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Cart #borebayini-0 | 2023-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple representation of the Langton's Ant Turing machine.

The colors of the tiles can be changed through the code (look for c={0,7})

Everything is (mostly) functionalized so it is easily modifiable

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Hello first post I'm just a slugcat who likes weird thoughts!

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Yes! If you remember, back in January I had posted a code snippet that would let you play Minesweeper in the Picotron Playground. I later updated that snippet to have some comments describing the settings needed to recreate the three difficulty levels, but otherwise nothing changed. Well now, after months of (not that) hard (but still a little tricky) work, the third version of my Minesweeper game on Picotron is OUT! New features include:

  • Easy windowed mode: Running the program will instantly switch to the desktop. No more faffing about with run_program_inside_terminal! Who wants to type that out every single time?
  • A help screen: Just click the handy little blue question mark (?) and you can reference the rules anytime. Also shows up the first time the program is run.
  • In-game minefield customization: Nobody wants to edit the code every time just to change the difficulty. Nobody.

[ Continue Reading.. ]

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Cart #reyinunenu-1 | 2023-04-02 | Code ▽ | Embed ▽ | No License

This script includes:

  • ability to turn on/off arrow keys, O button, and X button (in the code)
  • pause menu on/off switch
  • customizable on/off button colors (in the code)
  • customizable background color (in the code)

I've noticed that a bunch of players use things like this for speedrunning, so I decided to make my version and make the code available to everyone

You're welcome :)

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Cart #paineste-1 | 2023-03-28 | Code ▽ | Embed ▽ | No License


Have you wanted to combine the pain of elliotteste by @StrongSand94191 and the struggle to not get softlocked in real time celester by @AdamMcKibben ?

No? Well that's awkward.

Anyway have fun crying!

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this is somehow possible

Cart #gymskip-2 | 2023-03-27 | Code ▽ | Embed ▽ | No License

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Cart #wodebwati-0 | 2023-03-24 | Code ▽ | Embed ▽ | No License

Here's a simple platformer engine

It's pixel/color based, 32x32 screen dimensions

If you want bigger dimensions, remove poke(0x5f2c,3) in the _draw() function

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Cart #petcock-0 | 2023-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Taking care of a pet rock can be very hard, in this simulation game,
take care of your pet rock thats constantly getting into trouble
and getting dirty!
dont let it get too dirty by shaking it off every few seconds,
if it gets too dirty, your rock may disintegrate,
and thats game over for you. Have fun playing this pet
rock simulator!

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Following this tutorial for a 3D renderer https://www.youtube.com/watch?v=I9oFAHtlK0A and my walls don't come out nearly as smooth. I'm using the same raycasting system although it's a little bit different but the way the rays are cast is the same. And I can't find anyone else with this issue. Any help would be appreciated just I'm

Cart #wuyewirbu-0 | 2023-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


lost

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Cart #mininite-0 | 2023-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gijizumet-0 | 2023-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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hello :3

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Cart #gewukekohu-0 | 2023-03-02 | Code ▽ | Embed ▽ | No License
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Cart #hibejozaba-0 | 2023-03-01 | Code ▽ | Embed ▽ | No License
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Cart #chaos-0 | 2023-03-01 | Code ▽ | Embed ▽ | No License


shitpost

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So I was building a game that generates 30 stars at random x,y cords using the following snipet, however is returns an error

 stars={}
 for i=1,30 do
  local countup=i
  add(stars,countup)
  add(stars.countup,x)
  add(stars.countup,y)
  add(stars.countup.x,rnd(0,127))
  add(stars.countup.y,rnd(0,127))
 end

Does anyone know why?

Thanks, Bouncy

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Cart #invisibleste-0 | 2023-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I removed a couple important lines of code and found that it made the character invisible. I played around with it and thought it was pretty fun, and decided to throw it here. I also blacked out a few sprites from the start of level animation. This has probably been done before, but I haven't seen it so I figured I might as well post it. If you can complete it please post your results in the comments! I'd love to see how you guys do.

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Cart #yuhedatumi-1 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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