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Trapt (A Dungeon Puzzle Game)
My first game, Enjoy.
Version 1.2
--Includes a remaining health bonus and an optimal steps bonus upon escape
---This will allow you to get up to 3000 extra points added to your score if you complete all 16 levels without one extra step
--Just a reset button, this comes with a price of one life... use wisely
--Official Pico8 button Glyphs instead of "B"
Version 1.3
--Better mechanics for vase collision
--Improved health and score system
--If you have a score 100 and above a restart will result in a loss of 100 points, if you have no points it will result in a loss of 1 life.
Version 1.4
--New start menu, now shows "Items" and "Controls"
--Backpack inventory added, allowing you to collect and strategically utilize items throughout the game
--Lottery system at the end of each level, this allows you to acquire an item if you have available backpack space
--No more "curse", it is a "virus" now
--When infected the whole game will change color
--Items and uses
---1.) Food - Used to gain 1 health
---2.) Vaccine - Used to cure virus
---3.) Med Kit - This is a full heal, it will restore your health to the fullest 16/16, as well as cure a virus (if infected)
--Controls
---Z is your submit button, and it also opens your backpack in game.
---X is a cancel button, and it also will restart your level in game.
---Enter pauses the game and brings up the Pico 8 Menu.
---Arrows will allow you to move your character up, down, left, and right.
Version 1.5
--Rotten food added
--Better vase mechanics and placement
--More accurate lottery pick at the end of level
--Food poisoning added to the game
Version 1.6
--Lighting added thanks to @Remagamer
--Better looking start screen
@Skulhhead1924 It should be taken care of now also added some hit points and the ability to see what happens when you break a vase! Let me know what you think?
Very nice.
One suggestion: use the official button glyphs instead of "A" and "B" on the undo and restart buttons.
@dredds got it taken care of, glad you enjoyed it... I added a better scoring mechanic for the end of the game as well! Let me know if you escape!
oooh, just stumbled upon this! I barely managed to clear it on my first try-- I was down to 1 HP! anyway, nice game, very solid execution of a tried-and-true concept!
I am curious though, is there a reason you stored the map data in the sprite sheet instead of using the map itself?
@sol The maps in the sprite editor makes it easier to change levels, when I was coding it I decided that would work the best. That way I can continue releasing more content for the game series!
I'm glad you enjoy the game, just made an inventory system and testing it now should release an update shortly!
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