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I'd just like to share that I implemented a tracker for the Gamebuino inspired on PICO-8's tracker. It is a bit more primitive, as the Gamebuino console only supports 10-bit audio. Furthermore to keep CPU load acceptable, some pragmatic choices had to be made in generating the audio samples. For example, all calculations are integer-based and only 8-bit multiplications are used. Custom instruments are also not fully supported. In particular, you cannot layer effects, e.g. apply a Vibrato effect on top of a Slide, or vice versa.

However, my tracker supports all instruments and effects available in PICO-8. With that, it is able to reproduce most PICO-8 songs. At least, I successfully managed to render all the songs that I tried to port.

In particular, I want to thank the following PICO-8 users for sharing their carts/music under a Creative Commons license:

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Flappy Ducky was made for the OneLevelGameJam on the weekend of 2020.02.02.

Your goal is to find all bread on the map. You have to return all the bread to finish the game!

You can flap equal to the number of feather you have. Bring your lady duck flowers to gain more feathers.

Don't forget to post your time, let's see how can be the flappiest ducky!

Controls:

X - Flap your wings

C - Glide in the air

Cart #flappy_ducky-0 | 2020-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Social and other stuff:
🎤 Twitch
☕ Ko-fi link
🐦Twitter
📷 Instagram
🎮 Itch.io

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Cart #fate_roller_v1-0 | 2020-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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FATE/FUDGE Dice Roller

Press any key to re-roll.

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Please add volume controls.

This is actually two requests: volume controls for the PICO-8 native apps, and volume controls for the web player (exported and BBS). BBS games in particular are always at full volume, and I rely on web media players to give me a volume setting I can adjust on a per-player basis.

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Cart #arka8-6 | 2020-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #batandball-0 | 2020-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple bat and ball game!

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Cart #hot_duck-0 | 2020-05-20 | Code ▽ | Embed ▽ | No License
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The world only moves when Hot Duck moves! Help her retrieve her Ketchup-Heart in 9 short levels!

Based on the 2017 GMTK game jam theme: Dual Purpose Mechanics. This is pretty late for a 2017 jam, but I didn't have the means to build video games in 2017, so here I am. Hope you enjoy it!

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Cart #onelevelretro-0 | 2020-05-20 | Code ▽ | Embed ▽ | No License

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Cart #aadv-11 | 2020-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pilot, your brother is a polar explorer. He got in trouble!

Just take him home!

Hints:

  • First, learn to land your aeroplane;
  • Lightning and birds do not damage you plane while it is on the ground;
  • Low throttle->low fuel consumption;
  • Storm clouds can be passed above;
  • And... just take your brother home!

The game can be completed in ~7-10 min...

I will be glad your feedback.

Binary builds are here: https://instead.itch.io/aa

P.S. This is my first PICO-8 game. PICO-8 is awesome. :)

https://www.youtube.com/watch?v=8LT7JFxVNpA

Changelog:

1.9

  • repair chance reduces.

1.8

  • hard mode balance;
  • repeat key delay fix.

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My entry for #RNDGAME2020 jam!

"Map of loss" is a game inspired by classic lunar lander and pirate games, where the player like a god of wind, helps a small pirate crew in their search for treasure!

How to play:
Hold/Release the directional keys, to move the ship.
Press the X key to start/restart the game.

How fast the ship goes depends on how long you hold each key.
Your compass is broken! Instead of pointing north, it points you to the direction where the treasure is located.
Unfortunately, there are wicked gods trying to ruin your deeds, try to outplay them!
When you approach your target, try to move VERY slowly or you might crash!

How much time did it take you to find the booty? :)

Cart #mapofloss-0 | 2020-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bunrun-1 | 2020-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mahberefo-0 | 2020-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Just a little track I put together trying to figure out the music editor

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Due to the preprocessor parsing numbers differently than Lua, here are some issues:

Valid code (1e-3 is a valid number in Lua):

a=1e-3

Invalid code (1e-3 is parsed as 1 e - 3 by the preprocessor):

a+=1e-3

Invalid code (2b is an invalid number in Lua):

a=1+2b=3

Valid code (2b is parsed as 2 b by the preprocessor):

a+=1+2b=3
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Cart #fillmore-0 | 2020-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #illusioner_pattern_maker3-1 | 2020-05-20 | Code ▽ | Embed ▽ | No License
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Illusioner

About me

Hello! I'm evman2k, and I am a new programmer, so please be kind. I have been trying to learn how to make 3D programs. I made this pattern maker program to play around with different concepts. I like the designs it makes. Enjoy!

How to use

This is very simple to use! Type any number, and it draws the seed you input into the program—"Q" to draw your source. "O" to stop drawing the source. "C" to clear your source.

For example, 99188882328 displays this:

If you keep pressing numbers it will add to the seed and advance the frame. Holding a single key makes fun patterns.

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A one player bat and ball game in 560 bytes (by Pico-8's count).

(The code is of course not particulary readable or maintainable. A note of caution for people new to coding, this isn't a code style to emulate when you're starting out, and is done only to make the code size small.)

I'm reluctant to call it a Pong clone (in the exact in every detail sense) or remake because it doesn't try to look exactly like a previous version of Pong (or rather, I know some coders go a lot further in getting their carts to look and play exactly like one or another version), although it is of course derivative of Pong.

Cart #twtw_bnb_remcode-0 | 2020-05-19 | Code ▽ | Embed ▽ | No License
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You are the right hand player; you control your bat with the up and down cursor-keys/d-pad-buttons.

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My First Game

Made using Dylan Bennett's fantastic tutorials
https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew

Cart #jerg01-0 | 2020-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[0x0]

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Not sure if it is really a bug, but poking at the 8 bytes starting at 0x5f4c then immediately peeking will discard the two highest bits:

> p=0x5f4c poke(p,255) print(@p)
63

I know this is a special area and the memory is modified by the virtual hardware between frames, but no other location discards bits like that.

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i have a eye problem where the blinking red cursor causes me to get migraines. could there please be the option to turn off blinking so the cursor is just red instead of blinking? i love there idea of pico 8 but i can't use it. i have to use external edits but would rather use the built in sometimes.

also please fix the website so mobile post writing field isn't cut off at the edges.

thanks for reading.

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Cart #aandpumpitup-0 | 2020-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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