I'm making a game in Picotron, specifically a remake (or demake depending on how you see it) of Puyo Puyo. I'm basing it off the MSX2 version, and was wondering:
a. Is it possible to specify your own custom resolution for a cart?
b. If so, how would I do that?
I want the game to run at 256x192 pixels, the native resolution of the MSX.

The title screen of Puyo Puyo MSX, for reference.
Thanks for reading! ^_^



According to the documentation…
https://www.lexaloffle.com/dl/docs/picotron_manual.html#vid
vid(0) -- 480x270 vid(3) -- 240x135 vid(4) -- 160x90 |
In the future, support may expand, as the roadmap lists "support for additional fullscreen video modes," but implementations of video modes with different aspect ratios are not pixel-perfect and may not become widespread.
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