A little game about grabbing stuff in space using a limpet, a controllable little drone. Press (X) (Z on keyboard to grab, UDLR to thrust.
Drop grabbed objects in the indicated drop area.
Written during SUSE Hack Week 2015.
Changelog:
-1.1+
- upbeat correct drop sfx
- made drop zone larger
-older: - graphics
- more game modes
- sound (WIP)
- sound effects
- drone scoring
- list of dead drones
This is a little space trading game.
Vector graphics code lifted from Picoracer - thank you!
What works:
Trading
Combat
Fuel scooping
Cargo scooping
Docking (line up with station entrance)
Hyperspacing to another system (dock at a station)
What doesn't work:
Enemy AI
Ship upgrades
A game for the very young [at heart]. Inspired by something I saw while my kids were watching Peppa Pig and the first version was bashed out before the programme ended.
This is a quick version of that game known as RHINO on the CBM PET. Googling has told me that this was written by Jeff Minter.
Still a lot to do but the basic gameplay works. Don't get trampled!
See how sausage is made: https://github.com/wstephenson/rhino
v0.6
- Pincho Edition!
v0.5
- Add attract mode. Not very attractive yet
- Implement lives. Extra life every 4 levels
- Implement high score
- Add game mode (easy/hard)
v0.4
- Bored rhino will charge
- Sound effects!
v0.3
- Made the rhino smarter
- Change map sprites each level
- Enable diagonal moves