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Cart #33419 | 2016-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

A mini adventure game.

This cartridge extensively abuses Lua memory, lossy zlib compression, data-stored-in-code, and dget to render a 600×252 image with pixel-perfect scrolling. This is more a tech demo but I ended up doing a full mini game for Ludum Dare 37.

I’ll write a postmortem to explain all the hacks.

P#33420 2016-12-12 22:29 ( Edited 2017-10-03 14:49)

:: Scathe

Wow! This already looks extremely impressive and I haven't even done much in it yet...

P#33421 2016-12-12 22:41 ( Edited 2016-12-13 03:41)

Cool tech!

P#33429 2016-12-13 01:30 ( Edited 2016-12-13 06:30)
:: NuSan

Great game. Cant wait for your postmortem. Story is a bit too meta for me :p

P#33434 2016-12-13 04:23 ( Edited 2016-12-13 09:23)

amazing grand secret :D

P#33435 2016-12-13 05:58 ( Edited 2016-12-13 10:58)
:: Stompy

I would love to see a detailed tutorial of what's going on inside your code. Looks like a foreign language to me. Very cool stuff.

P#33436 2016-12-13 07:04 ( Edited 2016-12-13 12:04)

Wonderful! A much better escape room than my entry, "Vault". Good job!

P#33460 2016-12-13 16:47 ( Edited 2016-12-13 21:47)

This is pretty sick, really want to check out that postmortem now.

P#33487 2016-12-14 10:30 ( Edited 2016-12-14 15:30)

This has a nice early graphical adventure game feel to it, and I really love the transitions effects (they're a really nice touch.)

P#33512 2016-12-15 01:09 ( Edited 2016-12-15 06:09)
P#33623 2016-12-18 04:17 ( Edited 2016-12-18 09:17)
:: Godzil

@sam: after the oric, you ported libpipi to output PICO-8 images? :D

P#44882 2017-10-03 10:49 ( Edited 2017-10-03 14:49)

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