0,0,0,0,0,0,0,0,3,6,0,0,0,0,0,0,0,1,0,0,0,5,5,0,0,0,0,0,2,5,2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,2,0,3,0,0,5,5,0,0,0,0,0,0,20,62,20,20,62,20,0,8,60,10,62,40,30,8,0,0,18,24,12,6,18,0,0,14,27,27,110,59,59,110,0,4,4,0,0,0,0,0,0,24,12,6,6,6,12,24,0,12,24,48,48,48,24,12,0,0,54,28,127,28,54,0,0,0,12,12,63,12,12,0,0,0,0,0,0,0,6,6,3,0,0,0,31,0,0,0,0,0,0,0,0,0,0,1,0,32,48,24,12,6,3,1,0,6,9,13,15,11,9,6,0,2,3,2,2,2,2,7,0,7,8,8,15,1,1,15,0,7,8,8,14,8,8,15,0,9,9,9,14,8,8,8,0,15,1,1,15,8,8,7,0,14,1,1,15,9,9,7,0,7,8,12,6,2,2,2,0,6,9,9,15,9,9,6,0,7,9,9,14,8,8,7,0,0,0,3,0,0,3,0,0,0,0,2,0,0,2,1,0,48,24,12,6,12,24,48,0,0,0,30,0,30,0,0,0,6,12,24,48,24,12,6,0,15,9,8,12,6,0,6,0,0,30,51,59,59,3,30,0,0,0,6,8,14,9,14,0,0,1,1,7,9,9,6,0,0,0,6,9,1,9,6,0,0,8,8,14,9,9,6,0,0,0,6,9,15,1,14,0,0,12,2,2,15,2,2,0,0,0,6,9,9,14,8,6,0,1,1,7,9,9,9,0,0,2,0,3,2,2,7,0,0,4,0,6,4,4,4,3,0,1,9,5,7,5,9,0,0,0,1,1,1,1,6,0,0,0,17,27,21,17,17,0,0,0,7,9,9,9,9,0,0,0,6,9,9,9,6,0,0,0,6,9,9,7,1,1,0,0,6,9,9,14,8,8,0,0,6,13,1,1,1,0,0,0,14,1,15,8,7,0,0,2,7,2,2,2,4,0,0,0,9,9,9,9,14,0,0,0,9,9,9,13,6,0,0,0,17,17,21,31,10,0,0,0,17,10,4,10,17,0,0,0,5,5,5,6,4,3,0,0,7,8,6,1,14,0,31,3,3,3,3,3,31,0,1,3,6,12,24,48,32,0,31,24,24,24,24,24,31,0,6,15,9,0,0,0,0,0,0,0,0,0,0,0,15,0,6,12,0,0,0,0,0,0,6,9,9,9,15,9,9,0,6,9,9,7,9,9,7,0,6,9,1,1,1,9,6,0,7,9,9,9,9,9,7,0,14,1,1,7,1,1,14,0,14,1,1,7,1,1,1,0,14,1,1,13,9,9,6,0,9,9,9,15,9,9,9,0,7,2,2,2,2,2,7,0,15,4,4,4,4,4,3,0,9,5,5,3,5,5,9,0,1,1,1,1,1,1,14,0,17,27,21,17,17,17,17,0,9,9,11,15,13,9,9,0,6,9,9,9,9,9,6,0,14,9,9,7,1,1,1,0,6,9,9,9,9,5,10,0,7,9,9,15,5,5,9,0,14,9,1,15,8,9,7,0,15,4,4,4,4,4,4,0,9,9,9,9,9,9,6,0,9,9,9,9,9,13,6,0,17,17,17,21,21,27,17,0,17,17,10,4,10,17,17,0,9,9,9,14,8,8,7,0,7,8,4,6,2,1,14,0,28,6,6,3,6,6,28,0,8,8,8,0,8,8,8,0,7,12,12,24,12,12,7,0,0,0,110,59,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,127,127,0,85,42,85,42,85,42,85,0,65,99,127,93,93,119,62,0,62,99,99,119,62,65,62,0,17,68,17,68,17,68,17,0,4,12,124,62,31,24,16,0,28,38,95,95,127,62,28,0,34,119,127,127,62,28,8,0,42,28,54,119,54,28,42,0,28,28,62,93,28,20,20,0,8,28,62,127,62,42,58,0,62,103,99,103,62,65,62,0,62,127,93,93,127,99,62,0,24,120,8,8,8,15,7,0,62,99,107,99,62,65,62,0,8,20,42,93,42,20,8,0,0,0,0,85,0,0,0,0,62,115,99,115,62,65,62,0,8,28,127,28,54,34,0,0,127,34,20,8,20,34,127,0,62,119,99,99,62,65,62,0,0,10,4,0,80,32,0,0,17,42,68,0,17,42,68,0,62,107,119,107,62,65,62,0,127,0,127,0,127,0,127,0,85,85,85,85,85,85,85,0"))

[ Continue Reading.. ]

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credit orignal game: Super FNaF - @Lylly - https://gamejolt.com/games/sfnafarchived/158082

Cart #sfnafde-1 | 2023-05-31 | Code ▽ | Embed ▽ | No License
1

This is a project for me to learn more about pico 8.


Super FNaF Demake v0.0

  • Characters
  • Basic Movement
  • Some Tiles
  • ...

v0.1

  • side scrolling???

My Discord: AaronsLG#4641

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Cart #bitukogiro-0 | 2023-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Demo made by Marina Makes)

This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

This month's prototype has been taken over by Marina Makes!
She wants to challenge you all to make a game with the mouse controls and provides a fun prototype and demo to get you started!

Don't forget to share it here on the BBS with the tag "#pico-view" and "#prototype-party" so we can see what you were inspired to create. And keep your eyes out for more in the coming issues of Pico-View!

Read the full issue here:

Pico-View #5 May 2023: https://nerdyteachers.com/PICO-8/Pico-View/?issue=5

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Cart #musinayuku-0 | 2023-05-27 | Code ▽ | Embed ▽ | No License
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Demo for my INSANIQUARIUM Demake in Pico-8. Currently have the basic framework for the game in place but want feedback before making more content. Currently lacking..

Levels: Only 1 level per Tank. Planning on doing 3 levels per Tank instead of the normal 5

Pets: Already started work on Pets but none are in this Demo. Planning on having 12 Pets instead of 20

Art: Some art is in place for clarity but most of the fish are simple cubes with color schemes from the original game. Planning on finding an artist to commission for help with the rest of the art like the title screen, the fish, and backgrounds

Sound: Saving sound for last since its what I'm least experienced in and unsure on how I want to do sounds at the moment

[ Continue Reading.. ]

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