The Conductor's train went off the rails near the desolate plains of Ash Town, so Hat Kid has returned to the planet to make sure her friends are okay, and to find a mysterious relic! Grab all 30 time pieces in this short platformer, based on the game A Hat in Time!
Arrow Keys: Walk
Z: Jump
X: Hookshot (when near a hook)
This fangame was created for #DEMAKEJAM. All characters and music are recreated homages to content in the original game. Buy A Hat in Time here: https://store.steampowered.com/app/253230/A_Hat_in_Time/
I am LOVING this platformer. A game where when you die you don't lose anything, and in fact gain quite a bit.
Get yourself into a place you can't jump out of, take a swim in the darkness to reset your player. :)
And DIALOG ! It's a real treat to have characters speak in a game. Adds to the depth of it tremendously. Don't believe me ? Look up Scott Adams.
https://en.wikipedia.org/wiki/Adventureland_(video_game)
All his adventure games had was text, no graphics. So every word he wrote counted.
I saw your logo (checking your sourcecode) was coded in a single string as raw zeroes and ones. You might be interested in a compression routine I wrote recently that stores AND compresses color logos.
Really up to 3 or 4 full- 128x128 16-color images per program with clean coding. Pretty good compressor too for other elements like sprites or maps.
If you're interested, you can find that HERE:
82 deaths is a pretty good run! Thanks so much for playing, dw817! :)
As for the compressor, that looks like a really useful tool! I did the 1-color logo half out of necessity and half because I just really like 1 and 2-color logos! :P I'll add your compressor to PICO-ATE in the next batch of uploads, in case I need it for a future project! :)
Ooh, very nice!
The mechanics were relatively simple but still pretty fun to use (the grapple especially is neat).
As dw817 noted, the addition of dialogue definitely adds more personality and interest to the game, too.
The limited palette was an interesting choice but it worked pretty well.
The music (particularly the title theme) was also quite good overall.
I don't really have much feedback. The only thing that I feel like it could maybe use is actually a slightly longer delay in the resetting process when you die. While fast resets are a good thing, there were a number of times where I'd died a second time before I'd really gotten a chance to get my bearings after the previous death because I didn't immediately let go of a key and careened into the void since it accepted input instantly.
Here are my results:
Nice and fun. Hook was a little weird to control, but the level design made it work pretty good.
Hey Jusiv, thanks for playing!
The delay between death and respawn is a great idea - I'll be sure to use that in any future twitchy platformers.
If you liked the music, you should check out the A Hat in Time Soundtrack on Youtube. It's pretty much gold all the way through!
^ I own the B-Side soundtrack, which includes some cool 8-bit renditions. The amount of music in that game is mindboggling!
Hey TonyTheTGR! Thanks for playing! Yeah, I really did want to hone the hook shot just a little more, but since it was a jam, I got it working and let it be. Perhaps in a future game I'll really nail down that mechanic. :)
Higher final scores are better, right? So wait then how did TonyTheTGR get a notably worse score than I did despite clearing it with equal hourglasses but in less time and with fewer deaths than me?
A bit late but this was super excellent experience! Great job! I hope to learn from it.
This is a really good game it has some rather poor hitbox as sometime depite it look like i was suppose to be standing in a block sometime i just completly fall trought it. the level design was great with an steady increase in difficulty and i never fell like the level become unfair. overall it was a great experience.
Someone get Failboat to play this! This is pretty cool ;)
@enosunim, do you have Pico-8 ?
If not I could compile to EXE if there are no problems with this ?
Give it 24-hours. If there are no complaints from other existing Pico-8 owners, I'll do this for you.
nyaaaaaa, no fair...
No fair respawning me instantly while I'm still holding a button. :<
I didn't even get to see my score at the end because I was still holding the hookshot swinging around wondering if maybe there was another screen if I fling myself high enough.
117 deaths but I got it, playing on my phone with the touch screen buttons!
Nicely done!
Got the legendary stone with 67 deaths within 509 seconds.
Love the use of just few colors.
gotta be honest, the background song you made for ash town sounds just like a piece from Marnie's battle theme in Pokemon Sword and Shield
A Hat In Time is an amazing game and I like this little mini-spin off you made.
I had a great time with this. I might have to look into the actual Hat in Time game as well. :)
Idk how to put pictures, so here is what I got.
Time: 365.5567
Deaths: 47
Time Pieces: 30
Total score: 477
Thats my score, great game btw!
Very fun!
Here's my deathless any% after about a half hour of running:
Just popping in here to say thanks to everybody for playing my little fangame through the years! I'd forgotten to check this thread for a long time and it warmed my heart to see all the comments from people who've enjoyed it. <3
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