A new instance of PICO-8, will have the custom font properties set to zero.
?peek(0x5600) -- =0 ?peek(0x5601) -- =0 ?peek(0x5602) -- =0 |
This sets width and height to a default of 0 pixels. This will never be a useful default state.
It can be confusing for newcomers- and frankly is easily forgotten / overlooked for experienced users- when working with custom fonts.
Request:
- Initialise custom font properties to a reasonable default of 8 x 8 px, which matches the one-off character default. i.e.
poke(0x5600,8,8,8)
Extended Jelpi is a remake of Jelpi Demo with more features.
I wanted to make a Jelpi Demo remake with alternative palette and extended second level. And why not make and extended version of this game?
In the remake you can change palette, multiplayer in the pause menu. Also there are icons in the pause menu and top bar now!
v1.3
- Added death count
- Changed the victory screen music a bit (forgot that I added the modified copies of SFX myself for music, so I made more music, again, and it's unused :P)
Old versions:
How to Play
The First Gloopadoop Invasion is a retro arcade style shoot-em-up. You need to shoot the Gloopadoops and survive at least 10 waves and defeat the mastermind boss at the end.
- Arrow keys move the ship - or you can use a controller
- Z or N or C - Shoot your T72 flame cannon!
- X or M or V - Shoot your AIM-21 "Shatterer" Missile - you have maximum of 5 and they regenerate
NOTE: you can use a gamepad or controller also. Please do!
If you get hit by an enemy or a bullet you will lose health. You have 5 health pips - dont lose them all!
If all enemies are destroyed or have left the screen the next wave will start. There are 10 waves and then . . . well you will see.
Hello, we haven't seen each other for a long time, friends, I leave this so you can see what you think of this video, please don't take it the wrong way
https://youtu.be/4qRdUrSS20Y
I hope you don't take it the wrong way, I just want you to give your opinion on this.
What's up guys
I made a video to explain how Lua works - in Persian
and this game is the result
only in 20min you can make a wonderful game
In Persian "khabis" means bad guy.
Khabis and mario try to get fruits and avoid bombs.
a simple senario and addictive game :)
Collision Detection
In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time.
function collision(a,b,x,y) if (a <= x and a+8 >=x or x <= a and x+8 >=a) and (b <= y and b+8 >=y or [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=119095#p) |
First I load my image to a table,
final positions in x,y and random position in (a,b)
function load_image() --load the image me = {} for j=0,8 do row={} for i=0,8 do add(row,{ spr=j*16+i, x=i*8+30, y=j*8+20, a=rnd(150), b=130, }) end add(me, row) end end |
then I call a magnet() function to move a=>x and b=>y
function magnet() local step=1 for j=1,8 do for i=1,8 do local p = me[j][i] x= p.a y= p.b if p.a > p.x then p.a-=step end if p.a < p.x then p.a+=step end if p.b > p.y then p.b-=step [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=119089#p) |
I'm trying to make a version of Snake and I have two tables of tables I need values pared from and removed. the code:
Now I need to delete all of the matching values in ST and NST but both tables could be up to a length of 196 and this game uses update60(). Any advice would be greatly appreciated, thanks.
A little tile turning game about pipes
Made in 1024 compressed bytes for the #pico1k 2022 jam.
How to play
- Use arrows to navigate around the tiles.
- O and X rotate the selected tile anti-clockwise / clockwise.
- Connect the water to the red marker to refresh the board.
- There is horizontal and vertical screen wrapping.
- You get 1 point for every tile connected.
- Game over when flow can't continue.
Hello there!
I just purchased PICO-8 and would like to start using it. However, my ESC key does not seem to be working inside the PICO-8 application. Something similar happens for the newer versions of Minecraft, but I couldn't tell you why. Even across a different keyboard, this still happens.
I have a feeling this isn't going to be an easy fix, so if you want to add me on discord to help investigate this further, my account is Archonic#1070.
Cheers!
Hi,
I'm working on a collection of 'retro' 8x8 repeating patterns.
Since the fillp()
function only supports 4x4 px patterns, the nearest data format is using Custom Fonts (1bit per pixel, 8x8px).
I'm planning on something like this:
?"\^!5600⁸x⁸\0\0" -- 97 'a' stonewall poke(0x5600+(8* 97), 14, -- ▒███▒▒▒▒ 230, -- ▒██▒▒███ 240, -- ▒▒▒▒████ 102, -- ▒██▒▒██▒ 15, -- ████▒▒▒▒ 95, -- █████▒█▒ 206, -- ▒███▒▒██ 224 -- ▒▒▒▒▒███ ) -- 98 'b' picket poke(0x5600+(8* 98), 0, -- ▒▒▒▒▒▒▒▒ 34, -- ▒█▒▒▒█▒▒ 102, -- ▒██▒▒██▒ 255, -- ████████ 102, -- ▒██▒▒██▒ 102, -- ▒██▒▒██▒ 255, -- ████████ 102 -- ▒██▒▒██▒ -- ... ) |
and then to render the pattern,
print "\014aaabbb" print "\014aaabbb" -- etc. |
Request for feedback:
(esp. @Heracleum, @dw817) ~ Is this reasonable?
Is there a more appropriate data type / graphics method?
Many thanks,
Andrew