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Cart [#17561#] | Code | 2015-12-06 | License: CC4-BY-NC-SA | Embed
4

Got bored and wrote a textured wall renderer.
If you really wanted to you could simply replace sspr with line and have a colored wall renderer.

P#17562 2015-12-06 16:27 ( Edited 2016-05-06 21:17)

kickass

P#17570 2015-12-07 00:06 ( Edited 2015-12-07 05:06)

That's nice, it reminds me of a CPC demo trying to do simpler texture mapping with this trick.

P#17600 2015-12-08 07:08 ( Edited 2015-12-08 12:08)

Can it rotate up and down?

P#17634 2015-12-09 13:53 ( Edited 2015-12-09 18:53)
:: Natman

Awesome! I don't fully understand the code yet (PICO noob) but I'm wondering how widely this can trick can be applied to make 3D games for PICO.

P#17642 2015-12-09 21:20 ( Edited 2015-12-10 02:20)

Can it rotate up and down?

No, it's a wall renderer. You'd have the make the slopes for the sides and the line slices horizontal instead.

P#17720 2015-12-11 23:53 ( Edited 2015-12-12 04:55)
:: JTE

Rotated a wall, 10/10

P#20255 2016-05-06 17:17 ( Edited 2016-05-06 21:17)

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