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Cart #sumeboimap-1 | 2021-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The main map for my super meat boy demake
Use arrow keys to navigate
Z or X to select a chapter
(there is only currently forest light and dark)
original post: https://www.lexaloffle.com/bbs/?tid=42090

edit: this project is discontinued
source will be uploaded to my discord server at #pico-8: https://www.discord.gg/FsYGwsD

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Cart #ray_march-0 | 2021-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So I was working on a random visualiser thing, when I realised, uhh,

What?

I've never seen the sprite counter in hexadecimal, and don't remember a feature like that being announced nor me toggling it..

Someone help I'm confused ; _ ;

2 comments


Cart #mobohopaja-0 | 2021-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I am very very new to this. My 2.5 year old likes video games a lot but isn’t very good at them yet. He also likes space. I thought I would try to make him a game. He can name all the planets in our solar system so now he can visit them.

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Cart #harvest_the_apples-0 | 2021-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Applebloom is very hungry today!
Harvest some apples to feed a growing filly.

Arrow keys to move
X to Grab/Drop items
Z to Use items

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4 comments


Cart #wildtrip-3 | 2021-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a work in progress which started out because my sinc3 tests for 0x0808 looked like landscapes..

Next job is to replace the sinc3 landscape as it's way too expensive (took it from 60fps @ ~0.5 cpu to 30fps)

Job after that is to add yet another endless generator so I can start actually doing the game rather than the background renderer...

Update 1:

Ended up keeping the sinc3, but inlined it for performance. The main performance killer now is the tline sky, so I'm adjusting my goals to aim for 30fps. I've altered the draw distance and hill frequency settings in this version to reflect that.

I've made a few improvements to the hill system to make the levels look more planned.

[ Continue Reading.. ]

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Cart #dtekopyu-1 | 2021-04-05 | Code ▽ | Embed ▽ | No License
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DESCRIPTION

You woke up today and decided to make a pie. You found a helpful recipe card in a drawer somewhere, but to your dismay found a woeful lack of the required ingredients! Your quest is to find the required ingredients and bake a pie!

CONTROLS

  • Arrows: Move
  • Z/N: Look at pie recipe
  • X/M: Interact with an object

Interact with stuff! If it doesn't help to further your pie-goals, at least it might have some entertaining flavor text!

CREDITS

All the coding, art, sound design, etc. was done by yours truly.
Special thanks to the Pico-8 discord for being helpful and answering my questions!

I got ahold of Pico-8 about 2 months ago, and I started working on this about two days into learning it, so... this took longer to make than I was thinking. But I think it's cute, and I learned a lot, so I like it!

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Hello and Welcome to an EPIC ADVENTURE (the epic is a joke).
This is my first game that i Created with Pico 8, so please don't be so hard on me if you don't like something in it.

-Controlls-
Walking = ←↓↑→
Inventory = x
Close Sign = c
Restart after you are dead or after you've Won = x

-Short Explanation-
You are a thing that want's to get in the house.
So you just search for a Key.
If you notice anything Strange like a talking Tree, just ignor it... PLEASE!

-What I wanna see from you-
Yes I want a bit help from you.
I want that you post in the comments any sort of suggestion for this game, because I want to improve the game.

[ Continue Reading.. ]

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Cart #gesadupito-2 | 2021-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PicoVox

version a2

Old versions

Cart #gesadupito-0 | 2021-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
183

PicoVox is a voxel art creation program for Pico8.
--Use your mouse to add, remove, and recolor blocks on an isometric grid.
--Render ray-traced images and rotation animations of your pieces

[ Continue Reading.. ]

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Cart #yigapiyodo-0 | 2021-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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HISTORY

During a nightly military maneuver, you are abducted by a UFO and taken to the mothership. You must escape from each of the 10 rooms discovering the correct activation sequence until you are taken with the leader!

HOW TO PLAY

Arcade mode

Turn on the four switches in each level by press down when you are near one.

You must activate in a certain order; If the order is incorrect all the switches will be deactivated and you will need to start the sequence again.

Avoid collisions with enemies and falling through floor holes.

Collect the falling boxes to get improvements for your weapon and avantages over enemies.

Endless mode

Collect as many boxes as you can to get improvements for your weapon and avantages over enemies.

[ Continue Reading.. ]

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Cart #wokawupef-0 | 2021-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #zusetimezi-0 | 2021-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #donswelt_musashi-2 | 2023-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Valentine's Update v1.2 ❤️

I updated most of the visuals of Crazy Samurai Musashi and you now have an additional heart/life. Love is in the air. And blood. Here's what else is new:

  • More detailed sprites
  • Added heat effect to sun
  • Added stars to the night sky
  • Reworked the blood splatters
  • Added dirt splatters to running swordsmen
  • Added a skull to appear when you slay an enemy
  • New sound effects
  • Fixed the flipping of the moth animation
  • Added the moth to the title screen because why not?
  • Added Pliso Miso splash screen

Quick Fix v1.3

  • Added an option to skip the slow beginning for experienced players (suggested by @baker 👍)

[ Continue Reading.. ]

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If you keep increasing the Y value of the cursor, things get weeeeiiird. First, the CPU usage goes out the roof. Second, there's a weird area in the corner that obscures the text. Here's a bit of code that will reproduce the problem:

function _init()
	y=110
	f=0
end

function _draw()
	cls(1)

	f+=1
	if (f%20==0) y+=1
	cursor(0,y)
	print("hai")

	print("cursor_x:"..peek(0x5f26).."\ncursor_y:"..peek(0x5f27).."\ny:"..y.."\ncpu:"..stat(1),0,0,7)
end

And this is what happens:

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I noticed this while looking at load/save behavior for my QoL idea.

You can load a file that has no extension, because load will try the raw filename first without adding an extension.

However, when you save that file, it will automatically add ".p8" to the name, possibly overwriting an existing file while not overwriting the file you actually loaded.

Probably not going to happen much in practice, but potentially disastrous when it does happen.

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At the command prompt, if you try to load a filename with no extension:

load somefile

It'll try these in order:

somefile
somefile.p8
somefile.p8.png

It'd be nice if #include worked the same way.

e.g. with vector.p8 in the same folder:

#include vector

I think simply re-using the logic from load would work, because it behaves exactly the way I'm suggesting.

As for Lua files, it's probably best if the .lua extension has to be typed out explicitly, because you're essentially leaving the sphere of PICO-8 by using a raw lua file and it makes sense that PICO-8's name abbreviation would not apply. Plus this is the same behavior load already uses, so minimum effort required. ;)

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Cart #p3-0 | 2021-04-04 | Code ▽ | Embed ▽ | No License

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Cart #noregogoza-0 | 2021-04-04 | Code ▽ | Embed ▽ | No License
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The result of following: https://www.youtube.com/watch?v=J1wvvbVQ5zo&list=PLdLmU93eWisKpyk1WZywUSYAq5dkCPFIv&index=1

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I'm working on an SFX that is supposed to sound like a bicycle bell, well actually an ice cream bell. Here's what I have so far:

[sfx]

Do you find it convincing? Do you have advice on making it better? If you have a better SFX of a bicycle or ice cream bell ding, please share.

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Cart #antivirus-0 | 2021-04-04 | Code ▽ | Embed ▽ | No License
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This is my first attempt at a pico-8 game, a Dr. Mario clone with a silly 80's aesthetic. It was written over about 3 days, just for fun but some friends suggest I publish.

There is a secret game mode to unlock if are able to win virus level 20, but I've never managed so if you want to try it (super virus mode), tap left, right, right, left at the virus load select screen.

I hope you enjoy playing it as much as I did writing it.

EDIT fixed a small bug where score did not update correctly

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