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Cart #wumpusti99-0 | 2019-11-22 | Code ▽ | Embed ▽ | No License
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Clone of TI-99 Hunt the Wumpus Cartridge

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Cart #bigger4you_galaxy_1-0 | 2019-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first steps within pico-8. I started 1 year ago, but had to do a break.

Highscore is inspired from Commando ;)

Actually I am looking into enemy movement and a better highscore table
(highscore saving is missing)

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The new (just noticed it changed today) HTML player here on the BBS doesn't seem to be able to keep a steady 60 FPS

I can really feel a bunch of frame jitter when playing Alfonzo's Bowling Challenge and it makes the physics feel very noticeably off

(testing on a MacBook Pro in both Chrome and Firefox. The old exported HTML version (0.1.12c) on itch still runs smoothly on this same computer)

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I can tell there are new changes in the Lexaloffle BBS by the appearance of this underneath carts now:

" Code â–½ | Embed â–½"

With the new images of the down facing triangles.

If you are editing your message (or any previous message you wrote) and preview and attempt to click play your cart from the message editor - it will not work.

You click on the right-facing Play Triangle in the center of your cart preview and it acts like you did not click at all.

This proven to exist now in Firefox, Opera, and Google Chrome browsers.

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PLAY THE REMAKE HERE: https://www.lexaloffle.com/bbs/?tid=41010

Cart #everred-1 | 2024-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Everred is a mod of Celeste Classic that adds completely new levels, themes, and even a few features. There's also music remixes and new sprites. You should play Classic before playing this!

There's three routes through the game (Normal, Gemskip, and Trueskip) that you can take depending on which chests you open; however, the Gemskip and Trueskip routes require speedrun strats that aren't taught here. Lots of credit to Maddy and Noel from EXOK Games for their amazing game, and special thanks to the Celeste Classic Discord for all the help and feedback.

v1.1 patch notes: https://petthepetra.itch.io/everred/devlog/661844/everred-v11

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UPDATE 1: Added achievements, fixed a few visual bugs.

Cart #onlyebadgu-1 | 2020-06-19 | Code ▽ | Embed ▽ | No License
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So, I participated in the GMTK Game Jam this year, and never really thought to put my result up here. I did decently well, but spent a bit too long looking into theme rather than mechanics, so the ending was a tad rushed and is unfinished. The rest of the game is still a fun experience, I hope.
I may update the game further if you want me to.

OLD VERSIONS:

Cart #onlyebadgu-0 | 2019-11-22 | Code ▽ | Embed ▽ | No License
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This is the adjusted controls to work with mobile devices.

Cart #gadotajzi-0 | 2019-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hello Pico-8 community.

Cart #subedunebo-0 | 2019-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is my first game so please let me know what you think of it. This is an extremely early version of the game, but I thought I'd post it anyways.

1 comment


Cart #loop_n_scoop-11 | 2019-11-23 | Code ▽ | Embed ▽ | No License
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Penguin Pete's Loop N Scoop

This is my first pico8 game and is still a work in progress for Game Off 2019! Feedback is appreciated. :)

Help Penguin Pete run his ice cream truck as you avoid deadly predators!

Collect ONLY flavors needed for your next order, or it's game over.

Combos

Get combos and spawn wildcards by completing orders in one move.
Wildcards count for any flavor and will fill the FIRST incomplete scoop in your order.
Consecutive combos will increase points received for the next order.

Powerups

Get powerups for every 5 orders completed.

  • SHIELD protects you temporarily when you collide with an enemy.

[ Continue Reading.. ]

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ha
by dw817
Cart #ha-1 | 2019-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Having been experimenting with compressing screens of pixels I was wondering if it were possible to write a compressor that returned the results of a dithered image. That is, where the output results would be difficult or impossible to compress effectively using standard methods of image compression.

And this is a 1st stage. Tomorrow if I have time I'll work on and post the 2nd stage. If it's successful it will also dither an image but in a third of the current compression space (less than 512-chars) yet still span the full screen.

For instance this particular image compresses from 16384-chars (raw image) to 1457-chars. Obviously it does not include all 16-colors and instead relies on a black and white table that is a size of 5. Five because I want to have both solid black and white in it.

[ Continue Reading.. ]

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Cart #packbat_palettes_demo-1 | 2020-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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revision 1: use pal(#,#,1) commands instead of poke() commands to set colors on screen palette.

I spent a while being very, very confused about screen palettes and draw palettes, but I've started to feel like I've got a hang of it? And I decided to make a visual expression of how these work as a PICO-8 cart.

In the default state, the screen palette contains the sixteen colors of the default palette - 0-15 - and the draw palette links the sixteen draw colors 0-15 directly to these default colors.

When the draw palette changes, different colors from the screen palette are loaded into the draw color slots. The sprite still refers to the same draw colors - in this case, 0-3 across the top, 4-7 in the second row, 8-11 in the second-to-bottom row, and 12-15 in the bottom row - but these draw colors have been redefined in terms of the screen palette.

[ Continue Reading.. ]

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Cart #marsmountain-3 | 2020-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game made out of love for Celeste if you think this is the same as vanilla celeste pico8 you are wrong, I removed the dash, changed the sprite, I added troll blocks and as a result, had to change a lot of levels and make brand new original levels for the second half of the game. "The which if you with patient ears attend, What here shall miss, our toil shall strive to mend"(Shakespear, 1597).

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Some people tried to tell me that PICO-8 runs as fast as a host machine does (which, as we all know, is not true).

So I created this little "benchmark" cart with a roto-zoomer effect running in 60FPS. Use up/down keys to change the filled area of a screen. On my computer (MacBook Pro 2017) it consumes 98.2361% of PICO-8 CPU time at 47 lines.

Cart #bekepezito-0 | 2019-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #plsrush-0 | 2019-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is my lil partydemo for SIGGRAPH ASIA 2019's demoparty! pls excuse the dodgy code and music ;D

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Cart #runamazayi-0 | 2019-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ballpop by "The Snowmonkey"
Press left or right to aim,and z to fire.
Match three colors to get points.
When the flashing line reaches the top, game over.
Newball function modified from "Combo Pool".

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Cart #slide-0 | 2019-11-18 | Code ▽ | Embed ▽ | No License
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Slide, my Pico-8 version of the Rush Hour game. It contains 40 levels.

The object of the game is to get the red block out of the grid.

In menu:
L/R arrow keys to select level
x to start level

In game:
arrow keys to choose/move block
x to select/deselect block
c to cancel level and go to menu

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MAKE CODE THE WAY YOU WANT IT.

As Tweets seem to be of interest, I thought I would share some shortcuts I have found over my time programming in Pico-8 which may save you vital characters to getting that desired 560-characters.

Let's look at some of the commands first:

PRINT
Can be abbreviated as ? if first character on line

RUN""
Not well-known will clear your variables and run your program again from the beginning.

LINE(a,b,c,d)
Leaving out c and d will draw line from last drawn position using default color.

RECT(a,b,c,d) and RECTFILL(a,b,c,d)
Leaving out c and d will draw hollow or filled rectangle starting from coordinates 0,0, default color.

COLOR()
By itself will choose color 6.

_SET_FPS(fps)
Instead of creating tricky timers, just force your code to run at this FPS, can be higher than 60 too, 120 is possible !
Test that with this code:

[ Continue Reading.. ]

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Cart #lucylovepebs-0 | 2019-11-18 | Code ▽ | Embed ▽ | No License
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This is Lucy Loves Pebbles, a game in 559 characters where you feed Lucy Miu with her favorite pellet-based food. #TweetTweetJam

Press X to flip the flippers and try to fling the pebbles into the cat's mouth. If she eats enough, she'll be happy - otherwise, well, nothing happens.

I'd never tried to minify game code before - only demos for #tweetcart. As it turned out, I made two choices that would make this one very difficult to minify: I spent a stupid number of characters drawing the cat head exactly as I wanted (instead of picking cheaper graphics for it) and I chose game mechanics that were really much more complex than I ought to have chosen.

The implementation was fairly straightforward: the left side of the screen (i.e., the cat's face and rail/flipper) are drawn with primitives, then memcpy/spr-flipped to the other side. I use the distance to center to determine what happens when the flippers are pressed, and the height to determine if it makes it in the cat's mouth.

[ Continue Reading.. ]

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Hey guys, I'm trying to add Player 2 controls but it looks like it's not working for me. I'm trying to do btnp(S) and btnp(f) etc for 2nd player controls and that's not working.

Is there anything specific I have to write/do to enable two players?

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Cart #fuwikufuzi-1 | 2019-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Made for a class involving learning on Pico-8. Totally understand there are a lot of these clones out here for multiple classes. Thanks for looking.

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