A mini adventure game.
This cartridge extensively abuses Lua memory, lossy zlib compression, data-stored-in-code, and dget to render a 600×252 image with pixel-perfect scrolling. This is more a tech demo but I ended up doing a full mini game for Ludum Dare 37.
I’ll write a postmortem to explain all the hacks.
Wow! This already looks extremely impressive and I haven't even done much in it yet...
Great game. Cant wait for your postmortem. Story is a bit too meta for me :p
I would love to see a detailed tutorial of what's going on inside your code. Looks like a foreign language to me. Very cool stuff.
Wonderful! A much better escape room than my entry, "Vault". Good job!
This is pretty sick, really want to check out that postmortem now.
This has a nice early graphical adventure game feel to it, and I really love the transitions effects (they're a really nice touch.)
@sam: after the oric, you ported libpipi to output PICO-8 images? :D
Hi @samhocevar the game is crashing, shows a line of code before loading.
@thipeto Thanks for letting me know! I updated a new version. The code was written before poke4() was introduced so I was abusing dget() to emulate it and of course it caused problems.
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