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Cart [#trapt-18#] | Code | 2019-07-01 | License: CC4-BY-NC-SA | Embed
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Cart [#trapt-16#] | Code | 2019-06-30 | License: CC4-BY-NC-SA | Embed
9

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Trapt (A Dungeon Puzzle Game)
My first game, Enjoy.
Version 1.2
--Includes a remaining health bonus and an optimal steps bonus upon escape
---This will allow you to get up to 3000 extra points added to your score if you complete all 16 levels without one extra step
--Just a reset button, this comes with a price of one life... use wisely
--Official Pico8 button Glyphs instead of "B"
Version 1.3
--Better mechanics for vase collision
--Improved health and score system
--If you have a score 100 and above a restart will result in a loss of 100 points, if you have no points it will result in a loss of 1 life.
Version 1.4
--New start menu, now shows "Items" and "Controls"
--Backpack inventory added, allowing you to collect and strategically utilize items throughout the game
--Lottery system at the end of each level, this allows you to acquire an item if you have available backpack space
--No more "curse", it is a "virus" now
--When infected the whole game will change color

--Items and uses
---1.) Food - Used to gain 1 health
---2.) Vaccine - Used to cure virus
---3.) Med Kit - This is a full heal, it will restore your health to the fullest 16/16, as well as cure a virus (if infected)
--Controls
---Z is your submit button, and it also opens your backpack in game.
---X is a cancel button, and it also will restart your level in game.
---Enter pauses the game and brings up the Pico 8 Menu.
---Arrows will allow you to move your character up, down, left, and right.
Version 1.5
--Rotten food added
--Better vase mechanics and placement
--More accurate lottery pick at the end of level
--Food poisoning added to the game
Version 1.6
--Lighting added thanks to @Remagamer
--Better looking start screen

P#65102 2019-06-09 14:35 ( Edited 2019-07-01 03:28)

Great puzzle game! One thing that bugs me a little is the signs. When you go near a sign (one block above the sign) it shows the message. I think you should make it to where you read the sign when you go onto it.

P#65105 2019-06-09 15:40 ( Edited 2019-06-09 15:41)
:: k.levi

@Skulhhead1924 It should be taken care of now also added some hit points and the ability to see what happens when you break a vase! Let me know what you think?

P#65114 2019-06-10 00:56
:: dredds

Very nice.

One suggestion: use the official button glyphs instead of "A" and "B" on the undo and restart buttons.

P#65118 2019-06-10 07:31
:: k.levi

@dredds got it taken care of, glad you enjoyed it... I added a better scoring mechanic for the end of the game as well! Let me know if you escape!

P#65149 2019-06-11 04:54

@k.levi
Awesome! Great touches to the game.

P#65152 2019-06-11 12:09 ( Edited 2019-06-11 12:10)
:: sol

oooh, just stumbled upon this! I barely managed to clear it on my first try-- I was down to 1 HP! anyway, nice game, very solid execution of a tried-and-true concept!

I am curious though, is there a reason you stored the map data in the sprite sheet instead of using the map itself?

P#65182 2019-06-13 23:49 ( Edited 2019-06-13 23:50)
:: k.levi

@sol The maps in the sprite editor makes it easier to change levels, when I was coding it I decided that would work the best. That way I can continue releasing more content for the game series!

I'm glad you enjoy the game, just made an inventory system and testing it now should release an update shortly!

P#65265 2019-06-18 19:29

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