A simple practice mod I made for RubyRed's Cliffside
Controls:
S and F: previous/next screen
A: toggle gemskip
D: retry
If I update the cart it'll probably be updated on github
https://github.com/uShldGetCeleste/Cliffside-practice-mod
So, as most of us know, .p8 cartridges consist of sections. lua,gfx,map, etc etc. Well, I found this other section named gff. I just wanted to know what it did, since it doesn't seem to directly correlate to anything you can edit. I'm just asking since I'm making a cart generator in Python so I need to know if gff is an important memory region.
welcome to the ocelot safari!
enjoy the ocelots, and do let us know if you find any long-lost relics deep in the jungle :)
instructions
- hold Z to drag things
- arrow keys to move
- retrieve the lost gemstone of Tezcatlipoca! some say it’s as far as fvkgl-sbhe meters deep in the jungle!
tips
- we'll leave you some new tools at the initial drop point, if the ocelots steal your gear
- ocelots can crawl through vines and trees -- they're tricksters!
- be sure to bring some matches; the nights are long and dark, and who knows what lurks in the jungle...
Pico-Paint
This is Pico-Paint, a small experiment trying to reproduce a classic painting program in pico-8.
Instructions
Use the mouse to move the cursor around.
LMB : select
RMB : cancel
X : change tool
Z : clear screen
E / D or Up / Down : change paint color
S / F or Right / Left or mouse wheel : change brush size
How to save
Press Enter or P to open the menu. Select the "Save artwork" option. A .gif file should be saved to where you configured PICO-8 to save gifs (Desktop by default). If you are running the web version, a pop-up should appear containing the gif. Right-click it and select "Save as...".
⚠︎ - Sometimes, the gif won't save. In that case just try again.
Changelog
1.0 : main release
1.1 : added save option
left/right to move
down/z/x to drop
press x to restart when game is over
the physics engine comes from URL https://www.lexaloffle.com/bbs/?tid=36182
Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
Game Content
• 30+ different items
• 6 Item Types
• A Fun Little Story
• Many Challenging Floors
• Several Enemy Types
NPC’s
There are npc's in the game. Bump into them to talk with them!
Interactable Objects
Most objects that aren't the wall are interactable! Find out what they all do!
Game Strategy
This game is challenging and you may find yourself overwhelmed in the early game. There is a way around this! Try to look for the next floors' stairs first. then hunt down chests. If you run into a lot of enemies, you'll have a clear path of escape if you need it!
I've finished the post-jam version of my LD48 entry, Sub-Uber-Marine. Pilot a submarine taxi and deliver deep-sea divers to their destinations. Drive quickly and smoothly to earn more money!
In Sub-Uber-Marine you are a sub-aquatic taxi driver. Deep-sea divers need your help getting around the ocean!
Standard Pico-8 controls: Arrow keys for movement, X key to read messages, Z key to check money/account information
•Deliver divers to various locations in the ocean
•Repair any damage to your sub at the dock
•Follow the sonar pings so you don’t get lost
Martian Dice is an online multi-player dice game. It lets you:
- Play with your friends
- Play with strangers or
- Play against a bot
This is a reproduction of the physical dice game Martian Dice.
Unfortunately, this game cannot be played from the BBS. For different clients to talk to each other the game needs to connect to a cloud-hosted service, which requires additional Javascript code. You can play the game from my homepage though. The in-game QR code also takes you there.
History
This PICO-8 game really evolved by accident. After playing Martian Dice with friends I wondered what the optimal play was and how much points you can expect to score each turn. So I built a bot in Python that maximises the expected score each turn. Next I figured it would be a good vehicle for me to try out WebSockets. As I also wanted some experience with React, I first built a React client. Then I started dabbling with sprites for the die faces and realized it's a good fit for PICO-8. And here we are...