Hello!
I am just getting started with Pico-8. I want to do a Pico-8 game jam with design students at my university. To learn some good practices, I want to look at some code of larger games (creative commons, thank you!). It works in the Pico-8 code editor.
But if I cannot open the .p8.png in any external code editor. I tried Brackets and Sublime Text, both are "smart" enough to just show the png images.
I removed the .png and let the file end with .p8. Then Brackets refuses to open it, because it is not UTF-8. Sublime Text opens it, but shows only unreadable HEX codes. Are there Mac OS users around who know a way to do it?
Another problem: The file ending with .p8 does not load in Pico-8 any more, "could not load".
What is going wrong here? Does it matter that I downloaded the .p8.png from the BBS?
Any help would be greatly appreciated!
The .png file is exactly that; the code is hidden within the png data.
If you load it into Pico-8, then save it out simply as <filename>.p8, then it's saved as text and should load into your text editors.
.p8 and .p8.png are very different file formats for the same data, so you can't just rename one to the other and expect it to work. The .p8 format is text-based, and can be manipulated in a text editor and other tools. The .p8.png format uses the PNG format, a graphics file format. A Pico-8 PNG file looks like a little game console cartridge when viewed in a graphics viewer or web browser. The game data is encoded in the lower bits of the image data.
[Please log in to post a comment]