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Cart #voodocb-0 | 2021-03-01 | Code ▽ | Embed ▽ | No License
13


Trapped in Ms smith's home, you, Mr. Voo, have to escape the trap filled house with as less life as possible

This game was made for the Wowie Jam 3 with the help of many friends!

Stuff:

Credits/Special thanks:
-Most of the game and artwork by myself, Coffeebat
-Amazing ingame music by Blameitontherobot
-Poggers logo by Sinclair

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4 comments


Cart #squirrel-0 | 2021-03-01 | Code ▽ | Embed ▽ | No License
1


Get nut for your grandsquirrel!

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2 comments


Cart #water-1 | 2021-02-28 | Code ▽ | Embed ▽ | No License
2

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5 comments


Cart #kotemuputu-0 | 2021-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #fuhadebuto-0 | 2021-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Spooky ghost walking around, arrow keys only, doesn't do anything else sorry

0 comments


Cart #teworezudo-0 | 2021-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

wooooooooooooooooooooooooooooooooooooooooooo

0 comments


ok, so I'm stumped. I have a table that works fine when I make it in the command line, but is missing a value when I reference it from cart. There are no errors on load of the cart data.

Here is the table:

bomber={
 spr={33,34,35},
 val=1000,
 aspd=10,
 gun=missile,  -- table
 mov=_circles, -- function
 ebhv=function(self)
  local e=self
  if (e.elite>elitecut) then
   e.val=e.val*4
  end
 end
}

I am using the following command to check the table when loaded:

for k,v in pairs(bomber) do print(k.." "..type(v)) end

Which returns:

aspd number
ebhv function
spr table
val number
mov function

Whereas pasting the table into command line and running that again returns:

aspd number
ebhv function
spr table
gun table
val number
mov function

Finally I made a dummy cart that seems to work as expected.

function check(tbl)
 for k,v in pairs(tbl) do
  print(k.." "..type(v))
 end
end

function pew()
 return null
end

function _circles()
 return null
end

missile={}
missile.n="homing"
missile.f=pew

bomber={
 spr={33,34,35},
 val=1000,
 aspd=10,
 gun=missile, -- table
 mov=_circles, -- function
 ebhv=function(self)
  local e=self
  if (e.elite>elitecut) then
   e.val=e.val*4
  end
 end
}

[ Continue Reading.. ]

1 comment


Cart #ancientruinsalaka-1 | 2021-02-28 | Code ▽ | Embed ▽ | No License
7

My entry for the 11th Alakajam - "Ancient Ruins".

Press X to jump,
Press O to... you'll see

7
2 comments


Cart #terrainauto-0 | 2021-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


README!
This is a terrain/island generator, based on one of my tweetcarts:
I modified it to automatically do the following things:

  • First, run the program as normal.
  • When there are no black/empty pixels, start a timer.
  • Once the timer reaches a certain treshold, do the following:

  • Automatically make screenshot
  • Enable pause menu(you'll see why)
  • Reset cart

The reason it pauses after the screenshot is so that when you leave it unattended it will not just make ten thousand different islands without you knowing. Enjoy!

0 comments


For characters in the Japanese kana range, it seems we must type ctrl + alpha
to get a kana to input. However, ctrl is also used to activate some Pico-8 things like "save" and such.

With poke(0x5f30,1)
we can suppress "ENTER" from bringing up the Pico-8 menu in-game.
Is there a poke I'm failing to see that will suppress Pico-8 from having its "save" function activated every time the user enters ctrl + s to type キ (for example)?

(on another note, backtik-surrounded text to format "code snippet within a line" doesn't seem to work right?)

1
5 comments


Cart #the_lost_night-6 | 2023-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
204

Controls

WASD/Arrows to move
X Interact/Shoot
Z  Move faster (unlockable)

How to play

You wake up in the middle of a spooky town trying to find your way back home. Help the citizens of this weird town and they will open paths for you.

BUT BEWARE!

The streets are swarming with spirits and if you let them, they will take you away. Shoot them down with your mysterious powers and win candy in return.

Spend your candy on vending machines across the town, and grow in power. Make sure to find them all as the night progresses, the spirits become spookier.

We appreciate your feedback.
-Thanks for playing

Links

Source Code

[ Continue Reading.. ]

204
27 comments


Cart #hmmmm-0 | 2021-02-27 | Code ▽ | Embed ▽ | No License

i'm trying to make a function where the camera will jump forward by an amount when the player character reaches the end of a 'room' (the end of the current screen) but am struggling to find a way to make it work, anyone know what i should do?

p.s. code currently shows what i'd like it to be, currently can't make it do more than two rooms

2 comments


Cart #disposablewowee-0 | 2021-02-27 | Code ▽ | Embed ▽ | No License
1

I participated in the third Wowee Game Jam. The above is my submission!

Can't believe this is my third jam this year...

1
0 comments


Cart #astroid_avoidance-3 | 2018-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


  1. Run the cart at this link: https://www.lexaloffle.com/bbs/?tid=41062
  2. Pick up the hen with the web
  3. Slam into the right side of the screen repeatedly

observe that part of the lines which make up the web are visible on the left (opposite) side of the screen

This happens in v0.2.2 of the BBS player, the native version, and the HTML export from the native version. It does not happen in the previous version.

2 comments


Cart #rocket_blast-0 | 2021-02-26 | Code ▽ | Embed ▽ | No License
12

A game about a tiny rocket speeding through space for energy

Controls

Keyboard

Steer: Left / Right arrow keys
Gas: Z
Brake: X

Controller

Steer: D-pad / Joystick
Gas: A / Y
Brake: B / X

Credits

Sebastian Lind Twitter

Good luck and have fun!

12
6 comments


Cart #backwards_celeste-1 | 2021-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Up is down, left is right, jump is even dash! Do you have what it takes to adjust to these changes and reach the summit?

7
7 comments


Cart #eftal-3 | 2021-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Optional background: (Contains spoilers for the Nausicaa of the Valley of the Wind books by Hayao Miyazaki!)

After the "Seven Days of Fire," a global war that ended all forms of industrial civilization when it was at its climax, civilization was reformed somewhat into the kingdom of Eftal which retained many of the technological wonders from before the event. Close to 700 years after the Seven Days of Fire, disagreements over the right to the throne and attempts to destroy the spreading toxic jungle that had appeared just after the apocalypse resulted in the kingdom's near-complete destruction.

The insects which reside in the jungle were enraged by the constant attacks on it, and a surge of insects-- including the king insects of the jungle, the Ohmu-- overtook the capital city of Eftal and nearby lands, becoming seedbeds for the fungus of the jungle. Those that survived this tidal wave of forest and insect (called a Daikaisho) either became a tribe of mercenaries or entered the forest which they call their home, surviving off of a symbiotic relationship with the plants and insects that live there.

[ Continue Reading.. ]

20
14 comments


Cart #rpg64x64-3 | 2021-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

I'm making an RPG like the legend of Zelda on 64x64 screen mode.
It is working in progress.

8
4 comments


Cart #mutopiya-0 | 2021-02-26 | Code ▽ | Embed ▽ | No License
7

It's my first roguelike dungeon crawl,

µtopiya

Loosely inspired by grim survival games like Pathogic (Мор. Утопия) or Diary of a Spaceport Janitor, the focus is on scrounging for supplies & managing hunger, thirst, exhaustion, and infection.

Controls:

mostly pretty straightforward.
🅾️ to pick up / interact / confirm (in inventory, hold to drop)
❎ to cancel / bring up inventory

Credits:

it's all by me
but
the clock uses code cribbed from 1sergey's clock cart
the dungeon generation is based on johanp's dungeon generator
dialogue function from profpatonildo's simple textbox example
a* pathfinding based on dooart's example

[ Continue Reading.. ]

7
0 comments




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