Hey @zep, not sure if this is a bug or intended, but I just realized that, in a fresh cart, sfx 0 is speed 1, while all other sfx are speed 16.
Is there some reason for this?
Seems like this is something that might lead to confusion at times. The user will probably figure out what's different pretty quickly, but still... I thought I should at least put it on your radar as a possible mistake.
As an aside, "Speed" really isn't the right term here. It should be "(note) duration", or something similar. I dunno, I don't have an audio background so there's probably a more concise term.
Gameplay
The Beetle and his ball is stuck in a strange castle that seems to shift the deeper you go.
Work toghether with a shifty paddle and find the exit in this multitasking adventure!
This game was made for Game Maker's Toolkit Jam 2020 in less than 48 hours!
Theme
The theme was: "Out of control"!
Post jam update
A lot of polish and new content have been made! Thanks for playing :)
Multiplayer update
Added multiplayer just for fun, updated some levels and fixed some small bugs!
Controls
Move paddle and bettle
Keyboard -> Arrow keys
Controller -> D-pad/Joystick
Credits
Sebastian Lind
Good luck and have fun!
"Babybot learns to fly! With no control over WHEN she flies, you have to focus on WHAT she does when she gets in the air!"
This is the game I've made and am submitting for the 2020 Game Maker's Tool Kit Game Jam! It's my first jam and I've had a lot of fun developing this game in just two days time!I hope folks enjoy my take on the theme: Out of Control.
Mot's Animation System
Mot's Animation System is a visual editor for creating 2D animations.
You start by sequencing sprites and/or tilemaps together to create the basic components. Then combine them using timelines and key-frames to make animations. Or combine them again to make bigger, more complex animations.
Animations can trigger sounds and music, and call back into to your main program, e.g. to trigger game play events.
You could use it for:
- Character animations, like run cycles
- Larger multi-sprite animated characters
- Cutscenes
- Animated birthday cards
Animations can be loaded and played in your own carts (the loading and playback code is 1836 tokens). They can either be stored in Lua strings or loaded from a separate cart.
Gold Harry
Anfangs nur zum austesten, wurde Gold Harry schnell zu einem vollständigen Spiel, dass besonders im zwei Spieler Mode richtig viel Spaß macht.
Harry ist ein alter bekannter aus Atari 2600 Zeiten.
Sammle alle Goldstücke ein bevor die Zeit abgelaufen ist.
Auf jeder Etage wandern tödliche Strahlen hin und her, die mit den Schaltern ihre Richtung ändern.
Wände versperren manchmal den Weg und Löcher im Boden sind zu überspringen. Und dann sind da noch die Dynamit-Stangen!
Harry hat einen Freund, der Ihm im 2-Spieler Modus beim sammeln hilft.
Steuerung Spieler 1:
Cursor-Tasten,Y,X
Steuerung Spieler 2:
Lately I've heard bits here and there about a new function called unpack that seems to have some significant benefits, but after searching the BBS, the Pico 8 Wiki, and Google, I've barely been able to come up with any solid infomation on it or how to use it.
If someone could point me in the right direction, I'd much appreciate it.
Just tried to notify someone with a dot in their username.
Upon posting, the underlining and link was only for the start of their name, upto the dot, which makes me concerned that the wrong user will have been notified.
If the right user was notified, the less serious bug is then that the underlining and linking in the post are in error.
Problem can be seen on this thread: https://www.lexaloffle.com/bbs/?pid=79116
Thanks. :)
Hii picoerss!
first time posting here.
Anyways after a couple year hiatus doing things on pico 8 I read about new serial communication with outside processes;
So I wandered if anyone has done any trials communicating pico-8 with something like nodejs. I don't if I should simulate gpio pins (don't know if that can be done in x86) or is there another approach. I know about prevous work simulating gpios on html exports but I couldn't find something similar in a non-web enviroment.
I've been researching P2P protocols like ssb and dat and it would be awesome to be able to connect those protocols to pico8 and build small p2p apps in it (just being able to exchange small strings between pico8 and nodejs would suffice, I think...)
A little proyect to learn about pico-8 based on the Top down adventure game tutorials by Dylan Bennett
-Now with music!
-Now with something to do i guess
-Now there's also this version with "funkier" sprites.