To celebrate Voxatron 0.2.0 coming out I say we have a Level making contest! :D
The theme for this contest will be: POST-APOCALYPTIC!
The levels should be about 5-10 stages long. (Subject to change.)
Voting for the best level should happen here and should be based on:
ENTERTAINMENT: how fun the map is.
STYLE: how everything looks.
STORY: how well the progression of the stages is. (No random teleports to no where. Unless it is through a teleporter)
OVER-ALL: the important one. (more rating choices are accepted)
The levels should have a end goal.
The contest will end by May 31 so get going! :D
(Date subject to change also)
The winner of this competion will get whatever zep decides! (sorry zep :P)
I will try to answer questions regarding the contest.
(I'm kinda new to the forum, so please don't call me a noob for asking these questions.)
The levels just show up as pictures. I tried copying and pasting level pictures onto Microsoft Paint, and saved it as the right picture type. I went on Voxatron and when I loaded the level, nothing was there. Absolutely nothing. Nothing. Pure nothing. Nothing except nothing. Nothing nothingy nothiny. Nothing. Do I get the levels on another way? Thanks, I'd like to play some BBS Levels on the forum.
I found a BBS Level with The Great Dragon in it, so I loaded in the editor, and when I pressed CTRL + C, it just copied the whole room. I can't paste whole rooms for some reason.
I had to use bad grammar in the title (from room), because the forum won't let me type it in so long.
This level is a sequel to DESTROY ALL SUDOKU. Instead of six Sudoku puzzles which you must destroy, this level contains a single Sudoku made out of indestructible voxels. Did I mention the puzzle solves itself?
Hi!
This is my first custom model. A valkyrie or viking heroine called ... "Voxkyrie" . I am thinking about using it in a steam-punk/tech-viking themed level.
Opinions are welcomed. I know that the model is a bit bigger than the hitbox and it has some clipping issues.
PD: Used as base the character template published by qbicfeet
A quick demo level for 0.2 showing new monsters, door trickery, and player characteristics (the fox is slightly faster and starts with no weapon). You can walk back and forth between the first 2 rooms (green doors in voxde), and there is one use-once door (blue).
Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:
How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)
I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.