Just got the new Pimori Picade 10" and wanted to set up PICO-8.
- Downloaded the RPi version from the site
- Unzipped it to
/home/pi/pico-8
- Created a file called
splore.sh
, put it inhome/pi/pico-8
(And made it executable, see below for the file contents) - Updated the
es_systems.cfg
file to add a pico-8 entry (See below for entry) - Rebooted and launched RetroPi, launched the
splore.sh
file and got an error sayinglibwiringPi
wasn't linked. So I installed that and when I run now I get a segfault - Created a bash file to launch it in emulationstation, and it is missing the libwiringPi library. So I installed that and now I get a segfault whenever I try and launch it
Here's the splore.sh
file:
#!/bin/bash pushd "/home/pi/pico-8" ./pico8 -splore popd |
Here's the es_systems.cfg entry:
<system> <name>pico8</name> <fullname>PICO-8</fullname> <path>/home/pi/pico-8</path> [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=84965#p) |
Simple input system, to manage key/button presses.
Registers pressed and release buttons.
Horizontal axis, vertical axis, O and X buttons are all independent of each other.
The code is commented, so you can follow along what it is doing (and possibly improve it, if you wish).
As is, it is good enough and does the job, but I wouldn't be surprised if there is a more efficient way of doing this.
Rumors say that goblins hide their most precious treasures deep within their nests. They guard it with their own lifes, so it must be quite valuable indeed!
If you want the Goblins' Gold you must be tough, but also cautious and witty! Traverse 10 levels of goblin-infested rooms one step at a time, facing 8 different creatures, from the mindless slime to fearsome necromancers.
HOW TO PLAY:
- Attack enemies by bumping into them. Your sword will do the job.
- Use the ZAP attack (X) to hit and stun (if they can be stunned) all enemies around you.
- Clear a room to find the stairs to the next level (grab all gold and kill all enemies)
- Do not rush! This is a turn based game. Some enemies are fast and weak, some slow and won't be stunned by your blows. They are easy to defeat when they are alone, but dangeours if they surround you!
- Make the most of your surroundings! Running head-first is not usually the safest option...
THANKS FOR PLAYING!
This was a side-side-project inspired by Jeremiah Reid's Broughlike tutorial, loosely translated to Pico-8 as a first contact with this wonderful fantasy console.
"Luccica the Witch" is the classic shooting game.
Shot or Use MAGIC!
・control
〇:shot (if manual mode)
×:magic (with cursor key)
・Magics
×(only):FIST OF TITAN (20%)
×+↑:ICICLE ARROW(20%)
×+←:MAGICAL BLASTER(40%)
×+→:BURNING PHOENIX(60%)
×+↓:SHORT BRAKE(30%)
You can check how it works in practice mode.
・tips
There are 3 stages, and each stage has boss fight.
You can collect MP(magic point) automatically, while player in right side in window.
You can use different magic at same time.
Silly Snow
(update: added 2 new methods that incorporate gusts of wind)
Controls
UP/DOWN chooses different behaviour for the snow flakes
X changes the colour of the falling snow so you can see the "trick" a bit easier
O/Z toggles drawing the non-snow bits of the graphics each frame on and off
What it is
--
TL;DR
Only track falling snow, add lying snow to the background.
--
As it's that time of year again, I thought I'd write some winter-themed stuff.
This is my take on ye olde faithful falling snow demo, which I'm using for the intro screen for another cart (on its way soon). I've cleaned it up a bit, added way more comments than I normally do and added some options to show what's happening a bit and show some variations. Click "Code" below the display above if you're interested.
Rock Paper Automata
This is a Rock Paper Scissors Cellular Automata.
A cell change colour when the number of neighbouring cells that beats it is above a threshold (2 by default).
Green beats Red. Blue beats Green. Red beats Blue.
I have also added Black cells that are beaten by all cells and White cells that act as boundaries.
Controls
You place cells by using your mouse.
You can change the colour of the cells you place with ⬅️/➡️.
You can advance the simulation one step with 🅾️ or make it advance automatically with ❎.
You can change the neighbouring enemy cells threshold with ⬆️/⬇️.
Also the screen loops.
UFO: Scorpion's Curse
As you were surveying the hairless ape's mega-structure in your spacecraft the way out was sealed shut! Now trapped, find a way out so you can return home to Mars!
Controls
- Arrow keys to move.
- X to abduct something (grab) or drop current object.
- Enter to bring up pause menu
- Continue to resume game.
- Last Checkpoint to restart at the last checkpoint, resetting all rooms.
- Reset Cart to reload the game.
Credits
How does 3D projection work? this gif goes over the basics in 2 and a half minutes!
view the full gif split up here, with captions:
https://imgur.com/a/DjyHKag
Hello this is the "demo" of an open ended cart tutorial. I don't wish to make and complete "SPACE INVADERS", but I will give us all of the tools to do so on our own. This is because this series will be more of a Pico-8 basics tutorial rather than "SPACE INVADERS". It will teach us the following:
-Variables
-Lists
-If statements
-Loops
And it will teach some basic design principles along the way.
See you there:
Drawing software is expensive and complicated... this isn't!
Pix-A-Sketch combines the controls of your favourite drawing toy with the amazing colors and usability of Paint! All in an breathtaking 8bit resolution!
Controls:
Arrow keys - move brush
X + Up/Down - change brush size
C + Up/Down - change color
Share your artworks on social media with #Pixasketch or tag the creator Yulia Bagel
Leave a rating (here or on itch.io) for good karma uwu
Mandelbrot Set Thing wooooo
- Explore the Mandelbrot set by zooming in on certain areas you so desire.
- Go to the pause menu and select change palette. The starting palette uses every Pico-8 color and is a lil ugly, but the others you can cycle through are kinder on the eyes.
Bewaaareeeee
If you zoom too far, you'll reach the limitations of Pico-8 and floating point precision errors. The view selection will wig out and you'll get results you don't expect. When this happens, you can zoom out again with the undo button.
My favorite 2600 game has to be Activision's StarMaster. It had everything: space combat, docking maneuvers, a map. The whole nine yards.
This game only has one of those things. I'd hoped to complete it for TweetTweetJam 5, but I'm just happy it got finished at all. There are a couple tricks I'm pretty proud of in here, and I look forward to the next one!
Code:
Advent (of code) is here!
On 1st December every year since 2015 starts the best advent calendar: Advent of Code! It's a series of 50 small programming challenges that get progressively harder every day and can be solved in any programming language!
Quote from the creator, Eric Wastl:
Advent of Code is an Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like. People use them as a speed contest, interview prep, company training, university coursework, practice problems, or to challenge each other.
I can't find any mentions about AoC on BBS which is a true shame, because PICO-8 is perfect for solving and visualising AoC puzzles! (At least the first ones.) I wanted to share this awesome contest with you and in this post I will be including carts with my solutions for as long as I can keep up. GL;HF!
If you want to compete here's my private leaderboard code: 979701-cf5ded3a