General Idea
Create and oldschool rogue-like feel game.
Start: C/Z/Y (builtin differs on keyboard layouts, the button next to 'x')
Move with: Arrows, you can step twice while wolves moves once.
Skip step: X
Collect all carrots to proceed to the next level. Avoid wolves, by hiding in the rabbit holes. You can step twice, while wolves step one.
If they can't see you, they are dark red, and start to wander around. If the can, they turn bright red, and start to chase you down. They can't eat you, while you are in a rabbit hole.
Difficulty goes up by reached levels and steps taken, so plan ahead!
I'm really struggling with this one...I'm trying to vertical scroll a map (shooter style) and wall tiles in that map collide with the player stop them BUT ALSO push the player down if appropriate.
I got the mget() and fget() stuff kinda of working as I'd hoped but detection seems wishy washy.
I have code for map collisions that works well when the map isn't scrolling, and I tried to translate that over but with the map moving, it didn't work well at all. Especially when it comes to pushing the player down off screen if they are blocked by a wall tile.
I'm hoping someone might have made a cart that uses this type of technique or a snippet that I can reference.
My fallback (as always) is just using a bunch of objects and move them individually (to get the scrolling) but I'm trying not to do that so a) I learn something, and b) because moving a bunch of objects in sync never works and always looks choppy.
Any thoughts, examples, or similar shared stories is appreciated.
The other day I listened to @Gruber's nice transcription of Giant Steps and I felt inspired, so here's another late-1950s jazz standard, this time from the great Dizzy Gillespie: "Con Alma".
My transcription is based on the version from the album Duets (1958) with Dizzy (trumpet) and Sonny Stitt (tenor sax).
I of course didn't have room for all the solos (the recording is over 9 minutes long), so I picked my favorite sections, but otherwise tried to stay faithful to their improvisations. I also made a loop out of the whole thing, so I didn't have to try to make room for the ending :)
It can be quite challenging and awkward trying to mimic the expressive, organic sound (and swung rhythm) of wind instruments with PICO-8's limited beeps and boops, but I'm pretty happy with the result, considering the medium :D
Here's a small demo we made for Flashback 2019 held in Sydney. There are some firsts (I think... I hope) like the full screen X/Y distorter (at 60 FPS).
Credits:
code - kometbomb
gfx - ilkke & animal bro
musix - gruber
P.S. I used my very old code that seem to use someone's matrix math functions and I can't find the thread I borrowed them from so thanks and credits to him/her! They're named like rot_x_m() and lookat_m() etc.
My first PICO-8 thing!
(Excuse the crooked writing, it was done in a hurry by a non-Japanese borderline dysgraphic person xd)
All weebs stand up for our national anthem... in 8-bit form.
I bought PICO-8 at the start of this week, and it instantly became my favourite tool for making chiptune music. That said, this is my first piece of music made with PICO-8, so feedback would be greatly appreciated. <3 (It isn't the whole song, it loops btw.) And to those who know the song: did I do a good job? xd
Hi, I wanted to make a pirate game and I thought it would be cool if there were actual sailing mechanics.
So I decided that I would start with that.
I'm quite happy with the results so far but would no like to add land, birds and also make a bigger ship with some cannons or something.But i think the basics are here.
--controls
left and right - sailing
Z - sail up or down
If you have any suggestions feel free to give them.
a bit late (2 days to be exact, Autistic Pride is June 20th) to the autistic pride party, but hey, better than nothing!
this cart is a little greetcart with the neurodiversity logo and several musical themes from media containing autistic characters. can you guess all the themes?
made with love by adrian09_01 for Autistic Pride Day 2019.
[UPDATE 1.0]
Embedded new sprite sheet as provided by @ghostneedle to improve platform color coding.
A brand new take pure arcade take on Space Taxi from Muse in 1984!
Start a new cab business and master gravitational physics and expert timing to navigate your cosmic cab to pickup and drop off travelling folk who are of course always in a hurry! Naturally you'll be competing with a privatised public transport service that won't hesitate to nick your customers right in front of you! Also, don't forget to get fuel before you run out, but watch out for gravity defying rolling fuel barrels getting in your way! How long will you last and how much value will you gain for your enterprise?
New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!
escape from bandits who run
after you and reach the
exit on top.
you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
direction.
mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!
You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score