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Cart #40846 | 2017-05-22 | Code ▽ | Embed ▽ | No License
5

Dig Dig is an infinite driller game. You control a tiny little driller digging for gold and gems and maybe even some cool skulls! Collect fuel canisters along the way to keep the adventure going.

Includes a high score table as well, so get cracking!

Controls:
Arrow Keys - Drill in that direction

P#40847 2017-05-22 02:21 ( Edited 2017-05-25 16:26)

Pretty intense waiting for those fuel cans to show up. An enjoyable experience. :)

P#40850 2017-05-22 06:53 ( Edited 2017-05-22 10:53)

looks good! but too slow, so it gets tedious. I think you should cut through dirt like butter, and make gem mining 2 or 3 times faster.

a litlle bit at odds with what's what. the square gems look more like obstacles. also at first I was avoiding the skulls, but that's ok, it was nice to discover I could collect them (didn't rtfm) :)

P#40857 2017-05-22 10:39 ( Edited 2017-05-22 14:39)

@ultrabrite the speed was slightly intentional, but I can see how it could feel slow. I might play around with drill times and fuel depletion etc.

P#40886 2017-05-23 02:43 ( Edited 2017-05-23 06:43)

actually I think I got it backwards. digging the gems is a real chore, so I boldly avoided them. that's when i had fun: trying to go deeper from cavern to cavern (thus limiting your fuel consumption) while avoiding obstacles.
so here's another suggestion: leave dirt digging as is, make gems instantly collectible, add harder rocks, a little more voids.

P#40888 2017-05-23 07:54 ( Edited 2017-05-23 11:54)

I agree with ultrabrite's (second) assessment. The game is fun, but the gems feel like obstacles rather than rewards.

And I wouldn't complain if the whole thing ran 2x as fast, but it's fun as is, trying to find a good, efficient path through the dirt.

P#40954 2017-05-25 10:33 ( Edited 2017-05-25 14:35)

This is a promising game and design, I enjoyed playing it, but I am surprised nobody commented on the music! Loved the music. Great job!

P#40957 2017-05-25 11:31 ( Edited 2017-05-25 15:31)

@gradualgames Thanks! Yeah, making the music in Pico-8 was super fun!

@ultrabrite + @apLundell Great suggestions. I actually based some of the drilling mechanics on an old flash game I played years and years ago, which based drill time on rarity. But I like the idea of making them instantly collectible or at least quicker to drill through. I'll probably bump fuel consumption a little too then to keep that sense of urgency around finding fuel cans.

Really great feedback everyone :)

P#40959 2017-05-25 12:26 ( Edited 2017-05-25 16:26)

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