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those are so cute, a stampede of elephants would be sweet in voxatron if the leg was as big as a minotaur. Voxatron man could run up the nose and leap on top to avoid getting trampled. I can hear jumps downstairs mixing the blueness album... late nite snacks in the none kitchen. hows tokyo?

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Cart #6237 | 2012-05-23 | Embed ▽ | No License

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Cart #6233 | 2012-05-21 | Embed ▽ | No License

Just for fun. I'm trying to make some actors Mario-kart style from Voxatron actors. More karts will follow, while crappiness is being removed ;)

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Cart #6219 | 2012-05-13 | Embed ▽ | No License

i made it a little easier

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Cart #6203 | 2012-05-02 | Embed ▽ | No License

To celebrate Voxatron 0.2.0 coming out I say we have a Level making contest! :D
The theme for this contest will be: POST-APOCALYPTIC!
The levels should be about 5-10 stages long. (Subject to change.)
Voting for the best level should happen here and should be based on:

ENTERTAINMENT: how fun the map is.
STYLE: how everything looks.
STORY: how well the progression of the stages is. (No random teleports to no where. Unless it is through a teleporter)
OVER-ALL: the important one. (more rating choices are accepted)

The levels should have a end goal.
The contest will end by May 31 so get going! :D
(Date subject to change also)

The winner of this competion will get whatever zep decides! (sorry zep :P)

I will try to answer questions regarding the contest.

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Kinda hence the name. I thought it'd be cool.

I have some examples:

All you would need to set is:

Looks,
Action,
Item Name,
Properties, (details, e.g. gravity, bounciness, destructible or not, etc.)

Looks: Just like the prop editor, except no indestructible voxels (because items are already completely indestructible).

Action:

Points, (being able customize to even stuff like losing points when touched)
Point multipliers + dividers,
Weapons, (able to customize looks from weapon, customize bullets, ammo, etc.)
Base weapon, (mix of above and base weapons already in the game)

Item Name:

Effects the text shown at the top-ish part of the screen (for example, when you get the sword) and where it shows your weapon (only if you have in as a weapon/base weapon type).


Description

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(I'm kinda new to the forum, so please don't call me a noob for asking these questions.)

The levels just show up as pictures. I tried copying and pasting level pictures onto Microsoft Paint, and saved it as the right picture type. I went on Voxatron and when I loaded the level, nothing was there. Absolutely nothing. Nothing. Pure nothing. Nothing except nothing. Nothing nothingy nothiny. Nothing. Do I get the levels on another way? Thanks, I'd like to play some BBS Levels on the forum.

I found a BBS Level with The Great Dragon in it, so I loaded in the editor, and when I pressed CTRL + C, it just copied the whole room. I can't paste whole rooms for some reason.

I had to use bad grammar in the title (from room), because the forum won't let me type it in so long.

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Cart #6176 | 2012-04-27 | Embed ▽ | No License

This level is a sequel to DESTROY ALL SUDOKU. Instead of six Sudoku puzzles which you must destroy, this level contains a single Sudoku made out of indestructible voxels. Did I mention the puzzle solves itself?

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Cart #6170 | 2012-04-26 | Embed ▽ | No License

I made raocow's character Demo in voxal form. don't know how good it quite is. hard to make it look good. :)

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Cart #6163 | 2012-04-25 | Embed ▽ | No License

Testing character properties by setting everything to 0. Not that fun. :C

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Cart #6161 | 2012-04-25 | Embed ▽ | No License

just testing character properties and setting jump and speed height to 999 makes very interesting results. :D

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I picked up Voxatron when the Humble Indie Bundle with it came out and did an LP of it back then. Just got around to uploading it and thought I'd share. :)

http://www.youtube.com/watch?v=g5T-bcl8wSc

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Mine is 6291 in Voxatron 0.2. What's yours ?

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Hi!

This is my first custom model. A valkyrie or viking heroine called ... "Voxkyrie" . I am thinking about using it in a steam-punk/tech-viking themed level.

Opinions are welcomed. I know that the model is a bit bigger than the hitbox and it has some clipping issues.

Cart #6138 | 2012-04-20 | Embed ▽ | No License

PD: Used as base the character template published by qbicfeet

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This is my first level, the Castle of the Ancients, which has some nice battle rooms and traps. In my opinion, it's medium-hard. Please leave feedback and suggestions.

Cart #6126 | 2012-04-19 | Embed ▽ | No License

iPortal

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Is there any way to spawn monsters in the air and make them fall down ?

Side note: I would love to drop barrels from above and make them detonate from falling damage.

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Cart #6122 | 2012-04-19 | Embed ▽ | No License

Hey guys, this is my 1st Adventure map, enjoy! (5 levels (1) boss level, part 2 is comming soon!)

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Cart #6116 | 2012-04-19 | Embed ▽ | No License
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The sequel to City Street Rumble.

Spanning eight separate areas and a secret room!

I should have finished his months ago, but I am lazy and have poor work ethic.

4
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A quick demo level for 0.2 showing new monsters, door trickery, and player characteristics (the fox is slightly faster and starts with no weapon). You can walk back and forth between the first 2 rooms (green doors in voxde), and there is one use-once door (blue).

Cart #6107 | 2012-04-19 | Embed ▽ | No License
1

1
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Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:

How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)

I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.

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