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This thread has moved to the completed version:
Underwatch v1.0

Any resemblance to existing copyrighted material is purely coincidental and unintentional.


Version 0.14

  • Balanced Robogirl's health and armor values
  • Added ability to open menu while respawning
  • Reworked Zinra Map
  • Reworked Cloud City Map
  • Adjusted flying character flight velocity

Version 0.13

  • Optimized to reduce tokens
  • Improved projectile physics
  • Improved performance slightly
  • Constrained camera to map area
  • Adjusted camera offset to center player on screen
  • Rearranged main menu
  • Prevented AI from selecting same character as player
  • Added healing indicator
  • AI entities now respawn as same character
  • Added parallax bg

Version 0.12

  • Balanced character stats
  • Added 2 characters
  • Improved Zinra map
  • Added weapon knockback functionality
  • Began implementing new map

Version 0.11

  • Corrected bug allowing grace to heal shields
  • Improved performance
  • Improved ai behavior
  • Updated Factory Map
  • Adjusted wall bounce

Version 0.10

  • Added splash screen
  • Added game settings menu and variables
  • Reduced token count
  • Added game gui element
  • Added respawn time and graphics
  • Implemmented projectile animation functionality
  • Added shield bar gui element
  • Began implementing sound effects

Version 0.9
-Added GUI
-Added Map selection
-Reduced token count
-Added score screen / Game win behavior
-Began second map

Version 0.8
-Improved map design
-Added objective functionality
-Improved AI
-Added limitations to shields
-Added projectile explosion functionality
-Added team spawn point behavior
-Balanced character stats

Version 0.7
-Began first map design
-Added ladder functionality

Version 0.6
-Added robogirl and harvester
-Added temporary display to indicate your team and character

Version 0.5
-Initial Upload

Older Versions: 23899, 23812, 23807, 24601, 24315, 24221, 24786, 24913, 25075

P#23808 2016-06-28 20:41 ( Edited 2016-07-16 22:50)

Marcy doesn't seem to be healing or resurrecting anyone.

Zohan isn't getting nonstop headshots.

No one is gleefully slaughtering everyone on the other team with Bast**d.

I'm having a hard time getting immersed. :)

On the bright side, Gunktrap seems to be spamming bombs appropriately.

P#23811 2016-06-29 00:41 ( Edited 2016-06-29 04:45)

Aaaahahaha I love some of the names you thought up! Ill have to change a few of my less inspired ones to match.

And yeah, I have a lot of work to do on the AI, as of now they are following random members of the opposing team which doesn't work too well for things like healing.

P#23813 2016-06-29 00:50 ( Edited 2016-06-29 04:59)

Oh, I didn't even notice they had names. :) My bad. I was just having too much fun thinking them up myself.

Nice to see Robogirl in there. She's muh girl when I play the real... er... never mind that. I'll call her D.DoS. :)

P#23817 2016-06-29 03:17 ( Edited 2016-06-29 07:17)

might be better if it were possible to jump. up. stairs. At all.

P#24733 2016-07-06 15:05 ( Edited 2016-07-06 19:05)

Thanks for the feedback Connorses. I've lowered the wall bounce to 1/4 of the original value which should help make it easier to jump up stairs!

P#24787 2016-07-07 01:14 ( Edited 2016-07-07 05:14)

I tried playing, but Hanzo is one-shotting D.Va every single time. Not enjoyable like that. :P Otherwise looking great. :)

P#24788 2016-07-07 01:33 ( Edited 2016-07-07 05:33)

One more idea! Make that camera pan downwards as you get closer to the top of the map. This way, you can approach from above and see what's happening below you.

And let me know if you need some advice for those projectile physics; Filthmouse's bombs go right on through the walls.

P#24828 2016-07-07 12:52 ( Edited 2016-07-07 16:59)

@Felice,
Great feedback, I balanced the character stats in v0.12 to match the actual game as closely as possible. That should keep it more true.

@Connorses,
Great Idea! Even more important with the addition of a flying character. I just reached my token count though so it looks like I'll have to do an optimization pass.
I would love some tips on the projectile physics, collision is the messiest part at the moment (not very DRY).

P#24915 2016-07-08 14:35 ( Edited 2016-07-08 18:35)

Someone shooting long white projectiles is still one-shotting D.Va every single time. I dunno for sure if it's Hanzo, but I think it is.

P#25016 2016-07-10 00:10 ( Edited 2016-07-10 04:11)

This is getting pretty fun. Both teams of AI failed the Zinra map, though. The blue team went up top and the red team hung out down below so there was an endless stalemate. I wanted to kill the red team, but I was Lucio Sk8rboy and you can't switch characters.

P#25018 2016-07-10 01:26 ( Edited 2016-07-10 05:26)

@Felice,
It looks like Spiderlady is the one who has been one-shotting Robogirl. I balanced Robogirl's shields and health to prevent that kind of thing.

@Connorses,
Thanks for that, I've reworked Zinra to make it easier to get to the second tier. I've also added an option to open the main menu while respawning so you can modify the options a bit.

P#25072 2016-07-10 23:54 ( Edited 2016-07-11 03:54)

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