My first jam submission, and also technically my first finished game. Thank you PICOWARE~
Based on the picoware template. I lowballed my assets a bit but I think I'm fine with how it came out
sorry about unoptimized code (also oops I forgot to remove the trail when you lose oh well)
this is a game(the first pico8 game ive released) that i made for the fantasy console jam 4
how to play:
arrow keys to move
z to eat anything that youre hovering over
eating pellets (green) increases your score and spawns a ghost in the same area
eating ghosts decreases your hp by 1, and breaks your combo
your combo increases by eating pellets in quick succession
on occasion, when your combo is high enough, a power pellet will spawn (yellow)
eating power pellets lets you eat ghosts, but if you dont eat all of them during power mode, your hp lessens by one and your total score gets subtracted by your comboscore. power mode is the only way to clean up the ghosts from flooding the screen
Started playing with pico and made something with a whole loop.
Figured out
-using the map
-player movement
-making sprites
-using the map for collision detection
-lua stuff
collect the coins!
next i want to:
-what is sound
-what is music?!?!
-actual physics
oh no i hope this isn't public
what am i doing
ALIEN, e x p a n s i o n .
Small game created in under 48 hours for Ludum Dare 44 with the theme of Your life is currency.
Game is built using Lua and MoonScript, with the PICO-8 Fantasy Console.
Entered as a Ludum Dare 44 compo game.
Play Original Version entered in Ludum Dare 44
Make sushi and feed customers using the innovative technology of conveyor belts!
Controls:
-Arrow keys to move around the kitchen.
-Bump into counter space to pickup ingredients (red=fish, white=rice, green=seaweed).
-Find out recipes from the book in the lower right.
-Discard used plates and botched recipes in the lower left sink.
-🅾️ (Z or C) to drop an item on the floor.
-You can carry up to 3 items!
Sushi Crafting:
-Dishes are made by combining three ingredients on the makisu (sushi mat).
-Order does not matter!
-If you don't know the recipe, it will become poop which should be discarded.
-The game is played over a week, each day you learn a new recipe.
This is just an experiment. It is a cellular automaton similar to game of life but the dead cells cannot suddenly become alive. Instead, alive cells can spawn cells near them. For that matter, alive cells can also kill cells near them. And each cell that is alive has some "DNA" that defines what it will do based on the state of its 8 neighboring cells. When cells decide to spawn new cells next to them, they inherit the same DNA with some random mutations.
In contrast to the game of life, the world is not updated all at once. Cells are asked to "think" and update the table one after the other and the effects of their decisions are immediate. But I avoid asking neighboring cells one after the other
(arrows to move pencil; other buttons do nothing)
Here's another weird endless action puzzler I started over a couple days. Well I guess "action" is a stretch? at some point I'll get this right.
In theory the "rule cards" on the side will be enforced and/or do stuff, but I had to take a break because there's a couple things coming up for me this week. (I also might end up replacing them with a less wordy tile mechanic.) So it's a little more barebones than even the rocket was
started life as this mess which I honestly still like looking at but it was way too busy. might still repurpose that too [hidden]
This is my first ever complete PICO-8 cartridge.
It is a clone of the arcade game Centipede by Atari.
I hope you enjoy playing around with this game!
I put some interesting game variables up top to experiment with.
I intended to add the spider to this game, but I want to move on to another project: a clone of After Burner by Sega.
Look forward to it!
This is my first post here. I bought PICO-8 after winning a GameSH> on a Twitter giveaway!
IRL I have a physical tool similar to what I've tried to recreate here as my inspiration. May I present... my version of a countdown timer!
I mostly made it to help me learn how PICO-8 code works, so if you happen to look at my code and wonder why I did or didn't do something, the answer is likely because I don't know any better ^_^
I drew the "font" myself, and had a blast doing it!
I'd like to add custom colors, but that is something I need to dive deeper in to understanding :)
One issue, when I compare my cart to its analog: it seems to run fast.
If anyone has any feedback, I'm open to hearing it here, or feel free to DM me on Twitter @lightmanx5 as well.
Hey folks, I'm very new here! I recently discovered Pico-8, having tinkered with coding at various points in life (from ZX Spectrum and Atari ST, to C, C++ and Gamemaker Studio). I love Pico-8's idea of keeping things small and not too overwhelming.
Anyway, I've had an idea for a Stranger Things-inspired game. A platformer where your hero must 'flip' back and forth from the top-half of the screen, to the mirrored (upside-down) world on the bottom-half, in order to progress.
I've been working on the menu screen first of all. The reflected text is displayed using sprite flipping and palette swapping to save on sprites.
I'd love to have the reflected text wave slightly and thought a sinus process might do this?? However I have no idea how to achieve this, so any pointers would be gratefully received.
I am starting with Pico-8 and I thought the best thing when learning a new technology is trying to emulate things that have been already done. This time I made the classic game Snake. When game core was functional, I decided to add new things which, I think, are fun like turrets shooting at you and powerups to speedup gameplay like a bomb to destroy bullets and dead limbs and a tongue for eating apples faster. Also, if the Snake eats a turret or a dead limb, is game over too!
I hope you have fun for a little bit!
-= Topo Falso =-
Originally inspired by "Topo Europe" from Radarsoft, back in the 80's, I present you "Topo Falso", a fake topography learning experience! Navigate your chopper to your targets and earn points. Learning topography has never been this fun even tough it will render completely useless otherwise! With 12 fake province capitals, 23 fake cities and 75 fake villages to memorise, there's plenty challenge available in this game!
Controls:
In menu
Up and Down to navigate
X to select the highlighted option
In game
Left, Right, Up and Down to navigate your chopper
O to go back to the menu
Features:
- Learn how to learn topography!
Thanks @Jerkstore for letting me know. Can't believe I didn't see that myself!
Fairly straight forward.
I'm re-uploading this because I accidentally deleted the original post.
This is some old work and I don't really like the code, but it's playable.
Have fun! Criticism encouraged!
🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄🐄
This is Cow Clicker! A game about milking cows!
Milk your cow and sell the gallons to earn yourself an honest living. Buy maids to get a helping hand.
If you need to take a break from milking, consider pausing the game to give your maids a rest too.
They may not appreciate seeing the farmer slack off all day while they do all the work. 🐐
350 squirts of milk to a gallon (Googled it). There are a few strategies you can choose as you get into the game, but the end is quite a ways out no matter what. Restarting the game will undo all of your progress. Nobody said farming was easy. 🌾 Icons will appear in the menu panels as you are able to use them.
Press Z or C to quickly return back to the 'cow' window.
Heavily inspired by Cookie Clicker, with a few twists on the typical formula.