It's Lovebyte this weekend, and I made a couple of size-coded intros for it. First up is an invite to another demoscene party: SESSIONS in C4 LAN 2023 SPRING, taking place in Shizuoka / Japan end of April. This one is 512 bytes, around 100 of which are for the music (don't wait for the drop!):
I also tried a bunch of 64 byte intros based on poking semi-structured patterns into ram that could double as audio and visual data. This is the one that I submitted to the 64 byte compo:
Nana's Adventure is a single-cart PICO-8 game I made over the course of a month or so, it's a simple action-rpg type game with a variety of enemies and items. It was my first time making music in any context, so I hope it's not too bad lol. There is a trailer for the game on YouTube.
If you're downloading the P8.PNG file and you're interested in the code, I highly recommend downloading the spreadsheet "stuff.xlsx" found on the itch.io page as the code is much harder to understand without it due to having to strip comments.
Originally I had intended for a few more features such as rare enemies with unique drops and such, but I was unable to fit it in due to the PICO-8's constraints. I pushed the limits as far as I could, anyway.
Tephra Toil
As a vulcanologist of the future you have an advaned system for scanning tephra as it is thrown from the volcano.
In order to complete your research you must scan all the types of tephra and escape the volcano with your precious research.
Controls
- Movement — ⬅️ ➡️
- Dive — ⬇️ (for fun!)
- Start / restart at game over — ❎ / X
Get close to the rising tephra in order to scan it, the more you scan the closer you get to completing your research and furthering humanity's understanding of hot flying rock.
Game Jam
This is an entry for the sixteenth Eggplant Community Game Jam #16 where the theme is "Falling Deep".
Hi, PICO-8 people!
I've had a copy of the console for a while and have lurked here for a few years now. I never got around to doing anything cool with the PICO-8 until I joined the Game By Its Cover jam over on itch.io four months ago!
I made a minimum viable product to submit to the jam on its original due date, and then finally returned to the game this past month and redid everything. Now I have something that I'm pleased with, and would like to share!
Here is WORM•HOLE! It's like asteroids but with gravity.
P.S. I haven't listed WORM•HOLE as Creative Commons only because I don't hold rights to the name- I was given permission to use it from the artist whose cartridge art I based the game on. Feel free to use the code and in-game assets for anything else, though! I've applied the Unlicense on my itch.io page.
I FINISHED
also, there's a little secret mechanic. you will know when you find it. it will only be used in levels where it's painfully obvious. there are no levels where it is used, but you can beat the level otherwise.
@blakery
read the old site text
old version here:
This is for @huulong but will likely assist others.
There was some talk of not being able to export the LABEL of a Pico-8 cart.
That is the screen you record when you press the F7 key during its runtime.
Well it can be done with a bit of work.
These instructions are for the commercial version of Pico-8.
Load the cart you want to export the title screen and type the following in immmediate mode:
save flip
Then edit the FLIP.p8 in Notepad or some other convenient text editor.
Look for __gfx__
change that to __label__
Look lower in the code for __label__
change that to __gfx__
Save that code.
Bring back up Pico-8.
Now in immediate mode type:
load flip
You will see that the spritesheet now contains the title screen.
To export the title screen type:
export title.png
When all done you can delete the flip.png
file.
If you found this helpful or have further questions, please let me know.
THANKS !
I've been noticing a significant decrease of the RAM Pico-8 shows in stat(0) after rebooting it. I just updated from 0.2.5e to 0.2.5g and didn't notice this bug in 0.2.5e. But since I don't reboot often, I might have missed it in 0.2.5e.
Anyway, this bug might be new. Here are some pictures to show you the RAM usage as shown by stat(0) before and after rebooting Pico-8.
87KB before reboot, and 23KB after reboot.
The games still seem to play fine.
EDIT: The bug also affects version 0.2.5e
A fast-paced platform fighter, where you shout your way to victory, made in Pico-8.
Up to 4 players (requires controllers).
Controls:
Menu (player 1 only):
D-Pad: Move selection
❎: Select
⭕: Back
In-Game:
⬅️➡️: Move
⬆️: Jump
⬇️: Drop from platforms, fast fall
❎: Horizontal attack
⭕: Downward attack (make opponent fall from platforms)
Beckon the Hellspawn - by LokiStriker
Survive against hordes of relentless creatures by using your arcane powers to defeat them. Gather their essence and use it to increase your magical prowess! Use the beacons lure them and defeat them, but be warned, the more time passes, the stronger they get. Your mission? Survive until "It" arrives. When "it" arrives, destroy it.
Controls
This game supports touchscreen and mouse (as press/click and drag) as well as directional input. (This includes WASD) Confirmation requires you to press "Tap on the Screen", "Left Click" or pressing of the "X" key or button. Additionally, one may access options within the "Pause Menu" by pressing the "Enter" key or by pressing the "Menu" button (On android this button is a small rectangle). In there you'll find a option to turn off the music, or just have drums available when playing the game.