P8C-BUN is now uploaded to itch.io here: https://drake-blue.itch.io/p8c-bun
I've also been working on something else that I really want to share a preview of soon, but I need to clean it up just a little more first.
We've made a version of the classic Colour Lines game. It's a bit Halloween-themed.
This is our first PICO-8 game (but I do have prior programming experience, so it was very easy to start).
Garbata team is basically a fancy name for me and my sister, who goes by the nick Cabbit, while a friend Lazy Lvalue helped with the music.
The game is available in Ukrainian, Belarusian and 4 international languages (Russian, English, Latin and Esperanto).
I hope you like it!
Hello, everyone.
A few days ago, a game I created called KONSAIRI was released on Steam!
http://store.steampowered.com/app/1448220/
There are still very few examples of PICO-8 games on the Steam platform as PICO-8 games.
I think that's because, as content, PICO8 titles are seen as lacking when compared to other game engines and those created in a free development environment with no restrictions.
But I challenge you to dream of being in the same store as a masterpiece game, despite its limitations.
I also wish to see more interest in PICO-8 in my part of Japan.
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Version 1.1 -- Updated for TweetTweetJam5, added square brush feature and tweaked appearance
This is a fully-functional painting program with image save capability in just 277 characters. It's built entirely around mouse controls, and requires a mouse with a scroll wheel for full functionality. Hope somebody enjoys playing around with it.
Controls:
Left mouse button ---- Paint
Right mouse button --- Select paint color (hold and move mouse L/R)
Middle Mouse button -- Save drawing to cart
Scroll wheel --------- Change paintbrush size
X key (hold) --------- Use square brush
Moon Missions
My take on a lunar lander game, for the Pico-8.
Features:
- One obnoxious flying saucer
- A catchy intro tune
- Semi-procedural levels
- Persistent high scores
Directions:
Try to land your lunar vehicle on the surface of the moon while keeping an eye on your fuel
and landing speed. Do your part to advance science (and boost your high score) by passing
through each level's "data" waypoints. Keep an eye out for alien interface!
Tip 1: When your landing speed is too high to land, warning lights flash from within your ship.
Tip 2: Keep your eyes out for each level's fuel cannister to get some extra range and boost your score.
This function is supposed to return a point on a quadratic function, but it doesn't work right.
function launch(h,v,t) return -(v*t^2)/h^2+(2*t*v)/h end |
Whenever I call this:
for i=0,80 do pset(i,launch(40,40,i),8) end |
It appears like this:
Did I do something wrong, or is this a fault of how Pico-8 works?
Las Vegas 2024. Vampires have stolen your blood. Play the card game of your life and win it all back.
Rules
Every round you will be dealt 9 cards face-down. The goal of the game is to flip as many cards face-up as possible. There is one Vampire card and 8 value cards ranging from 2 to 9. There is always only one copy in each card on the board. If you flip the Vampire card you lose the round.
Complete rows or columns to unlock Hint Tokens.
- ​A [+] hint token can be placed on a face-down card to predict its number. The token will display a number once placed. The value of the face-down card is that number or higher. Vampire cards count as 10. So a [8+] token means the card is either a 9, an 8 or a Vampire​
Using -export command to automate multi cart package building and blocked by a number of bugs:
- unable to specify HTML plate path (only works if export is actually performed from home folder)
- inconsistent path parameters between bin and html exports:
# works for html pico8.exe carts\cart_0.p8 -home . -export "game_alpha.html -p my_plate cart_1.p8 cart_2.p8" # doesn't work for bin pico8.exe carts\cart_0.p8 -home . -export "game_alpha.bin cart_1.p8 cart_2.p8" # works for bin cd carts pico8.exe cart_0.p8 -export "game_alpha.bin cart_1.p8 cart_2.p8" |
- incomplete js generated unless export is run from carts folder
# produces broken js pico8.exe carts\cart_0.p8 -home . -export "game_alpha.html -p my_plate cart_1.p8 cart_2.p8" |
Created a Christmas themed game, pretty basic gameplay but with ramping up difficulty with each level. The quality of the coding isn't great as I haven't wanted to particularly devote a lot of time to the project, just slapping the code together to make it playable over producing good quality code as it's more a side project.
Currently my own personal record is level 9 with a high score of 322.
Update: Found a bug, so fixed it.
Welcome to Mellow Meadow! Run, jump and reach the goal in this short & sweet retro 2D platformer!
Featuring:
•Tight controls to make movement endlessly fun.
•4 varied levels of escalating difficulty.
•An endgame ranking system - can you 100% the game in under 3 minutes without dying?
•Music and control options to suit your preferences.
Game, including music and SFX, by me.
Happy Halloween!
Who doesn't love gambling in Final Fantasy XIV?
I do. Especially when the odds are in my favor.
This FF14 Mini Cactpot "solver" takes a simple approach: average all the possible outcomes of each decision you make during the Mini Cactpot minigame, and suggest the specific choice where the average outcome is highest.
Press square to make choices and X to undo them.
you've received a mysterious invitation to a party. but it's not just any party...
it's the đź’€monster mashđź’€
better find somebody to go with!
Controls:
- arrow keys to move
- x to interact
- z to jump
(made by @princryss and me! she did the design + art + sound, I did the programming)