I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quarentine
I hope you like this fun, silly game!
This game has 63 chickens.
Thank you @kyubr for doing the math for me on how many of the first chicken you need to get the last one.
Please do not comment what the chickens look like (It's a surprise).
If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.
If you would like to show a screenshot, please make it hidden, like this.
Merge Chickens Hall of Fame
First Highest Chicken Discovered: Anonymous tied with @CandyColt_Games: level 12
https://ldjam.com/events/ludum-dare/46/capture-trace
Introduction
Hey! This game was made for Ludum Dare 46 by LiquidFunk and Lukas018 using the fantasy console PICO-8!
Capture & Trace
Capture & Trace takes place inside a fictional city in which a disease is spreading. The problem? It is virtually impossible to detect it. That's where you come in. Your job? Capture & Trace citizens. How you ask? It's easy!
Instructions
The game takes place in cycles where the simulation runs. After each cycle, it is yours, the player's, turn. You have two tools to utilize each turn which both cost action points to use. Capturing costs 5 action points. Tracing costs 10 action points.
You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...
Controls
- ​Move: Arros
- Open Spells Menu: X
- Use Action: C
- Options: ENTER
Changelog
2020.04.26 - V4:
A small bug fix / balance tweak for the jam version as we noticed the more interesting late game content wasn’t spawning and squirrels had about a 25% chance to be useless for a good long while.
We see here a solidarity of two neighbours. In hard times they must strive to equip themselves in all goods they need. One of which is... toilet paper.
It is so hard to get, that people would kill for it. Thats why one must take great caution not to show up with some on streets. So what should our two neighbours do? They only have one roll left and it is not safe to cross the street. Well, I'll tell you something, they've got a plan.
Itch.io's game page: https://commodor.itch.io/paper-pass
This game, made in 48 hours from scratch participated in Stay Safe! Jam
Pogo
Traverse the great desert, avoid it’s obstacles and get a high score!
All this while jumping on a pogo stick!
itch.io game page: https://commodor.itch.io/pogo
The game participates in Ludum Dare 46
Changelog for version 0.2.0 lists, among other new operators, these three: "@ @@ $". However, I cannot find and mention or description of them in the pico-8.txt user manual, including manuals up to version 0.2.0c. Consider this a documentation "bug".
P.S. I cannot get single backticks to work here on BBS. Instead of formatting in-line code, they format the whole block (so act as if they were triple backticks).
I've found out that stop(nil) crashes PICO-8. Not that it's a particularly useful call, but it definitely must not crash the console.
Version: 0.2.0c
Platform: Linux 64bit
Example cart:
$ cat stop-nil-segv.p8 pico-8 cartridge // http://www.pico-8.com version 21 __lua__ --this segfaults: stop(nil) |
$ pico8 -run stop-nil-segv.p8 Segmentation fault (core dumped) |
Got my entry sorted out for Ludum Dare 46, first time in a while since I've posted a game.
Also my first cartridge I've posted here since I picked up Pico-8 a week ago.
Hope you enjoy.
Update: Spent the past month revising the game into v1.2, tutorial and additional feedback are provided in game, as well as 3x3 and 4x4 map so you can choose your difficulty. Removed the rest of the post so as not to clutter things up. Should be final update unless bugs are found I missed.