Lil' Satan's Cake Quest is an old-school 2D platformer game.
Objective: Storm the enemy's castle to eat lots of cake!
Instructions:
- Transform your enemies into cake with your electric beams (z button)
- Eat cake to gain back lost health
- Maximize you health and beam power by eating golden cakes dropped by demons
- Hold z in mid air to hover while shooting electric beams
This game was made for the AGBIC 2017 jam and was inspired by @pxlhns's Cake Quest Famicart
In case it's not obvious, this was also inspired greatly by the Ghosts and Goblins and Castlevania franchises.
Update 1.01:
- Added boss music and boss killed music
- Penalizes death by saving time spent while resetting everything else (upgrades and cakes)
- A tiny little cameo :)
freakin' awesome! plus g&g has always been my favorite game-I-suck-at. will play this in underpants. :D
Glad you guys are enjoying the game! Pretty cool to see your end screens here too!
I'll probably penalize deaths by saving the elapsed time upon death in the next update (as a better representation of how long it took you to finish the game).
Lovely work. It feels really good. Your enemy types and attacks that work on them is pretty well mixed up. I enjoyed that aspect of the game, plus all the gushy G&G stuff. Tops all over! This will probably wind up a lunch time past time once in awhile.
Beautiful, and I loved the cameo :-D
I really like how you need to use the hover in different situations.
Too hard for me. though, can't get past the second stage :-P
Thanks a lot for your comments, guys!
@caranha the game should get easier as you power up by eating the golden cakes dropped by the red demons. Also, thanks for suggesting the cameo! ;)
What do the sprite flags mean for this game? I looked in the sprite editor and I'm confused.
Plus, I wasn't able to get past the first boss.
The first 4 represent collision in 4 directions: floor, right wall, ceiling and left wall, respectively.
The 7th one is to tag enemy sprites one the map.
A strat for beating the bosses in general is to keep moving and use the hovering mechanic (hold down the fire button in the air) for shooting at his face.
Hope that helps a bit, dude!
So, the flag's format is:
FRCLD--E
I would highly suggest someone here to upload a play-through of this game on YouTube.
yes, and yeah, I also forgot about the map() call. So, in your "FRCLD--E", D would basically be turned on for things to draw in the map call.
Enemies should have that off so they don't get drawn in the map() call but are still positioned in places to be read by the code.
:)
This game is SUPER hard for me for some reason, so I can't comment much, but I enjoy the aesthetic, the theme, everything so far. When/if I'm able to get through it (it's Ghost and Goblins level hard for me for some reason!) I'll come back with a critique and full thoughts, but so far, it's really cool, just hard for me for some reason. But I also suck at ghost and goblins and people I know can breeze right through it, so I probably just need to buck up and practice like a good gamer!
:)
BTW, this community needs to stop making fun games...cause I have bad self discipline and so I do want to finish my own games but can't stop playing everyone else's! SO PLEASE, MAKE CRAPPIER GAMES! :p
Pretty good. Definitely a game for those with quick reflexes. Might be nice to have a "shooting" power up when you get to the plants that shoot up straight in the air.
updated 12-09-19
Interesting in that when you are shooting you float and do not fall at all until you let go of the firing trigger. I didn't give you one yet so will now, a gold star for a game well done !
Dude, I love your games. Been spending tons of time with this game, tomatoworm, infinite run gun bot, slime bubble bro...you just can't seem to make a bad game!
Bug report!
I was playing this game with a friend last night, and my friend got to the second boss and then led him very far to the left---then the boss appeared to fall through the floor---never to be seen again. I believe this is game breaking because the boss never reappeared and my friend could not advance.
I share a similar opinion about the games you make, but I have also happened upon the same glitch as Gradual, which is a slightly questionable occurrence, unless the big jumping skeleton is also due his time, much like the other ghosts.
The game itself, though, is absolutely a blast, with dw having expressed my opinion about it, though another thing I noticed was that as you got more super cakes, golden cakes or what you will, the shots got quicker & stronger.
Ha! The cakewalk pun is amazing! Also, what made you think, "I'm just gonna make a Pico 8 cart about a small Satan shooting fireballs at people for pastries." The mind of a developer confuses me...
the cake is real...
a Portal reference I presume?
nice game overall!
but freaking HARD
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